Ah ok, I think I'm getting it. Ok, I won't fret about it and stick with Smn. It took me all this time since 2.0 to finally see myself as an actual Smn main, so I'd rather not go through another 3 expansions to accept being something else lol.
Ah ok, I think I'm getting it. Ok, I won't fret about it and stick with Smn. It took me all this time since 2.0 to finally see myself as an actual Smn main, so I'd rather not go through another 3 expansions to accept being something else lol.
Would it hurt SE all that much to have the game be tested by players beforehand so that we don't come across the same inconsistencies over and over again...
the aetherflow stacks will probably not stay,it will propably be like the current trance aether when you move between places. i Don't see any merit of forgoing a bahamut to start at phoenix but idk i could be wrong . And doing one trance and then w8 40ish seconds while also fishing for procs of ruin 4 to start with 4 ruin 4s and a bahamut isn't that long. you already w8 that long for 2 aetherflows . It might be a not intended thing but it's not a bad thing.
Definitely hoping SE will listen. SMN's new stuff all looks fun, but if we're stuck in an un-fun rotation, we're gonna have a bad time.
The only way I can say is that I have to see the final result of the changes before early access. Since this design is still in development for the job, i'm trying not to jump to conclusion on what the new rotation will be. I'm sure people including myself as a smn main will figure it out and adapt.
Well how lucky you are that people are already putting in the effort to 'figure it out' now. It's all the more important to give feedback now while it's still in development, rather than waiting till things are more set in stone, wouldn't you agree? They could be wrong of course, then you're more than welcome to come back and laugh. But if they aren't, and you realize this for yourself in time, I hope you'll remember threads like this and the people with the foresight and bravery to raise concerns early.
People said similarly to the changes before 4.0 was released. SMN was the least played job globally until 4.1.
History is not on your side with that kind of thinking, Danielle. That's why we're being more proactive this time. People have genuinely reached out to me pleading for there to not be a repeat of the Stormblood launch for Summoner. That is why we are putting efforts into solving and understanding things now, staging our guides and resources early while making them more accessible, and providing the feedback we can.
Don't worry, it's just the smn developer playing 4D chess again. Make the job seem so horrible that it obviously needs massive buffs and changes, so his actual OP changes for the job that he kept on the side get the green light, right as savage comes out. And stays the most relevant caster throughout the rest of expansion. Watch it happen... again...
new guy here. I might not understand it well.
But it seems all your points here are basically the same "long prepull actions available; the solution: make it not possible". But I don't see how would "the optional choice" cause SMN being least job played. Even if they did all your proposals.. the result would be exactly same as if you just don't use those annoying prepull options, wouldn't it?
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