That's not at all what is happening to cover because cover is no longer in the equation to get the 20% mitigation which is the whole reason you used cover. How do you not understand this?
Before the change if a mob is about to use a tankbuster on the MT I can cover them and it reduces the damage taken by 20%. If I provoke the mob before the tankbuster I am taking the full hit unless I use mitigation. (Cover is the better option).
After the change if a mob is about to use a tankbuster on the MT I can cover them and it reduces damage taken by 20% at the cost of 50 gauge. OR I can just provoke the mob before the tankbuster and reduce the damage taken by 20% at no cost AND can use sheltron because I didn't waste my gauge on cover. (Provoke is the better option).
So in the same scenario before and after the change cover is no longer the more effective option after, in other words COVER'S EFFECTIVENESS HAS BEEN REDUCED. Even without the gauge cost post-change cover is, at best, on par with just provoking the mob which is still less effective than pre-change cover which is BETTER than provoking the mob.
And you can say "oh that's only one scenario where cover is less effective" but that's the thing. That is THE scenario that made cover good! Without that it becomes incredibly niche.
We are talking about planned use in raiding. But since you bring up random emergency situations, actually yes, cover is also nerfed in that sense. Since no PLD is gonna sit on 50 gauge that could be going into a sheltron or intervention just in case an accident puts someone in danger, cover is now no good in those situations.
Unless someone happens to get in trouble right as you get 50 gauge you won't be able to cover them when that emergency situation strikes, it can only really be effectively used in a planned way now. So unless you have a suicidal party member who tries to kill themselves like clockwork, you can't count on cover to be ready on a whim to save someone.


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