Quote Originally Posted by ParadoxHealer View Post
So essentially for other classes where people do not play the class the way it was intended we should dumb down the class. Great, all tank classes should be dumbed down to essentially 3 attacks for enmity and 3 blocks for defense for those people who do not understand when to block, how to control enmity, or cool downs.
I'm not saying the current system is better, just that the old system wasn't 'more' interesting.

If you needed bole, ewer, or spire, someone messed up. Plain and simple. And you're not going to hold those three cards on the assumption someone is going to mess up. You're going to RR or Redraw and boost up the people -not- messing up.

That's the problem with cards. They can't be necessities so long as they're an RNG mechanic. Imagine if Bole was required for a tank to survive a buster, but you drew Balance instead. Or anything that singles out a non-tank.

What this means is that nothing is a necessity, and when nothing is a necessity, the cards with the most amount of useful "use cases" wins.

Want to guess which card that was?