Ironically, that is exactly why I enjoy him. He took it so far as to admit he doesn't even give that big of a damn about the empire, that's how unwavering he was in his own need to feel something. It's hard not to have at least a small smidgeon of sympathy for him because, as is pointed out several times, he's so inured to emotion (beyond his own callous blood-lust) that when he's finally tested (and beaten), he borderline falls for you as potentially the only source of feeling he's ever gotten outside of the lacking thrill of the hunt. He was so powerful and feared that he single-handedly turned the war on Doma essentially by himself, and at the back of it all it was mostly to do with his own personal thrill more than anything, which was lacking.My main issue with Zenos is that he simply doesn't care about anyone around him. He has no sympathetic motives or goals.
I loved Zenos as a villain BECAUSE his character took that uncompromising ball and ran with it to the unwavering extreme right until the end, give or take a few bonus points for the voice-actor and the occasional hammy moments to lighten it up. It helped tremendously that he was built as an unexpected and IMMEDIATE threat that kicked our backside numerous times, representing the need to 'level up' as it were, whereas some villains like Asahi took the more plot/scheming route, and Yotsuyu with the 50-50 redemption angle.
In short, disliking them or being unengaged by them is one thing, but I'd hate for the game to have all villains be the same. We've had a nice assortment thus far, from sympathetic characters like the WoD's, to the uncompromisingly nasty like Zenos, to the 'can they change' of Yotsyu, to the 'I really just want to punch this guys face in' Asahi, not counting many others.


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