Healer Job Design Principles
- Healer jobs should be fun to play.
- This should be true for all content including raids, trials, dungeons, fates, quests(main/side/beast tribe), hunts etc.
- Healer mains shouldn't feel like they have to level a dps or a tank just to enjoy certain types of leveling/ casual content aimed at Disciples of War and Magic.
- Healers should never have to be more concerned about their damage dealing than about keeping the party alive.
- The different healer jobs should all be balanced so that all 3 jobs are equally likely to be used in each type of content.
Issues with the Healer Role
- Healer jobs are boring to use while doing weekly hunt marks/fates/quests etc. This is caused by:
- The basic damage rotations of healers.
- The low damage output of healers.
- Newer players are intimidated by the responsibility of dealing damage while simultaneously keeping the party alive.
- This might have to do with the players' control schemes or key bindings. Having to target/cycle between party members and enemies back to back might be a lot more difficult for some people than others.
- The timings of burst phases in raids, and the durations of damage over time actions might make players feel like they have to be using offensive spells at very specific points in time.
Issues with Specific Healer Jobs
- Astrologian's new card system(as seen in the media event footage) is very linear and uninteresting. There are less uses for the cards once drawn.
- Many of Scholar's actions are used to heal the party in an inactive manner, such as Excogitation, Fey Union, the shielding "galvanize effect" and the fairy's automatic heals. This makes it seem like Scholar (in a party setting) is meant to create a time window where they don't have to heal actively so they can focus on dealing damage. This isn't a problem on it's own, however, the damage rotation has been simplified in Stormblood (and again in Shadowbringers) so now creating this "dps window" for oneself doesn't feel as rewarding.
- Even though the White Mage job has very strong healing and damaging tools, players are worried the DPS players will prefer to party with the other healers since they have tools that can increase the damage output of DPS jobs.

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