Pretty much, just a cursory glance at achievements, mounts, and minions. The person in question hasn't even touched NM Omega from the looks of it. I'm sure they can totally outplay me. :shrug:
Man the expansion really needs to get here


I would venture to say "Just play Dps" are the same people that said 5.0 did not need new healers introduced (so for the most part dps players)
Hot damn the healers shouldn't dps crowd is out tonight! Yes, rub salt into our wounds. You got your way, now move on and stop tap dancing on our dead corpse. Just know that if the healers who like to dps do indeed switch to dps, good luck with this game. Bc all your skilled healers that drag you three buttoned healers through content are gone.
Last edited by Anselmet; 06-08-2019 at 04:27 AM. Reason: Someone already addressed what I was bringing up
Been playing healing classes in raids over 10 years in various mmorpgs and I don't mind spending more time healing than DPSing because that's how most mmorpgs are.
My issues are two, first the GCDs make for a general slower pace in FFXIV, while dps and tanks have plenty oGCDs to weave and make it more fun, the long GCD is very obvious if you're just healing. Adding the very telegraphed incoming dmg from all sources and the slow auto-attacks from enemies, the better the team the less you have to do while dps and tanks have almost no impact on their faster play-style. Even if the dmg received increases somehow I just can't see it being enough to feel like you're playing fast just healing. Raid healing in other mmorpgs feels like a fast whack-a-mole with HP bars, fast and fun with no time to stop. In FFXIV doing dps in between just felt natural with the slower pace. You have to play with the changes to decide if it's fun enough, so I'll wait and see.
My second and main issue is removing job identity to make it a more streamlined role as a whole, that is what bothers me the most.
WHM was always the basic healer you see in most mmorpgs , nothing fancy, you see dmg you react to it with a heal while keeping a HoT here and there. It seems to be getting just more streamlined in 5.0, it was always straightforward.
AST was a lesser WHM in regards to healing but had a whole side RNG card game with buffs. It loses most of the RNG, becoming simpler. I can understand it, but I almost wish they added deck customization options for something like more cards and better buffs at a cost of more RNG for less good buffs and adjust your deck depending on the content.
And SCH, my main healer since 2.0It was a more complicated healer, shield based healers require you to predict and prevent dmg instead of just reacting after, plus you had the extra micromanagement of a pet. Also SCH's dmg kit was an outlier compared to the other two, and I understand the nerf to a point, they went all the way though. But, removing pet management, was what kinda ruined it for me.
I love micromanaging my pet, removing the 2 summons and the pet bar, making it untargetable, making the pet actions, your actions. It's like a buff now, similar to blood of the dragon, you have it on, opens up skills on your bar, upgrade it to something else for a little, rinse and repeat. What will fly next to my SCH is a minion of what used to be my pet and it saddens me.
I love this game and I really do hope jobs don't become just roles with a small UI flair, WoW did that, I remember reaching a point in WoD with all classes at max lvl that I could play on the fly because how similar they played.


Your role is healing, what's confusing?
Looking at SCH (which i plan to play MSQ with) the only thing that changed was removal of miasma, bane, shadow flare - everything else is exactly the same, with the addition of new skills that augment what you're already doing.
You heal when necessery
Spam art of war in aoe
Biolysis and broil on single Target.
What's confusing?
WHM lost Aero, and get new atks instead.
Healing improved
What's confusing?
AST card game is simplified
What's confusing?
The point of the changes, was to make it less confusing.
The identity of healer, is to heal, so why do people act as if losing dps skills, hurts healer identity?
Don't get me wrong, it would be nice with more skills, but the second aspect is skill bloat - they remove skills every expansion, to add new ones - healers will lose dps skills in favor of heal/support.

You have to see that healers full kit can be divided into 2-3: Healing, DPS and Support. SCH had the most complex DPS aspect of the 3, with a focus on DoTs, Energy Drain and good use of Aetherflow to balance DPS and Healing. While WHM and AST were similar, both still have some unique tricks (WHM assize and Aereo III, AST the Lord card). Now the basic rotations of the three is the same, while WHM being the one having 1-2 uniques dps spells that isn't very optimal to use, as it requires GCD spells to build the resources for it. This means SCH has lost part of what made it unique. Add to this the removal of the buff centric spells on AST, the simplification of their card system, the simplification of the pet system on SCH, its decrease control of their Aetherflow after loosing ED, the fact that lyllies now work in a similar fashion as Aetherflow, and the focus on making all healers heal more, with Yoshi disliking the dichotomy of "shield healers vs Regen healers", meaning the healers jobs will become more similar.
May you always walk under the light of the crystals.

It doesn't help we have content like PoTD which teaches healer nothing then suddenly they have no clue how to play their class in any content beyond it. Old content is worthless these days also because the sheer lack of spells within them until the later levels.Your role is healing, what's confusing?
Looking at SCH (which i plan to play MSQ with) the only thing that changed was removal of miasma, bane, shadow flare - everything else is exactly the same, with the addition of new skills that augment what you're already doing.
You heal when necessery
Spam art of war in aoe
Biolysis and broil on single Target.
What's confusing?
WHM lost Aero, and get new atks instead.
Healing improved
What's confusing?
AST card game is simplified
What's confusing?
The point of the changes, was to make it less confusing.
The identity of healer, is to heal, so why do people act as if losing dps skills, hurts healer identity?
Don't get me wrong, it would be nice with more skills, but the second aspect is skill bloat - they remove skills every expansion, to add new ones - healers will lose dps skills in favor of heal/support.
It's like they want the learning curve to come in later into the game all at once, then wonder why so much of their playerbase struggles to play well. Most old content is irrelevant at teaching you any of the games mechanics these days, none of it's threatening.
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It was a more complicated healer, shield based healers require you to predict and prevent dmg instead of just reacting after, plus you had the extra micromanagement of a pet. Also SCH's dmg kit was an outlier compared to the other two, and I understand the nerf to a point, they went all the way though. But, removing pet management, was what kinda ruined it for me.


