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  1. #11
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    At least you had an identity to lose at all.
    (3)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LunaChild View Post
    I never understand these whole "identity" thingy at all, if it's flavor of the job, we attack with brute force that is enough for me. If it's what make WAR special then we will have balance complaining again.
    An initial "identity" can best be considered as the mechanics which best make up the most cohesive and attractive "feel" of a job. A cumulative identity, then, is whatever both fits the initial definition of "identity" and fits what has been called an "identity" previously.

    If something "goes against its identity", it tends to either be wasting what worked particularly well and has been most attractive to the most players of the job before and/or is merging what worked so well about it, and could be considered better for being thus distinct, with what worked well for other tanks -- making it less "special".
    (1)

  3. #13
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Even the new AF gear looks homogenized. sheesh,
    (0)

  4. #14
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by ADVSS View Post
    Even the new AF gear looks homogenized. sheesh,
    word has lost its meaning even more now
    (4)

  5. #15
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    You say that like Warriors spent any time at all in the Stance that actually gave them that superior HP.
    (5)

  6. #16
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sylve View Post
    You say that like Warriors spent any time at all in the Stance that actually gave them that superior HP.
    content respecting ones were.
    (1)

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duskane View Post
    word [homogenized] has lost its meaning even more now
    It means the same as it ever has -- to make the same, uniform, or highly similar.

    One could say that its meaning has always been homogeneous -- of only one distinct kind or type (or, in this case, understanding or interpretation)...

    But if you want apply a general and widely understood term solely to your non-fat milk, by all means.
    (1)

  8. #18
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Satarn View Post
    That and also replace gauge cost for Onslaught with hp cost, so you can use more hp-scaling Fell Cleaves. I think we're onto something there!
    I mean, I imagine some tanks would be okay with it if SE was ever willing to let tanks use HP draining abilities. *cough*DRK*cough*
    (2)

  9. #19
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ilenya View Post
    I mean, I imagine some tanks would be okay with it if SE was ever willing to let tanks use HP draining abilities. *cough*DRK*cough*
    Yes, please
    (1)

  10. #20
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Satarn View Post
    Absolutely, but you forgot about another awful change to WAR's hp-tank identity! How come Upheaval's potency no longer drops at lower hp?
    I assume this was done because people were just using Thrill of Battle for a DPS boost by popping it during IR for a harder hitting Upheaval. Since the unique thing was that is scaled UPWARDS with HP boosts (Unlike PLD's Spirit's Within which merely scales down for... Reasons)

    Quote Originally Posted by Lyth View Post
    Hm. So WAR is being treated unfairly because in this particular situation, because it doesn't have an advantage over the other tanks.
    Umm... Actually, in this case it's not that WAR doesn't have an advantage. Since, other Tanks had 20% damage reduction, while Warrior had 25% more HP and more healing which equated to similar EHP.

    But it's more about the theme that's lost.

    While Warriors rarely actually used Defiance since we entered the DPS Stance meta... It was still a theme for Warrior. Back in ARR their thing was to have fat stacks of HP and lifesteal instead of damage reduction (Which of course, had issues with specifically Twintania). In HW/SB, sure, Defiance stopped being used in favour of Deliverance, but it was still a thing where Warrior was unique in that its Tank Stance bonus was more HP instead of DR.

    Now, entering ShB, every Tank is getting the same 20% DR trait. Which is a shame, since it would have been a good way to keep WAR's theme if they instead still had their unique 25% HP and healing. As well as maybe altering another Tank (Or a couple) to have another unique trait to achieve the same EHP but in thematic ways.

    I.e. Paladin could have recieved 100% block chance. With Sheltron becoming "Increase the strength of your Block by 20% for the next attack/6s" - With Shields no longer scaling their block strength up to 35% as a result as that would be OP.

    Dark Knight could have had "Gain a shield equal to 20% of the damage you receive" or something.

    You know. The same skill with the same effect of granting the same amount of EHP. But with some little thematic differences. WAR has fat stacks of HP. PLD blocks stuff (Like a not-imbecile... It's not hard to hold your shield between your face and the enemy to block many of their attacks as opposed to only like 20% of them...). DRK is being protected by the Abyss that surrounds them. While GNB gets the default flat 20% DR skill due to the way they tank via... Having a fancy sword/gun thing which protects them with the power of cool?
    (0)

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