Fucking thank you finally someone who gets it.

Fucking thank you finally someone who gets it.

I swear the only people saying that "Dark Mind is fine" or "just TBN LUL" dont try and play DRK at a high level. Now Im obviously not the best dark knight but using TBN as an argument is not a good one cause it is now the ONLY CD that is extremely punishing compared to the other ones tanks have. No other CD that tanks have will cost them damage if not successful (much less 500 potency of damage). You get no loss for using Raw Intuition, Sheltron or any other CD and the Gunbreaker shit doesnt even need to be thrown a shield to already be decent. TBN may be strong but other CDs are almost as strong and have NO drawback to using them where as TBN has the LARGEST drawback. The only way that TBN can be used as an argument as being a better cooldown than the others is to make it to where you gain Dark Arts regardless of it breaking or not. Either that needs to happen or Dark Mind needs to be all damage cause of how high the risk of using TBN will be.
The thing tthay strikes me as strange about DM complaints is that drk is the least focused on magic defense as it has ever been. Every self mitigation tool it has in shadowbringers mitigates any damage, except DM. And that was reduced to a less inportant CD (20% and matches the 20% of other tanks). So they have made magic damage even less important part of their kit. The claims of SE trying to shoehorn drk as the magic tank seem a little disingenuous when drk has been reducing its focus on magic defense in favor of all defense every expac. 3.0 had DM. Did not have TBN. Wall was 3 min. 4.0 tbn added for all damage. Wall reduced to 2 min. Tbn duration buffed. 5.0 tbn mega buffed. DM nerfed. Drks focus on magic for survival has been drastically reduced in favor of wall and tbn buffs. Isnt that what people want(those that complain about the magic tank).
For the other common argument is that it isnt as good as tob. That 8s a debatable point as tob has a 50% longer CD. Would you be fine wity upping the recast from60sec to 90 sec to get that physical mitigation? I see lots of posts saying it needs to cover phy damage. I dont see any mentioning an increase in CD to conpensate. Which is the point. It has a tradeoff for that 1 dimensial mitigation and that is absurdly high frequency and uptime. Are you willing to give up the good parts of the skill to change the negative downside? Otherwise youre just asking for rampart on a 60 sec timer.
Last edited by Izsha; 06-12-2019 at 03:25 AM.



Sure, why not? Use it more frenquently when its use isnt a gamble, seems like a fair trade to me.
or how about 10% and the added effect of blood price, if were going the full ToB route. Forget the extra healing were a magic tank nao.
Last edited by ADVSS; 06-12-2019 at 03:48 AM.




Most people prefer to have versatile abilities over situational ones. That's why the "physical damage only" and "magical damage only" cooldowns tend to be poorly received.
Thematically, if you want DRK to be a "magic tank", have them reflect magic damage. Thrill of Battle is functionally 17% DR on a 90 second recast (against all damage types). Drop Dark Mind down to 15% DR against all damage types on a 90 second recast, and have it counterattack every time the damage taken is magical. Likewise, have Dark Missionary work on all damage types, but have it convert incoming magical damage into extra MP.
You want a magic tank theme? Make it feel like a strength, not a weakness. That's how you build an identity.
Oh of course people prefer to have multipurposed skills. They are stronger all other things equal. I was just pointing out that few posts take note of the upsides of DM and just harping on the 1 damage type. Ie not equal. If you want a generalist akill like tob, then it comes with the longer cd/lower uptime as both camo and DM have either much shorter CD (DM) or double the duration (camo).
If you arent happy with dm/camo and want to buff the effect, you also loose the beneficial part of the tradeoff. Just food for thought as people continue to post on DM.
Personally i dont mind dm as it is, but if they made it TOB 2.0 it would also be fine as both models are effective imo. Ill just work with my cotank so i can use the advantage (low cd) and avoid the downsides by letting cotank eat physical. My group will be stronger than 2 neutrals that way. If its tob 2.0 i just wont do those things.
Last edited by Izsha; 06-12-2019 at 06:23 AM.


Hey bud, don't make fun of my grey logs, I can still state facts! If you're using DM in tandem with TBN, it's safe to say you're using it for a tank buster. For sure it's going to break, and there's no punishment. If you want to throw TBN all willy-nilly, that's on you, but don't pretend the "risk" is unavoidable. BTW, vengeance could be argued to carry the same kind of risk of lost damage if you don't use it paired with IR.I swear the only people saying that "Dark Mind is fine" or "just TBN LUL" dont try and play DRK at a high level. Now Im obviously not the best dark knight but using TBN as an argument is not a good one cause it is now the ONLY CD that is extremely punishing compared to the other ones tanks have. No other CD that tanks have will cost them damage if not successful (much less 500 potency of damage). You get no loss for using Raw Intuition, Sheltron or any other CD and the Gunbreaker shit doesnt even need to be thrown a shield to already be decent. TBN may be strong but other CDs are almost as strong and have NO drawback to using them where as TBN has the LARGEST drawback. The only way that TBN can be used as an argument as being a better cooldown than the others is to make it to where you gain Dark Arts regardless of it breaking or not. Either that needs to happen or Dark Mind needs to be all damage cause of how high the risk of using TBN will be.
But really, let's go back to the main argument that you yourself presented. You're dissatisfied with DM being nerfed, because it means being more susceptible to magical tank busters. However, TBN is a good argument because it will always supplement DM and that has been buffed to compensate. If you only want DM to be fine, then why are you so upset? It's fine! You're crying over nothing!



100% this is the route they should have gone in with these flavored cooldowns.Most people prefer to have versatile abilities over situational ones. That's why the "physical damage only" and "magical damage only" cooldowns tend to be poorly received.
Thematically, if you want DRK to be a "magic tank", have them reflect magic damage. Thrill of Battle is functionally 17% DR on a 90 second recast (against all damage types). Drop Dark Mind down to 15% DR against all damage types on a 90 second recast, and have it counterattack every time the damage taken is magical. Likewise, have Dark Missionary work on all damage types, but have it convert incoming magical damage into extra MP.
You want a magic tank theme? Make it feel like a strength, not a weakness. That's how you build an identity.
Make the identity the tanks strength, not force it to be a weakness.
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