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  1. #151
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    People are always quick to blame everyone else but themselves. Kind of sad.

    I've pulled by accident with my butt (happens all the time), and I say so afterwards. I own up to my mistakes. If I tab target wrong or over heal or something, yup ... my bad!
    (5)

  2. #152
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mixt View Post
    If you run ahead of the tank and pull extra, and those extra mobs end up wiping the party, then you DO NOT GET TO BLAME THE TANK FOR IT!

    You pulled them, that makes it your fault when they kill everyone, and pinning it on the tank just makes you a donkeys rear end.
    The tank may well have predicted that pulling those extra mobs would go badly and therefore elected not to do so in order to avoid a wipe, so when you go running in being all "LEEEEEERROOOOOY JEEEEENKIIIIIINNNNSSSS!!!111!11oneeleven11!" the consequences are on your head, deal with it, do not attempt to offload the responsibility for what happened on those who were trying to prevent that very thing.

    This whole "It's the tanks fault that my actions killed us all! I refuse to take responsibility for doing stupid stuff, scapegoating all the way!" thing needs to stop.
    You absolutely blame the tank if they don't flash or Overpower.
    (3)

  3. #153
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MirielleLavandre View Post
    Reading a few reddit posts, and also having some discussions with FC mates who pull for 'slow tanks', is there really an 'unwritten rule' that only tanks pull?
    Usually, yes.
    Because only the tank knows the state of his CDs and can assess his ability to reliably pick up and hold aggro.
    If DPS or healers pull at an inopportune moment it may result in the tank not being able to bind the mob and people may get cleaved in half.

    That only applies to content in which the mobs, have a nasty autohit damage and tank aggro skills are limited, so there is actual danger to non tanks. Most mobs in FF-XIVs dungeons do not fall into that category and as a tank, I don't give a hoot about whether some DPS thinks he can pull or not b/c binding additional targets is a non issue. If there are any additional targets to pull b/c 95% of the time I will pull straight through to the next hard barrier.

    The first room in Aurum vale would be an exception to the above, esp with a "real" level healer in crap gear, things can get nasty, FAST.
    (0)

  4. #154
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    In that case yes, but in the case that the tank does grab the mobs, and then ends up dead because incoming damage was more than their gear or the healer could deal with, then having the puller start bitching over it just makes them look bad.

    Tank: So this is my first time in this dungeon and my gear is only slightly above the minimum Item Leve-
    DPS: GO FASTAH! *Pulls extra*
    Tank: O_O oh crap *Grabs mobs*
    Mobs: Lol gangbang!
    Tank: *Is dead*
    DPS: *Proceeds to act like a goddamn politician, with all the fingerpointing and blustering that comes with it*


    Frankly, if i had a say in dungeon design i would throw in the occasional nasty surprise that discourages big pulls.

    Like two packs of mobs that tether to each other to massively multiply their damage if you fight both groups at once.

    Fight just one group at a time? Normal easy mode dungeon damage

    Pull both groups? Have fun taking like 80k damage per auto from six different mobs, instant death.

    Have the damage buff the mob packs get from tethering to each other be called "Lolbigpulls!"

    But then that's just me being vindictive over past offenses
    (8)
    Last edited by Mixt; 06-09-2019 at 12:49 AM.

  5. #155
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,642
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Roulettes match you with first-timers by design.

    If that tank hasn't completed the map and doesn't know where to go, doesn't know what mobs to expect or how dangerous they might be, don't expect big pulls.

    This is why the only way to be sure you have an experienced party is to queue with one.
    (4)

  6. #156
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Roulettes match you with first-timers by design.

    If that tank hasn't completed the map and doesn't know where to go, doesn't know what mobs to expect or how dangerous they might be, don't expect big pulls.

    This is why the only way to be sure you have an experienced party is to queue with one.
    they really dont. idk where this misconception came from that all roulettes match you with first timers above all else but not even mentor roulette does that.
    (0)

  7. #157
    Player
    SoulEchelon's Avatar
    Join Date
    Jun 2017
    Posts
    142
    Character
    Jeduh Tiikerigaia
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Not too long ago I had a healer constantly running past me as the tank, and believe me I wasn't being slow. They would stand right at the beginning to the next area and the second we finish, they'd run off and start aggroing enemies. When we got to any bosses, I like to do the Ready command to make sure everyone's...well, ready. This healer would ignore it and pull the boss, forcing everyone to follow. Not only that, this healer barely healed me, and at the first boss started complaining that it took too long to kill.

    I wanted so damn badly to let that healer take a dirt nap, but that would've ended up costing everyone else time. Instead, I blatantly let them get hit a few times by the final boss, and then I jumped in.

    I know that didn't really answer the question of this thread, but I had to get that one off my chest as it really annoyed me. On topic-wise, yeah the tank should be the only one pulling at all times. The tank controls the flow of the dungeon. If you don't like how fast or slow they're going, you're more than welcome to suggest a change. If your demands are reasonable and they are too, more than likely they'll go with it. If not, well...you can always re-queue or just deal with it. Tanks have a ton of responsibility on their shoulders. There's a reason why they're almost always "In Need".
    (2)

  8. #158
    Player
    MD5Ray01's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    46
    Character
    Ryuzo Tarios
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    My main rule as a tank is I'm the one doing the pulling since I know the state of my cooldowns. If a DPS (or, rarely, the healer) pulls more when I'm trying to establish aggro, I'll grab aggro from them, then let them know once the packs we were fighting are down to let me do the pulling. If it happens again, I let them tank it until they hit the floor, then remind them that I have the HP and cooldowns to survive. If it happens a third time, I initiate a votekick (even more so if the puller in question doesn't even listen to myself or the other members of the party who were telling them that the tank pulls). I tend to try to pull decent sized amounts depending on the healer's gear and level, but if the healer feels like they can keep me alive through a big pull, I appreciate them asking me to do so and will try to oblige.

    On the other hand, if I'm a DPS or Healer, I let the tank pull. If I accidentally grab a mob's aggro, then I'll apologize
    (2)
    [Signature will be done once I figure out what to put in it.]

  9. #159
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I am sorry but for normal mode content tanks do not inherently have more responsibility over dps or healers. One could even argue that if a tank is doing single pulls it would be quicker to replace the tank with a dps.

    Tanks are not special, face it reality is if you are doing dungeon content and not doing large pulls as a tank you are simply a gimp dps at that point.
    (3)

  10. #160
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    As a healer, if I am bored and can handle bigger pulls. I inform the tank I can handle more. If he doesn't listen and continues to single pull, then I will just pull more mobs and stand next to the tank so his AoEs will grab the mobs.

    If I am on my SMN, then I usually inform the tank that I am a SMN, literally the highest AoE damage in the game, and I'm not sure about other SMN, but I have an insane need to AoE massive packs of mobs and love to watch them die fast. However, if the healer/tank can't handle it, then I respect it. But I do tend to go by the "tank pulls everything" idea

    When I go on my PLD, I look at the DPS to see what I'm working with, then do a single pull to see if the healer can handle it, then I start to do big pulls. If the DPS are taking too long to kill the pack of mobs, then I go back to small pulls.
    (1)

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