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  1. #41
    Player
    KrazyBean94's Avatar
    Join Date
    Aug 2015
    Posts
    36
    Character
    Student Loans
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by reyre View Post
    You do realize that you still need to get hit in order to RoE to work right? so your point of being used instead of anatman in case you need to move is moot.
    If we take a theoretical situation in which you need to move, im going to assume that you are moving OUT of dmg not moving INTO dmg,it makes RoE useless since you are avoiding DMG.
    There are so many situations in raids were you take forced damage, I can think of about 5 scenarios in UCoB, for example, were RoE will save your stacks. Obviously taking lethal damage intentionally is stupid. You have both Anatman and RoE now, so you just have options. Can RoE be better designed? Absolutely. But I've used RoE to save stacks so many times in Stormblood that I can't in good conscience say that the skill is useless.
    (1)

  2. #42
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    712
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by KrazyBean94 View Post
    There are so many situations in raids were you take forced damage, I can think of about 5 scenarios in UCoB, for example, were RoE will save your stacks. Obviously taking lethal damage intentionally is stupid. You have both Anatman and RoE now, so you just have options. Can RoE be better designed? Absolutely. But I've used RoE to save stacks so many times in Stormblood that I can't in good conscience say that the skill is useless.
    There's also many situations which are movement heavy where Monk can't keep it's stacks or picks up a Vulnerability because you aren't supposed to get hit. For example Rofocale and Shinryu/Shinryu EX when he charges.

    I think Monk having all of these Niche GL3 Management skills is a detriment to the job as a whole and is what's keeping it from evolving in the way that other jobs do. If you want to see an example of good Job evolution, you should look at Black Mage. It already has a powerful tool for upkeeping Enochian in Transpose (Now, Heavensward was a different story). It's rewarded for upkeeping Enochian with Foul, and in Shadowbringers, it's going to have a choice between Foul for AOE situations and Xenoglossy for Single Target. It also is getting a new tool for upkeeping Enochian that has no cast time, requires no target, and automatically grants it a stack of Umbral Heart. This is the sort of design Monk should receive. We should be able to Tornado Kick for upkeeping our Greased Lightning for 60 seconds in single target or have some crazy meteor drop kick for AOE. A new GL upkeep skill should also build Chakras so we don't have to choose during our downtime. We shouldn't be getting traits that build off of the terrible fist stances and we shouldn't be getting more Niche skills.
    (3)

  3. #43
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    91
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    There's also many situations which are movement heavy where Monk can't keep it's stacks or picks up a Vulnerability because you aren't supposed to get hit. For example Rofocale and Shinryu/Shinryu EX when he charges.

    I think Monk having all of these Niche GL3 Management skills is a detriment to the job as a whole and is what's keeping it from evolving in the way that other jobs do. If you want to see an example of good Job evolution, you should look at Black Mage. It already has a powerful tool for upkeeping Enochian in Transpose (Now, Heavensward was a different story). It's rewarded for upkeeping Enochian with Foul, and in Shadowbringers, it's going to have a choice between Foul for AOE situations and Xenoglossy for Single Target. It also is getting a new tool for upkeeping Enochian that has no cast time, requires no target, and automatically grants it a stack of Umbral Heart. This is the sort of design Monk should receive. We should be able to Tornado Kick for upkeeping our Greased Lightning for 60 seconds in single target or have some crazy meteor drop kick for AOE. A new GL upkeep skill should also build Chakras so we don't have to choose during our downtime. We shouldn't be getting traits that build off of the terrible fist stances and we shouldn't be getting more Niche skills.
    Its so sad when you compare monk to BLM like that lol. Think about what monk could have right now and instead we continue to get garbage abilities that add nothing to monk while losing useful skills in back to back expansions.
    (0)

  4. #44
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    SE doesn't really know what to make out of MNK huh, it honestly feels like the weekend right before the job trailer they were drinking and just remembered MNK exist so they cobble up something together, 2 expansions and the skills aren't well thought nor impressive looking.

    I'd like to think the skill charges came to be thanks to riddle of wind so you are welcome every other job.
    (0)

  5. #45
    Player
    Sturm's Avatar
    Join Date
    Mar 2011
    Posts
    536
    Character
    Spatz Sturm
    World
    Ragnarok
    Main Class
    Goldsmith Lv 80
    We play MNK for be Son Goku. May SE take a look at the final fight of the 1st season against Picolo. And make MNK great again!
    I want a Kamehameha! I want to spin around the Mob like crasy and fist him 3 times per secon xD
    And SE add more slow down skills ;______;!
    Why you hate me SE ;___________;?

