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  1. #101
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    The rub for me has never been about if healers should DPS at all but the scale of DPS that was being demanded of me even in regular roulettes. I and most healers have no issue with throwing out some damage when we feel we have the time, but a lot of time people want savage level gameplay out of healers queuing up in the DF and you probably just aren't going to get it most of the time. Also there is not content that requires healers to DPS. Unless it has changed, back in HW I think it was stated by Yoshi P that no content is designed with healer DPS taken into account. So if you are failing a DPS check or something, it is not the healers fault.
    (3)

  2. #102
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I'm not sure where this idea came from.
    From Yoshida during Mr Happy's interview.

    He admitted that in 5.0, mobs will in general hit significantly harder than they do now and will require playing more defensively as tank and require more healing from healers, reducing the amount of downtime healers have to dps significantly.
    (1)

  3. #103
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Urthdigger View Post
    Except they didn't? Our heals were already very strong and then SE turned around and said "Here, have even MORE healing ability."

    Even what we've seen with the dungeon preview doesn't suggest the incoming damage will be enough to warrant even more healing. Even if it were, there's no way in hell they're adjusting all older content to match.
    My only issue there is that you're only looking at one point of the data. The outgoing damage from mobs, but we also have to factor in how the new MP systems will effect us. I was watching some of the media tour stuff and saw some healers start hurting for MP a couple times in the new dungeon. Some of it was overhealing and some of it was overDPSing. And if we remain MP capped, and the dungeons and much later, the raids, through Shadowbringers keep escalating the outgoing damage while our MP reserves stay the same, then I do think we'll hit a point where healer downtime will be less frequent or at best, we might have to be more frugal about our MP. That's just my outlook right now based on what data we have to look at.

    You are right though, these changes will have a pretty...not fun effect on older content.
    (2)

  4. #104
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kaedan View Post
    From Yoshida during Mr Happy's interview.

    He admitted that in 5.0, mobs will in general hit significantly harder than they do now and will require playing more defensively as tank and require more healing from healers, reducing the amount of downtime healers have to dps significantly.
    So i just went and watched that interview video, and he didn't say anything like that. He said he didn't want to give the impression that dungeons are going to hit way harder and that healer dps is still very important, he just wants more emphasis on healing and didn't want to say anything definitive. The rest is just Happy's interpretation from playing.
    (12)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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  5. #105
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    So i just went and watched that interview video, and he didn't say anything like that. He said he didn't want to give the impression that dungeons are going to hit way harder and that healer dps is still very important, he just wants more emphasis on healing and didn't want to say anything definitive. The rest is just Happy's interpretation from playing.
    Mr Happy points out that things hit significantly harder and healing is more necessary, and Yoshida responds that he was surprised he picked up on it so quickly from just the media tour. That they changed so that healers will have to do more healing, and tanks will have to use CD more often.

    There were other interviews as well where they mention 5.0 will have significantly less downtime because there is more focus on healing.
    (1)

  6. #106
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kaedan View Post
    From Yoshida during Mr Happy's interview.

    He admitted that in 5.0, mobs will in general hit significantly harder than they do now and will require playing more defensively as tank and require more healing from healers, reducing the amount of downtime healers have to dps significantly.
    What worries me about this is that instead of spamming your damage spell your going to just be spamming a heal, which isn't anymore engaging than the dps aspect, just different.
    (2)

  7. #107
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Wow, completely opposite of what my husband went through on his SCH back in the day were groups were FORCING him to DPS over heals ...

    People are so flippity-floppity
    (0)

  8. #108
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    It's too stressful.
    (0)

  9. #109
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Healers like to dps to mess with the rotations of dps players..






    Joking aside, for those that have been healing for sometime it would get boring simply healing. Perhaps come 5.0 however more healing will be required.
    (0)

  10. #110
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    I want to just tell how I heal a dungeon as a WHM (I'm level 63)

    So, when in those lower level dungeons where mostly the tanks are wet paper from some reason .... I mainly focus on hitting Cure, and will throw an Aero when I can. I don't focus on doing Stone because those aforementioned wet paper tanks like to get veeery close to zero if I do that.

    Of course, you also have those crazy synched down tanks in low level dungeons that like to pull entire rooms and get my anxiety up as I can't hit Cure fast enough. At that point, I have not DPSed at all, and speak up when I know no matter what I do I can't heal fast enough.

    I later dungeons it's all about gauging the party. With more regen, group heals, and heavy heals, I throw more DPS in whenever I can. Of course I've been in 8 man's where there was a SCH just DPSing and using faery to heal, which doesn't always work ... those are fun.

    Overall, if you get me in your party, know that I HEAL first, DPS second.
    (0)

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