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  1. #21
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,535
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    My only issue is that there's not enough "endgame" content for BLU.

    Masked Carnivale gets old fast because the rewards aren't that great. The adventure for learning spells is only done once.

    To be honest, I was very surprised that they didn't let us try to solo PotD, because that seemed to be the best place to test out BLU's potential to 1-man it all the way to the last floor.
    (4)

  2. #22
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,785
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    I seriously cant get an board calling BLU in XIV a "job" at all. It was more like a slap in the face to all the folks who love BLU in other games (most specifically FFXI users).
    They deserve better than a half-arsed job they cant even use in end-game. I know how angry I'd feel if DNC (my XI main) became a mini-game-esque job!
    I'm glad its not, but I feel for those who love BLU and got ... whatever hot mess this was supposed to be?
    (7)

  3. #23
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by BubblyBoar View Post
    What open world ideas? The week that the open world was alive? Why does a job need to be neutered for engaging open world content to exist?
    the future of normal jobs looks like blu would be gutted so that it can be simple and standard. Iwould rather more limited jobs and an expansion of the content/progression for limited jobs.

    the future of normal jobs in terms of uniqueness, themes, and gameplay types appears to be extremely limited. You couldnt have a gambler class, a high skill ceiling class, a hybrid class, a theme heavy class, or even classes with a lot of synergy as a normal class, based on the latest shadowbringers info.
    (1)

  4. #24
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    the reason why i suggested blue mage be made into a full job is because even with its current kit i feel like it could have a place as a jack of all trades job. they can heal, they can tank, they can damage, but they aren't particularly great at any of them. the only thing they can't do is rez people
    (0)

  5. #25
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Blue mage could work as a normal job. But there's the thing.

    A. Its healing ability will likely be nerfed to at best verCure levels of healing. Psystick levels at best. Because it will, most likely and most fittingly, become a Casting dps. They're not going to suddenly allow one job to be an actual bonafide hybrid. Its ability to tank would be removed outright outside of maybe a short defensive cd at most.
    B. They'll have to trim the number of actions available and forge it into a cohesive rotation. If you like the pick and choose feel of blue as is, this would all go away as a standard job.
    C. Blue mages will learn all their spells from just leveling up and questing like other jobs. The aspect of going around learning new spells in the open world or dungeons would be stripped away for balancing and ensuring that blue mages always have their tools available.
    D. It will probably start at level 70 if introduced in 6.0, not be a low level experience outside of synced duties.
    E. Its abilities will be balanced. No more crazy effects like level X doom or attacks that reduce a foe to 1hp etc.

    If you're okay with the following, then yeah it could be made into a regular job. But it can't have its cake and eat it too, it either fits it he mold as a main job or it breaks the mold as side content. They aren't going to make it a special case job that breaks all the rules and also still gets to go into the endgame. So the question is to you want a faithful blue mage as side content, or an adapted blue mage as a regular job. I think both are fair choices, but I do think it would practically speaking have to be one or the other.
    (4)

  6. #26
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    i mean blue mage already breaks its own lore since you can already learn skills via whalqee totems. i'd have it do normal job quests but choose what ability out of a selection you get (ie each quest would let you choose from 1 tank 1 dps 1 heal skill, the ones you dont choose will be obtainable later by killing mobs out in the world). i don't think anyone would miss doom or tailscrew or lv X death because of how situational they are. even if the conditions are met it's not guaranteed you'll hit with it
    (1)
    Last edited by grinkdaboy; 06-05-2019 at 06:31 AM.

  7. #27
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    They could technically have a pre determined Blue Magic set for group content while still having its open world content w/ learning Blue Magic. I’m all for it becoming a regular job!
    (1)

  8. #28
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kalise View Post
    Also... "Open world ideas"

    Acorn Bomb > 1000 Needles > Acorn Bomb > 1000 Needles > Acorn Bomb > 1000 Needles > Acorn Bomb > 1000 Needles

    Best open world content ever!
    Oooh! Oooh! Or the mass groups of "Put your Chocobos away you noobs! They're killing it before it uses the ability!" /shout spam. Like, a litmus test of your server's general level of inconsiderate/ignorant players.


    Quote Originally Posted by Bright-Flower View Post
    A. Its healing ability will likely be nerfed to at best verCure levels of healing. Psystick levels at best. Because it will, most likely and most fittingly, become a Casting dps. They're not going to suddenly allow one job to be an actual bonafide hybrid. Its ability to tank would be removed outright outside of maybe a short defensive cd at most.

    I mentioned it before (as have a few other posters), but BLU still doesn't have a job gauge. I can totally imagine a gauge that starts at zero and builds-up -maybe a 3-level system with "low-level" spells building the gauge and spells that require a whole gauge level to cast, while the more "powerful" spells requiring two or maybe even the full 3 gauge to cast; and things like White Wind being in that level-3 tier. If you ever end up using White Wind, your overall DPS tanks because the rest of your good/powerful spells are dependent on that full gauge- while White Wind really only accomplishes what one or 2 GCDs from a healer can do (and even then, is wholly dependent on your own HP level). If some melee job or BLM already uses this type of job gauge, then sorry, I don't play those.

    Bluemage is fairly shy of being "balanced," but if the devs ever were impose restrictions on some spells being able to be "spammed" (again, with something like a tier-system job gauge), it could go a long way to balance it to work in a "unlimited" situation. Make the "stupid" stuff like Missile and Tail Screw have no effect on raids/bosses/hunts (like they mostly already do, huh...) and the job almost feels like it's right there towards being sufficiently balanced.


    Quote Originally Posted by IlSire View Post
    Go on and watch the Fanfest reveal, people were screaming for excitement followed by utter silence at the "Limited" part.
    I wish I could find a video of this. I admittedly didn't see the live reaction and all "reaction" videos I can find with a casual search are just about only the first minute of the actual reveal video and nothing of the part where they reveal that it's limited.
    (2)

  9. #29
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    [QUOTE=Kalise;5010060]Also... "Open world ideas"

    Acorn Bomb > 1000 Needles > Acorn Bomb > 1000 Needles > Acorn Bomb > 1000 Needles > Acorn Bomb > 1000 Needles

    Best open world content ever!

    1000 needles is a horrible aoe and the worst single target skill after you have levelled up a bit.
    (0)

  10. #30
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    I'd rather they just stop making blue mage moves drop in dungeons and instanced fights. I don't have no time for that.
    (1)

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