    Why you all dont like RoE? I use it frequently to carry over my GL in a down time where i get damage. I love RoE. Even if the downtime is way to big for save GL. It is always cool to have something to press when the boss release his bomb to the group. I would miss RoE.
    (0)
    Last edited by Sturm; 06-03-2019 at 02:10 PM.

  6. #46
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    hmmm i'm the only one that did try to think out of the box one minutes?

    i means let's take a look at some of the change like first and wind stance....

    yes if we look at level 80 first stance will give a 40% damage and 15% attack speed only
    while wind stance will give a 40% and 20% attack speed...

    but who forbidde us to use fire stance as a stepping stone? i means.... you build your 3 stack with fire stance (still getting 40% damage), after your 3rd stack you do the two next weapon skill and before throw the third, you switch to wind and blam you enter the 4th stack of gl.... you will still get 40% of damage for 2 weapon skill before enter the 4th stack.... because 3 stack of gl in wind stance is still 30% of damage and 15% of damage.

    about Six-sided Star, it's use it when the combat enter a heavy aoe phase and we are not sure we can attack and instead to throw TK we can use Six-sided Star and get a refresh of our gl and still move away from the aoe and come back without have to rebuild from 0.... maybe (just maybe) with high attack speed the gcd will be around 2.5 who know... but i honestly see Six-sided Starlike as a gl savior more than anything, if you know that you will be able to return to fight fast enough for continue to attack you use it, if you know the down time is higher, you throw TK.

    i'm still confused about the use of TK or the lack of impact to get chakra... when in the story it have a clear impact... the loose of internal release is sad, right.... outside this.... i think we did get enough for counter this.
    riddle of fire speed reduction is something i can live with it... i means the boost of damage is really important and we get more dps from it with 4th gl stack.... yes i still not loving it as skill because it goes against what we learn from the start about pugilist, hit faster and faster.... but well...
    (0)

  7. #47
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Given that I entered Stormblood desperate above all to regain some control over the modular timings of my Forms, I didn't mind the pace variance brought about by Riddle of Fire. Actually, I quite like it. It makes it feel strong without needing to be all that strong in itself. I like fitting all my oGCDs into it.

    I liked Tornado Kick finally being usable in combat. I just didn't like how it deepened stat imbalance and ping-performance disparity. But, both of those issues could have been fixed easily enough without removing Tackle-based GL regeneration as a whole.

    I didn't mind that we still had Fists of Fire/Wind/Earth. I'd much prefer they be more significant, but I like they're there.

    I like that we can't just go AoE-AoE-AoE-AoE-AoE-AoE, even if it comes in 123123123 instead of 121212 or 111111. As long as there are no decisions to be made, all three feel basically the same to me. I liked that Monk could put out high AoE even while focus targeting between AoEs. The AoE power siphon towards Rockbuster, especially, made our Perfect Balance burst significant and fun.

    More and more our reasons to use Perfect Balance are falling away. With RoW, Perfect Balance can make for a powerful CD-closing double-TK, but without RoW, TK is scarcely worth using even with PB. Why use it in AoE? Your strength is basically unchanged with or without it and now that it's more difficult to sustain GL stacks (given that Anat cannot refresh GL if you're already at GL4; as if in cruel parity of RoE's zero-damage-no-reset issue), why would you risk it on an add phase when you may need it post-jump? Especially now that its cooldown has been doubled?

    We've replaced situational and frequent rhythmic usage of our off-stance with purely opener usage. We've replaced our oGCD arsenal with shared resource spenders that cannot increase our APM. We've replaced a displacement/movement weaveable and on-demand Chakra generator with one which generates stacks far more slowly, is on the server tick, cannot be weaved, and does not allow for mobility. This... is not an improvement.

