Results 1 to 10 of 46

Hybrid View

  1. #1
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by eiozza View Post
    Only two out of the six cards are actually useful in most situations, and that to me isn't interesting at all.
    So only having 1 single coin to flip 'is' interesting?

    Even when its all said and done, it doesn't matter 'which' face of that coin lands up, you can just toss it on anyone because it really doesn't matter if it lands on heads or tails as now your 'fishing' for seals so you can get a 'group' version of that 1 single buff?

    Thats what i dont understand.

    The people who are 'for' the change all claim that all they ever did originally was 'fish for balance'. Yet somehow feel that having only 1 option, and nothing else, is somehow more 'fun' or 'interesting' than having multiple choices.

    If all we have is 1 choice on what we 'can' draw. Why even make it a card system? Just make it a insta-cast skill with a 20-30 second cooldown, and have the 8% group buff be a single insta-cast skill with the 180second cooldown.

    Grats, you have the same 'fun' system you are all advocating for only without the fancy UI element to make it seem as if its actually something more.

    There is no 'fun' in that for me.
    (5)
    Last edited by Rahspdoy; 06-02-2019 at 01:41 AM.

  2. #2
    Player
    eiozza's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lomisa
    Posts
    8
    Character
    Aias Khamazom
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Rahspdoy View Post
    So only having 1 single coin to flip 'is' interesting?
    Let's put it this way: I rather do a coin flip than quickly learn the definition of insanity by pulling Bole, then redraw as Spire, then draw a Bole again... then redraw as Ewer. Yay more minor arcana uses I guess. So yes, I do find it more interesting then internally screaming on why a Spear or a Balance won't come out due to my crappy rng. It's less of 'RNG BAD' it's more of 'I don't need most of these cards with the content and raid set up I am running with'. That's the main flaw with AST, most of the time the cards are worthless. Though I do agree that changing everything to balance isn't the best, and they should've reworked the system in a different way. What way? I dunno. Maybe make each card contribute to the party a bit better but still keeping some core effects to make things more interesting.
    (0)