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  1. #1
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Freerider View Post
    we are very confused on our role identity. Thanks for reading this vent.
    Your role is healing, what's confusing?
    Looking at SCH (which i plan to play MSQ with) the only thing that changed was removal of miasma, bane, shadow flare - everything else is exactly the same, with the addition of new skills that augment what you're already doing.
    You heal when necessery
    Spam art of war in aoe
    Biolysis and broil on single Target.
    What's confusing?

    WHM lost Aero, and get new atks instead.
    Healing improved
    What's confusing?

    AST card game is simplified
    What's confusing?

    The point of the changes, was to make it less confusing.
    The identity of healer, is to heal, so why do people act as if losing dps skills, hurts healer identity?
    Don't get me wrong, it would be nice with more skills, but the second aspect is skill bloat - they remove skills every expansion, to add new ones - healers will lose dps skills in favor of heal/support.
    (4)

  2. #2
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Radacci View Post
    the second aspect is skill bloat - they remove skills every expansion, to add new ones - healers will lose dps skills in favor of heal/support.
    WHM already has the LEAST amount of skills, it didnt need to lose any.
    (4)

  3. #3
    Player
    Elgeron's Avatar
    Join Date
    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    You have to see that healers full kit can be divided into 2-3: Healing, DPS and Support. SCH had the most complex DPS aspect of the 3, with a focus on DoTs, Energy Drain and good use of Aetherflow to balance DPS and Healing. While WHM and AST were similar, both still have some unique tricks (WHM assize and Aereo III, AST the Lord card). Now the basic rotations of the three is the same, while WHM being the one having 1-2 uniques dps spells that isn't very optimal to use, as it requires GCD spells to build the resources for it. This means SCH has lost part of what made it unique. Add to this the removal of the buff centric spells on AST, the simplification of their card system, the simplification of the pet system on SCH, its decrease control of their Aetherflow after loosing ED, the fact that lyllies now work in a similar fashion as Aetherflow, and the focus on making all healers heal more, with Yoshi disliking the dichotomy of "shield healers vs Regen healers", meaning the healers jobs will become more similar.
    (2)
    May you always walk under the light of the crystals.

  4. #4
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by Radacci View Post
    Your role is healing, what's confusing?
    Looking at SCH (which i plan to play MSQ with) the only thing that changed was removal of miasma, bane, shadow flare - everything else is exactly the same, with the addition of new skills that augment what you're already doing.
    You heal when necessery
    Spam art of war in aoe
    Biolysis and broil on single Target.
    What's confusing?

    WHM lost Aero, and get new atks instead.
    Healing improved
    What's confusing?

    AST card game is simplified
    What's confusing?

    The point of the changes, was to make it less confusing.
    The identity of healer, is to heal, so why do people act as if losing dps skills, hurts healer identity?
    Don't get me wrong, it would be nice with more skills, but the second aspect is skill bloat - they remove skills every expansion, to add new ones - healers will lose dps skills in favor of heal/support.
    It doesn't help we have content like PoTD which teaches healer nothing then suddenly they have no clue how to play their class in any content beyond it. Old content is worthless these days also because the sheer lack of spells within them until the later levels.

    It's like they want the learning curve to come in later into the game all at once, then wonder why so much of their playerbase struggles to play well. Most old content is irrelevant at teaching you any of the games mechanics these days, none of it's threatening.
    (4)