



The part everyone seems to forget is those skills are stripped away for every bit of content we have now, too. So 1-70 is going to be even more boring with the lack of things to do other than just heal.I still dont see why increasing the amount of healing required in 71-80 content REQUIRES removal of DPS options.
Let the skilled healers have something to do once they have finished all the healing necessary at the moment.
You are one of the healers you are deathly afraid of DPS skills? Just dont use them, but dont use that as an excuse to strip away my skills.
While it may be netflix-friendly, that's not good gameplay.
I can't wait for healing in SB content to be looking at your watch, and waiting for your 30/60 second skills to come back.
"Well, the glacier's not here yet, so our course directly towards it is a non-issue." - The Captain, eating popcorn.
Why do you think we have Trusts now? On that note, the then-obsolete "Player-Tanks" are scheduled to be replaced next expansion.
Last edited by Shurrikhan; 06-07-2019 at 12:15 PM.
Do find the response kinda funny, I mean yeah we can all go DPS but then how are you gonna get into the dungeons or raids with no healer?
geezus there is always this thread like... once every month or something?
just play how you want. you will find people who will against your way yes, but you also will find people who dont mind it, the best you can do is just go to the "group" which suit your playstyle. just like in RL, there are people who eat their fries with and without ketchup.
iam with the "without" btw.
Only issue is the Trusts so far are only known to be for ShB content. Unless it has been said, you will still need them for daily roulettes and raids
Pretty sure it was stated to be ShB only, and only in story dungeons.
So you cant do your expert roulette with them, since at least half of those tend to be side quests.

These threads are predominant now because, no matter how you look at it, healers are getting slighted this expansion in a big way. The condensing of offensive capabilities is significant, the actual interesting and swingy card "mini game" was stripped of any diversity and lore (and yes, there are honestly times when spires/ewers/boles *are* useful), and all of the healing skills we're getting now are overly abundant, so much so that it feels like getting training wheels permanently affixed to the sweet ride that was once healers.
PS. Divine seal moved to role then basically moved to capstone 80 is.. insulting.



I have no problem with DPS skills being stripped off, as I chose to play healer to heal and I only DPS cause the alternative is to stand there with my staff up my ass. That said, if they're gonna remove DPS skills, I sure hope they've cranked up the healing quite a bit cause otherwise, it will not have been worth it.
I also hope they've accounted for all those solo instances which require you to at least be able to put out some damage in order to get through them.
Family Medicine doctor.
Constantly learning.
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