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  1. #21
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    I honestly believe DM's mitigation was nerfed due to similar reasons Cover was nerfed, because of the now permanent 20% mitigation from tank mastery.
    (0)

  2. #22
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by WhyAmIHere View Post
    I honestly believe DM's mitigation was nerfed due to similar reasons Cover was nerfed, because of the now permanent 20% mitigation from tank mastery.
    My guess to why is because they were aiming to balance each tank job's "unique" defensive by shooting for it being roughly 20% in some way plus some twist.

    GNB has 50% parry + 10% straight reduction for 20s which I guess they figured would sort of equate to a total slightly between 15-20% in physical damage situations but for a longer duration and with a 90s recast. Seems to be designed more towards fluff damage usage.

    WAR has functionally a 20% HP shield that is affected by healing and boosts healing by 20% with a duration of 10s and a recast of 90s. This one is straight forward and just plain good. Could work for fluff damage or stacked with another defensive for a buster.

    Then DRK has 20% magic damage only for 10s on a 60s recast. So it seems they thought that the shorter recast balanced out the magic damage only, which is questionable. Seems geared towards Buster's due to magic damage.

    TLDR
    Seems 20% was the magic number that they were balancing around when designing the unique/extra tank defensives and then adding a "job identity" twist to each. The problem is the twists kind of skewed the balance perhaps moreso than they should.
    (0)

  3. #23
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It seems strange that Camo and DM are situational, while Thrill works universally. I'm also not clear on what PLD's equivalent is supposed to be.

    Tank Utility Comparison from Reddit

    It looks like WAR is better off actively tanking, despite the claim that "every tank should be equally good at MT and OT". I want to say that PLD's cooldown deficit is because Cover pushes it into more of an OT role, but what are you going to pair Cover with? Using Sheltron under Cover is going to cost 100 gauge. Outside of that, you have like two other defensive cooldowns. So pop Cover and eat the damage raw, I guess?
    (2)

  4. #24
    Player
    Cirdan-Faust's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    32
    Character
    Beor Faust
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    My biggest problem is that DRK is still missing utility.

    Comparing Utility Skills:

    TBN = Nascent = Heart of Stone = Intervention
    Missionary = Shake = Heart of Light = Divine Veil
    Dark Mind = Thrill = Camoflauge = Sentinel

    What do we have to match Aurora?

    What do we have to match Cover and Clemency?

    What do we have to match Equillibrium?

    Abyssal drain clearly needs to be modified into a significant self or party heal to match the above and level the playing field.

    The second biggest gripe I have is DRK still has no identity:

    I always thought DRK should be the drain tank but they had previously setup WAR that way with bloodbath and storms path heals and self heals so DRK was left out in the cold despite that being the core of their job (soul eater?).

    I think DRK should have been the high HP, low mitigation tank with drains as their core mechanic instead of WAR as it's a better fit thematically. PLD should have been the mitigation monster. WAR should have been the balanced tactician tank with awesome utility. Now the second two are true but DRK has nothing.

    Alternatively they could have set it up with PLD being monster physical mitigation and protector and DRK the opposite magic mitigation and weaving in magic damage. This looks like what they were trying for but magic mitigation alone isn't good enough and they just forgot to add any cool dark magic spells. PLD gets all the cool magic spells. All we get is abyssal drain?

    Right now it's clear SE didn't know what to do so they just gave DRK inner release. And when they thought people might get mad they gave them a shadow clone like NIN.

    Why isn't there at least some strategy in use of living shadow like having it copy what you do so you have to line it up with Delirium or something?

