I can understand where the devs were coming from with this skill. I just don't agree with it's implementation and feel they haven't learned anything from abilities like Tornado Kick. Meditate was fine as it for downtime because Samurai never really suffered from it. We don't lose Kenki like Monk lost GL stacks. The only thing we had to worry about was buffs falling off.

All through SB, people complained of Third Eye and Seigan (as well as Merciful Eyes which is now useless again due to enmity reducer being removed). Seigan is one of the few skills that Samurai has that helps separate good players from great players- namely being able to predict incoming damage and use it for a potency gain. The only issue is that the gain in potency over Shinten is minuscule. This was the perfect opportunity to remedy that by having Seigan potentially become something people actively want to use, like having it combo into Shoha or build stacks that allow you to unleash Shoha later. It would reward skilled play much more and keep the skill relevant throughout the fight instead of being highly situational (and extremely low potency for the amount of times you'll actually use it). It just feels like a missed opportunity to make a somewhat lackluster and situational skill a lot better and instead we now have two lackkuster and situational skills.

Now I'm not saying theres no skill in using Meditate because you have to be good to find those downtime to weave it a stack or two in some fights. But you really are at the mercy of the fight mechanics. If theres no downtime, the skill is useless.

I'm just hoping that they either change it, or if they plan on keeping it the way it is, then the potency is increased quite a bit. Everything is still subjected to change, so I'll keep hoping.