I know that we are almost certainly not getting the media tour build as the actual released version of Bard - in the name of posting feedback on the official forums like a good citizen, I'd like to gripe a bit here?
Using the media tour build as context is helpful to illustrate my concerns, so it might come off as toxic raging with no good basis. But it's really just to have a clear example to discuss, to lead into a wish list of things that hopefully we're already getting most of, and why they'll help. It will be a positive post eventually
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The media tour build of Bard is not okay.
The big problem with this version of Bard is that it is all but completely devoid of opportunities for skillful play, planning or decision making.
I believe that the outrage over simplification is misplaced, and that SE does care about giving players a chance to be rewarded for putting effort into their play; they just don't want to make jobs too inaccessible (in their judgement) as a result.
And I think that's a good goal to have, and imo they've done a good job at this with a number of other jobs, creating opportunities for better play at the same time they make things less opaque. However, the media tour build of Bard is a failure on this front (for single target - AoE is big thumbs up).
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For single target, in a party with limited raid buffs (which SE wants to be acceptable), I can only think of two ways for a player to do better than the baseline of keeping DoTs and songs up and using their procs.
One is simply pressing all the buttons on time and not having the occasional delays that the typical player has. This is something that is true for every job in the game though, and it is easiest to do on ranged physical dps.
The second is being good about not-wasting Empyreal Arrow procs. This is a legitimate point of skill.
But... that's it, in a vacuum. It's a very bad situation, really not acceptable at all. People have had this sort of complaint with 4.x Red Mage for two years, but that job looks super galaxy brain compared to this.
As we all know, a large laundry list of things that used to be meaningful rewards for planning or skill, are now going to be gone. I won't harp on that, because it's not actually a problem so long as other changes or additions fill the void at least somewhat.
However, they don't. Media tour Muse is not something the player can/should really interact with, media tour Apex is foolish to use at less than 95, and the other changes also do not functionally impact the single target game flow.
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If you add some raid buffs to the equation, media tour Bard does also gain the ability to single snap Iron Jaws, for mostly small gains. You can also move Barrage up to 10s or so once during a fight to land it in an extra buff.
^ Note that these are dependent on certain party comps though, something SE wants to steer away from. This will be a common theme here.
Now, if you add wishlist item 1 - charges for Bloodletter, which we kind of expect we're getting - a few nice things happen.
First of all, as with any charge skill, you'd have the opportunity to do some saving to line up extra Bloodletter with a raid buff. Again, assuming there are some.
Secondly, the benefits of being wary of overcapping during Mage's Ballad will add another wrinkle of skill.
And third, Mage's Ballad will become very close to being as good as Wanderer's Minuet as a song, which would mean Raging/Barrage could be shifted even further or more often (providing a usage is not lost).
Similarly, if we get wishlist item 2 - Apex Arrow tuning that makes it similar in value at both higher and lower gauge - we would gain the ability to sort of play the odds trying to land big Apex's in our Raging Strikes, or if available other raid buffs.
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Both of those are things we can reasonably hope to happen, so I'm optimistic in that regard.
However, in light of the number of things in this prospective kit that bank on raid buffs to be interesting, I would also like as wishlist item 3 a buff to Raging Strikes to 15 or 20%, with a shorter duration or other counterbalances as needed.
At 10% it's a bit of a pale buff that feels unrewarding to try to leverage even if it is worthwhile to do so. If it were just a bit meatier, so that a player could feel really good about getting those Jaws in there and / or Apex's or Bloodletters etc., that'd add a lot of fun to the gameplay imo.
It's also pertinent / helpful to outvalue Trick Attack, since as-is we are likely quite sad not to have a Ninja, just on the basis of Trick Attack giving us something better than Raging to care about.
I know that'd be a bolder change, but I really do think it'd be a good one, or some other change that meets a similar goal.