    I am sad...
    (8)

  5. #25
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    This makes absolutely no sense a lot of these complaints come from people that don’t tank raid content or tank well at all. Xeno description of the tanks is spot on especially for shadowbringers. It’s so tiresome to see dungeon tankers complain if you can’t play the job well play another one there are like 16 more
    (1)

  6. #26
    Player
    Cirdan-Faust's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    32
    Character
    Beor Faust
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LegolasT View Post
    This makes absolutely no sense a lot of these complaints come from people that don’t tank raid content or tank well at all. Xeno description of the tanks is spot on especially for shadowbringers. It’s so tiresome to see dungeon tankers complain if you can’t play the job well play another one there are like 16 more
    OK, please explain the unique identity that DRK has now. I can't see it.
    (6)

  7. #27
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by LegolasT View Post
    This makes absolutely no sense a lot of these complaints come from people that don’t tank raid content or tank well at all. Xeno description of the tanks is spot on especially for shadowbringers. It’s so tiresome to see dungeon tankers complain if you can’t play the job well play another one there are like 16 more
    What exact complaints make no sense? How do you know the complaints come from people who don't do raid content or tank well? Xenosys vex's video seemed fairly spot on from my perspective as well but it didn't seem to give an overall glowing review of DRK for ShB (based on the limited amount we know) if that was where you were going? You seem to be making some broad generalizations. I agree not everyone who complains is in the top 1% but you, I'm fairly certain, aren't either, who knows. If I or anyone else in the community isn't happy with a change or the work product we pay for why not let us register a gripe. What's the worst that can happen a month away from release? If you like it then advocate for it. That's what I do, I'm passionate about the job and want it to play more smoothly. Wouldn't that benefit you if positive changes are made?
    (4)

  8. #28
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LegolasT View Post
    This makes absolutely no sense a lot of these complaints come from people that don’t tank raid content or tank well at all. Xeno description of the tanks is spot on especially for shadowbringers. It’s so tiresome to see dungeon tankers complain if you can’t play the job well play another one there are like 16 more
    Hi. I'm a raid tanker. Cleared savage Sigma/Alpha on content, and currently progging UCoB as DRK.
    I dislike the new DRK and agree with many of the points brought up.
    BTW your strawman hat looks fetching.
    (6)

  9. #29
    Player
    blaen's Avatar
    Join Date
    Oct 2011
    Posts
    15
    Character
    Blaen Kemp
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LegolasT View Post
    This makes absolutely no sense a lot of these complaints come from people that don’t tank raid content or tank well at all. Xeno description of the tanks is spot on especially for shadowbringers. It’s so tiresome to see dungeon tankers complain if you can’t play the job well play another one there are like 16 more
    Wheres your tank raiding at? I can't find it.

    Also, any tank is allowed to give feedback not just those you deem worthy.
    (4)
    Last edited by blaen; 06-02-2019 at 06:33 AM.

  10. #30
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Danelo View Post
    What exact complaints make no sense? How do you know the complaints come from people who don't do raid content or tank well? Xenosys vex's video seemed fairly spot on from my perspective as well but it didn't seem to give an overall glowing review of DRK for ShB (based on the limited amount we know) if that was where you were going? You seem to be making some broad generalizations. I agree not everyone who complains is in the top 1% but you, I'm fairly certain, aren't either, who knows. If I or anyone else in the community isn't happy with a change or the work product we pay for why not let us register a gripe. What's the worst that can happen a month away from release? If you like it then advocate for it. That's what I do, I'm passionate about the job and want it to play more smoothly. Wouldn't that benefit you if positive changes are made?
    The expansion hasn't even come out that's what I am showcasing here. People are asking for improvements for something not even out yet. To me it's one thing like when stormblood came out and DRK clearly had issues. We got to play the content at the time and saw that DRK was falling behind it made sense to complain. Now the expansion is not even out no one touched the job and we have people asking for improvements on something we havnt touched. Now I never claimed I'm the top 1% at all but I do work to play the jobs and build some type of mastery to it before I ask for improvements. My overall point is this why should SE take threads like this serious when nothing is final and no one played the role or the content but people post improvements on work not done. For me I like the changes I hated the Dark arts spam and now we have utility. On top of that it would seem DRK has 2 burst windows while the other 3 tank have one I may b wrong tho. For me I always believed DRK should be a high dps tank. In 11 DRK was a dps job and they made it a tank in 14 but the job has been low on the dps side with little mitigation and utility which made no sense. Based on what I see now DRK and WAR will be a more DPS job while PLD and GUN with be utility and synergy job but that's me I leave that as subjective opinion until I get my hands on the expansion.
    (0)

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