    No, what I wanted from Shadowbringers was:
    • TP (now MP) ticks scaling with GCD speed, be it active or baseline (and then compensated for in preparation of GL3/4).
    • TK still macro-rotationally viable, but no longer obligatory. Less ping-dependent to pull off.
    • Meditate animation revised as to look natural when weaved or held. Half-GCD at a time, rather than a flat 1.5 seconds. Now able to "Crit" to generate a second stack of Chakra. Meditate extends GL by a full GCD's worth of duration. It does this even if you're already capped on Chakra.
    • Purification remains but also purges a debuff from you and only has the same cooldown as The Forbidden Chakra.
    • Maybe some manner of utility-oriented spender for Chakra?
    • Maybe an actual, impactful Riddle for each element that share cooldowns and a two-charge recast time (but where the same version cannot be used until fully refreshed)?
    • Maybe each Chakra spender builds a further level of point towards an sort of "ultimate" Chakra spender?
    • Ways to postpone positioning, such as previously via Touch of Death, Fracture, or Meditate (if better balanced).
    • (Ideally, I'd like to have see something like Touch of Death but damage-neutral outside of, say... AoE, wherein you can hit the skill again, oGCD, against an enemy already afflicted with 10 seconds or more duration remaining to cause a portion of your damage recently dealt to the target to then be reduplicated by Howling Fist into AoE damage to all other enemies. Positional? Check. Exploits Monk's focus targeting advantage? Check.)
    • More significant Fists and more numerous macrorotational and situational reasons to swap them. Shorter animation locks and no cooldown on each. Can't exit stances except to swap to another one. Instantly start Fists of Wind (level-swapped with Fists of Earth) upon swapping to Pugilist.
    • More visual and gameplay presence from Fists than just... Tackle Mastery.
    • Either Form Shift going oGCD and allowing a further combo step in either direction (allowing you to skip ahead, say, from having finished Raptor straight to Opo-opo, or else repeat Raptor). This would be at MP cost or via 3 charges each refreshed by any full cycle (or every other) of three Forms. (Out of combat, you automatically gain combo access to a further form with each GCD until you can start in any Form at will.)
    • Dragon Kick a personal on-target damage (de)buff, percentile or like a generalized Ruination (which would better synergize with AoE and mass-DoTing), which can then be spread via the new Raptor AoE (if we really want that -- else via Rockbreaker). Leave Twin Snake its own thing.
    • Leave the Attack Speed of GL4 to, say, Fists of Wind itself, rather than requiring even more wind-up and awkwardness.
    (0)

  8. #48
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Sturm View Post
    We play MNK for be Son Goku. May SE take a look at the final fight of the 1st season against Picolo. And make MNK great again!
    I want a Kamehameha! I want to spin around the Mob like crasy and fist him 3 times per secon xD
    And SE add more slow down skills ;______;!
    Why you hate me SE ;___________;?

    Why you all dont like RoE? I use it frequently to carry over my GL in a down time where i get damage. I love RoE. Even if the downtime is way to big for save GL. It is always cool to have something to press when the boss release his bomb to the group. I would miss RoE.

    Nah I rather have Monk be more like Ken and Ryu from street fighter where it don't take a million years to throw a freaking hadoken. Yes I'm NEVER letting DBZ go of that. It should NEVER take 10 eps to fire a damn ki blast. Capcom the true martial art anime gods. Bring the fighting game to true glory with SUPER STREET FIGHTER ZERO 4 PLUS BLASTING Xrd.
    (0)

  9. #49
    Player
    Sturm's Avatar
    Join Date
    Mar 2011
    Posts
    536
    Character
    Spatz Sturm
    World
    Ragnarok
    Main Class
    Goldsmith Lv 80
    Thats why i talked about the teen goku from DB. Final fight against Picolo.
    Best fight in all of the DB universe. DBZ and higher just got stupid
    Nobody want to stay for the hole fight in a corner and talk all day while collect a genkidama

    But im not that mad at all. We will see how the changes works when they are online and i can put my little lala-fists on it.
    You know, the only real MNKs are lalas; Force/area! My Spatz fists like bullets!
    (0)
    Last edited by Sturm; 06-03-2019 at 08:56 PM.

  10. #50
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Sturm View Post
    Thats why i talked about the teen goku from DB. Final fight against Picolo.
    Best fight in all of the DB universe. DBZ and higher just got stupid
    Nobody want to stay for the hole fight in a corner and talk all day while collect a genkidama

    But im not that mad at all. We will see how the changes works when they are online and i can put my little lala-fists on it.
    You know, the only real MNKs are lalas; Force/area! My Spatz fists like bullets!
    lol. I'll stay with my miqo monk, but monks of any race are good in my opinion. Lets be badass going against gods with fist while everyone else hides behind overly sized weapons... I mean they are kool... but martial arts are better
    (1)

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