That's the incorrect solution to the earlygame MSQ. That MSQ isn't bad for the story its trying to tell. We just need to allow the devs to streamline that experience (Basically cutting out all the fetch quests and generally improving the way "talk to that guy and come back" quests work)

Problem is .. Would this community accept a patch that was lighter in content to allow them time to dedicate the quest teams to fixing up that period of the MSQ?
In all honesty, it would probably require an expansion to revolutionise it.