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  1. #121
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Once you get into some endgame situations you will see that Conjurer is far and away the only one suited for a main healing role for serious battles and is a necessity. In XP and small groups the damage isn't too much for people to recover through themselves (and it should be that way) but in Darkhold/Ifrit/Moogle the extra potency CNJ gets as well as Cura and Curaga make a gigantic difference.

    CNJ is able to nuke because fulltime healing and nothing else is impractical and it would severely hinder the class in solo and small party situations where people need to cover multiple roles.

    Betelguzah has been giving you valid reasons. Scaling spells removes clutter, makes it easier to balance level-capped content, makes it easier to balance multiclassing, streamlines battles, and is the best way to ensure that abilities stay useful throughout the entire game's life.
    (1)

  2. #122
    Player
    KiniRyris's Avatar
    Join Date
    Mar 2011
    Posts
    185
    Character
    Kin Ryris
    World
    Exodus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Estellios View Post
    CNJ is able to nuke because fulltime healing and nothing else is impractical and it would severely hinder the class in solo and small party situations where people need to cover multiple roles.
    Fully agree, People need to remember that jobs are coming. Soon CNJ can be a whm, which will probably make them more of a pure healer. Jobs are meant for party builds while classes are for solo or small groups.
    (0)
    xivpad - http://xivpads.com/?8065522

  3. #123
    Player

    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    33
    Quote Originally Posted by Estellios View Post
    Once you get into some endgame situations you will see that Conjurer is far and away the only one suited for a main healing role for serious battles and is a necessity. In XP and small groups the damage isn't too much for people to recover through themselves (and it should be that way) but in Darkhold/Ifrit/Moogle the extra potency CNJ gets as well as Cura and Curaga make a gigantic difference.

    CNJ is able to nuke because fulltime healing and nothing else is impractical and it would severely hinder the class in solo and small party situations where people need to cover multiple roles.

    Betelguzah has been giving you valid reasons. Scaling spells removes clutter, makes it easier to balance level-capped content, makes it easier to balance multiclassing, streamlines battles, and is the best way to ensure that abilities stay useful throughout the entire game's life.
    Clutter is a joke. I've never struggled because of tiers, ever. If you don't need to use something, you just don't use it. It's not as if it's all forced upon you. Multi-class balancing was just fine before? At least in FFXI you had to level the other classes to gain access to higher tiered spells. Here, it doesn't make much of a difference. I still say that streamlining is just a cover-up for dumbing-down battles for console users. Usefulness is still subjective.

    These reasons are anything but valid. It's a silly complaint about how there's too much clutter, as if there's an insurmountable amount of spells in-game. I will agree that it's probably much easier to balance spells when you don't have to deal with more than 1 tier, but that honestly just sounds like laziness.
    (2)
    Last edited by Stimpack; 01-01-2012 at 03:02 PM.

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