Quote Originally Posted by Awha View Post
Think the general fear people have is SE is not going to make it so healing is that demanding and thus putting healers in the situation they are in now with far simpler dps tool kits. A happy medium is if they increased the amount of healing required while also expanding heir own damage potential.
As I said in my last post, this applies only to SCH. WHM and AST already are and have been in this situation for the longest time now. WHM lost Aero 3, but womp womp. It was a pretty animation that was more affective on bosses than on trash since your GCDs were better spent on Holy.

How do you increase both the healing requirement and expand their damage potential? Their damage potential is based on how much healing is required. Expanding their damage potential is the opposite direction the devs want to go, and that healers need to go. Perhaps I am reading into it wrong though and you mean more ways in which to cause damage, or basically bring WHM and AST up to where SCH is currently? Again though, these are not DPS jobs.

I don't think the fear has anything to do with the 'if' SE increases healing requirements. Players are worried about the direction the devs are clearly going with healers. If you are of the DPS mindset, and actually want healers to be able to do more damage, or have more ways to go about doing it, chances are pretty high that fear is justified.