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  1. #31
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    It's a complete failure on the devs part if tanks and healers require their Chocobo, something they may not even have leveled, because their damage scaling is atrocious. Now I doubt that will happen but if it does...
    They don't require it now and won't require it later, but fact of the matter is that the Chocobo is there, readily available, and helps.

    A player choosing not to use it makes it harder on themselves, no matter the role.

    As I have just recently leveled an alt, by the time this alt got to level 70 and finished Stormblood's MSQ to prep for Shadowbringers, the Chocobo was just shy of rank 7. It's still worth around 1k or so DPS, which for a fully kitted out tank or healer is around a 15-25% increase.

    Leave that on the table and it isn't the Dev's fault.
    (1)

  2. #32
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Yes, but if the event comes to pass that our Chocobos are necessary to kill a basic overworld mob at a reasonable speed that would absolutely be a failure on the Devs part. Don't act like it would be a reasonable workaround in any situation, it's not. It would make the leveling process absolutely tedious, not to mention idiotic.

    Would also make instance events/quests where you can't summon your Chocobo absolutely dreadful.

    I am tentative on that being an issue however, simply due to the media tour being an earlier state of the game and as they kept reminding us: potency is subject to change. On the other hand they haven't given me much reason to be hopeful with their changes so far, so I guess we'll see if it's an issue.
    (16)

  3. #33
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    They don't require it now and won't require it later, but fact of the matter is that the Chocobo is there, readily available, and helps.

    A player choosing not to use it makes it harder on themselves, no matter the role.

    As I have just recently leveled an alt, by the time this alt got to level 70 and finished Stormblood's MSQ to prep for Shadowbringers, the Chocobo was just shy of rank 7. It's still worth around 1k or so DPS, which for a fully kitted out tank or healer is around a 15-25% increase.

    Leave that on the table and it isn't the Dev's fault.
    Except this was your response to the hypothetical scenario where it became necessary (or made the process far less tedious) for tanks and healers when that hasn't been the case. Hence why I said what I did. If it ever became needed, it is, indeed, a complete failure by the devs.
    (12)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #34
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Except this was your response to the hypothetical scenario where it became necessary (or made the process far less tedious) for tanks and healers when that hasn't been the case. Hence why I said what I did. If it ever became needed, it is, indeed, a complete failure by the devs.
    Which is baseless speculation, and here's the kicker.

    If the Tanks and healers can't reliably kill the enemies, odds are neither will the DPS, other than potentially red mages.
    (0)

  5. #35
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    Which is baseless speculation, and here's the kicker.

    If the Tanks and healers can't reliably kill the enemies, odds are neither will the DPS, other than potentially red mages.
    The video Yoshi showed with him playing a BLM and a GUN. BLM blew up a mob within 3 or 4 casts. GUN took multiple full chain rotations.

    That's not baseless speculation. That was the lead developer playing his game.
    (22)

  6. #36
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Deceptus View Post
    The video Yoshi showed with him playing a BLM and a GUN. BLM blew up a mob within 3 or 4 casts. GUN took multiple full chain rotations.

    That's not baseless speculation. That was the lead developer playing his game.
    Go put on full Ala Mhigan gear, head out to the Fringes, and kill mobs outside Castrum Orien.

    Let me know how that goes.
    (0)

  7. #37
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    Go put on full Ala Mhigan gear, head out to the Fringes, and kill mobs outside Castrum Orien.

    Let me know how that goes.
    I can guarantee you right now it'll be better (and faster) than when 5.0 hits because right now I have 7 different DPS options (that I can also weave) and in June I'll have essentially 2. 3 if I need to move and cast Ruin 2.
    (19)
    Last edited by Deceptus; 06-02-2019 at 09:19 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #38
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Deceptus View Post
    I can guarantee you right now it'll be better (and faster) than when 5.0 hits because right now I have 7 different DPS options (that I can also weave) and in June I'll have essentially 2. 3 if I need to move and cast Ruin 2.
    Oh sure, it'll be better. But we aren't contesting playstyle here. We're contesting -effectiveness-. Take off the -absurd- item level advantage and go fight some level 61 mobs, and you'll find the results, at least for tanks and DPS, aren't that different from what you saw in the footage so far.

    And I doubt the actual, mechanical effectiveness of a healer's damage is going to drop that much.
    (0)

  9. #39
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,440
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 100
    I feel like this needs a little more traction. Not so much that I don't think you can do a good job with just those members. But clearly something has gone astray somewhere in the process.
    (8)

  10. #40
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Yeah... I'm not looking forward to the solo instances and such. I came back after stopping in 4.0 and I came back... er.... I think right before 4.4? Before Suzaku, but after Tsukiyomi, that area of the time. I was trying to unlock stuff so I could get some gear upgrades and that since no queues were popping for stuff and I failed a DPS check for one and barely passed it the second time because the NPCs actually used the limit break competently that time around. It was the one where you had to fight all those giant robot things and they self-destructed on you after a time. Then you had like 4 of them you had to kill all in a short time period. I will grant that I was slightly undergeared for the encounter, but if the DPS's ability to DPS and tank abilities to DPS keep going up and ours are getting chopped off... that makes me nervous for more situations like this even just leveling up and completing the main story.

    OMG yeah I remember that other one with Genbu? or the guy who was going to replace Genbu with Tataru in the mix. UGH that fight was sooooo long too ><;

    But yeah, I have a feeling solo questing and solo instances are going to be as fun as watching paint dry in 5.0.
    (17)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

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