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  1. #1
    Player
    Lordfurious's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Aeris Gains
    World
    Diabolos
    Main Class
    Conjurer Lv 80
    I knew there was going to be a lot of complaints from astrologians in regards to the recent planned changes. The changes Were Meant to balance the healers so that all healer classes are played equally. And now astrologian are basically replaced by the new class dancers with the beneficial Buffs they will provide. I play all three healers and the number one requested healer right now is astrologian simply for the cards. That is not fair to the other healing classes that wants to run the high end content. All classes should be given equal opportunities to play all content. I know for a fact my opinion here is going to upset a lot of you. But the simple fact is balance needs to happen. I play all three Healers and while I agree that the nurse will not make a lot of people who main astrologian happy it will balance the healers and make all three healing classes equal. Basically the argument boils down to this: Astrologians will no longer be the only class that people want in high-end content. I am very very happy for that fact because a lot of people have spent time in the other healing classes trying to be the best that they can only to be excluded from that high-end content. Hopefully this change will balance that and all three classes will be equally utilized. Sorry to those I upset but I'm happy for these changes.
    (0)

  2. #2
    Player
    LashL's Avatar
    Join Date
    Jun 2013
    Posts
    28
    Character
    Red Head
    World
    Ultros
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lordfurious View Post
    Basically the argument boils down to this: Astrologians will no longer be the only class that people want in high-end content..
    Expect for all those you know prog teams using whm which was a ton. Lets be honest here in ZERO way was your healing class the reason anyone was excluded from savage save from a high end parse party.
    (5)

  3. #3
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,993
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lordfurious View Post
    Basically the argument boils down to this: Astrologians will no longer be the only class that people want in high-end content. I am very very happy for that fact because a lot of people have spent time in the other healing classes trying to be the best that they can only to be excluded from that high-end content. Hopefully this change will balance that and all three classes will be equally utilized. Sorry to those I upset but I'm happy for these changes.
    Not sure. Let's go quite roughly:
    Every 30 seconds, someone gets 6% dmg up.
    When you have your 3 seals, you can switch to Crown cards, so it's 8% dmg up every 30 seconds.
    (i'm assuming you use redraw and sleeve draw to make sure the proper person has the proper card)
    Every 3 minutes the party has 6% dmg up.


    WHM : has wings.

    you see where I'm going? Sure, it seems AST cards have a lower potency than the 4.0 version, but any buff is better than no buff at all. And healing potencies of AST have nothing to be ashamed of, compared to WHM.

    I'm pretty sure "meta comps" will still be AST / SCH
    (3)

  4. #4
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Mansion View Post
    Not sure. Let's go quite roughly:
    Every 30 seconds, someone gets 6% dmg up.
    When you have your 3 seals, you can switch to Crown cards, so it's 8% dmg up every 30 seconds.
    (i'm assuming you use redraw and sleeve draw to make sure the proper person has the proper card)
    Every 3 minutes the party has 6% dmg up.


    WHM : has wings.

    you see where I'm going? Sure, it seems AST cards have a lower potency than the 4.0 version, but any buff is better than no buff at all. And healing potencies of AST have nothing to be ashamed of, compared to WHM.

    I'm pretty sure "meta comps" will still be AST / SCH
    Or, you could just carry 2 Scholars, or two WHM's, or one of each, and have everyone in your raid/static/group bring along a basic food item that gives +8% Direct damage as its bonus, and you have a 60m Astro-buff in your pocket that persist through deaths.
    (4)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  5. #5
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rahspdoy View Post
    Or, you could just carry 2 Scholars, or two WHM's, or one of each, and have everyone in your raid/static/group bring along a basic food item that gives +8% Direct damage as its bonus, and you have a 60m Astro-buff in your pocket that persist through deaths.
    Two SCH has never and will never be meta due to shields not stacking.

    Quote Originally Posted by Rahspdoy View Post
    Shields may not stack, but you get 2 sub-healer faeries to help out with healing.

    With the 5.0 Astro you get...... a food buff?

    Still wasn't meta, and this was back when Selene was better than Eos.
    (0)
    Last edited by Ilenya; 06-05-2019 at 05:49 AM.

  6. #6
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Ilenya View Post
    Two SCH has never and will never be meta due to shields not stacking.
    Shields may not stack, but you get 2 sub-healer faeries to help out with healing.

    With the 5.0 Astro you get...... a food buff?
    (7)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  7. #7
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80

    Fixing Cards?

    A couple things came to mind talking with a guildie.

    Why do we need to make up color seals that randomly come up? We already have red (DPS), green (healers) and blue (tanks). If you need one of each for the best buff, that encourages the spreading of the card-love.

    Second, the cards can have a damage buff, but they should also then have another effect. For examples, use it on a:
    Tank: Dmg buff, little heal or shield.
    DPS: Dmg buff, crit or direct hit buff.
    Healer: Dmg buff, MP regen

    Get all the seals, great, spend them on something else like a charge attack or something.

    The root, root cause, though? Healers have no flow. DPS and Tanks have openers and rotations. Healers? Nope. RDM is a good model, they have to balance white and black magic, but then can unleash some tasty specials once they've gathered enough. The Mhach angel/Sin Eater used inverted White Magic for attacks. Go after it.
    (1)

  8. #8
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,993
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rahspdoy View Post
    With the 5.0 Astro you get...... a food buff?
    A buff that stacks upon food buff, which every raider should have while entering high end content.

    I understand frustration, but if this is how the discussion is going, it's not interesting nor constructive for anyone.

    My point is any DMG buff (AST/SCH), as small as it is, is better than no DMG buff at all (WHM).
    (4)

  9. #9
    Player
    LashL's Avatar
    Join Date
    Jun 2013
    Posts
    28
    Character
    Red Head
    World
    Ultros
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Mansion View Post

    My point is any DMG buff (AST/SCH), as small as it is, is better than no DMG buff at all (WHM).
    Meta comps will def still be sch / ast while whm will still be used a ton in prog. I just think the new mechanic is incredibly uninteresting and not engaging. I think its safe to say most people expected to see something raid utility wise for whm to everything just baffles me that's happened xd

    At the end of the day though meta really doesn't mean a whole lot unless your going for a parse or speed kill and in all my cases no ones even ever cared that i've raided with myself.
    (4)

  10. #10
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Mansion View Post
    A buff that stacks upon food buff, which every raider should have while entering high end content.

    I understand frustration, but if this is how the discussion is going, it's not interesting nor constructive for anyone.

    My point is any DMG buff (AST/SCH), as small as it is, is better than no DMG buff at all (WHM).
    And im fine with the AOE skill you get with the 3 seals being that 'extra damage' that all the Meta players care about to the exclusion of every single other thing.

    But dont gut my ENTIRE card system to make it that 1, single, buff.

    Otherwise you may as well remove the entire UI and come out and admit that the 'change' to the card system isnt a change to it, its a removal of it. Its literally 1 single target buff, and then an AOE version of that buff. Thats it.

    The entire 'mechanic' that made Astro's different than WHM's is removed. Replaced with just 2 skills to put on the hotbar that dont care what the Flashy UI is thats there.
    (6)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.