Well I sign it and wanted other to know it's there. Got nothing else...
Well I sign it and wanted other to know it's there. Got nothing else...
Random chance was the main complaint from AST mains, and I didn't enjoy it myself either. The problem is that it is extremely hard to give 6 different buffs that are all equally as good. That's the issue.
Raid groups aren't going to bring AST/AST as the healers. Old raid groups brought AST/SCH, I don't know if that will change to AST/WHM or stay as AST/SCH at this time.
It comes down to two problems: Balance and Usefulness.But wait a hot minute... AST RNG was always a known aspect of the job's flavor, and at least to my perception (I never did cutting edge content alas) my experience with its healing performance had little to do with how good or bad were my cards.
Thinking very lightly about it, they could just go away with the flat +% dmg and add direct hit instead, so you would had 3 buffs related to +dmg: Direct hit, crit and attack/spell speed - this alone would make the dmg boost decision based on the job you wanted to boost, because of different priorities.
Then the other 3 could've been defensive cards. The TP one replaced by a +healing effect. People said that Bole used to be unreliable as a tank defensive cooldown, but I always saw it more like a "room of breathing" for me to heal less the tank and use that time with more dps... Ewer could both save my mana in an unpredictable situation, or simply allow me to go crazy with Gravity for a bit more during an encounter without running dry of mp in a couple of seconds.
Balancing how strong substats may get (or how strong Ast might become with such buffs) is one basic issue. But the other is that substats arent equal. DH and Crit are the general go to Substat for most classes. Some benefit from SkS and SpS, but not to many. Det is a filler it feels like, and Tenacity is only useful for tanks and even then was pretty underpowered. And between Crit and DH, DH was superior for most of the xpac til the crit thresh hold was possible when gear got hihg enough in iLvL. You essentially create a defacto balance card with using substats like this. Not as potent as a 10% damage increase, but will be vastly superior to the alternatives.
As for added effects (like plus healing) theyre gutting some of that as it were, and with changes to tank mitigation + healers + dps getting some restoration, the card may become redundant (and useless) or scale widely in teh content. The other cards, well changes to mana generation will impact how useful Ewer wouldve been, theres no TP for the tp card, and Bole was a bad choice overall unless you situationally needed it because it was pretty much better to redraw/sacrifice it for a superior card (the DPS cards.) Atleast with this system, it doesnt matter what card you get, its a guaranteed increase in Damage for the party. How engaging this will be or how this will play out in combat? Not sure.
The problem isn't why the changed the cards, it's how they changed the cards. There are a dozen why it could have those cards too. "Well everyone just wants Balance." Fine, pull balance out of the deck and make it Divination. We have Crit, Direct hit, Det, Attack P, Attack Magic P, Skill and Spell Speed, Healing Pot, Piety, Tenacity, MND, STR, DEX, INT, VIT, DEF, MDEF, Parry..... The could have made some card a target Debuff.Again I feel like noone is REALLY listening. They could NOT have kept those cards the same with the upcoming battle changes. It'll been impossible, all those cards come in june 29th would've been dead as heck. Spire has no use with no TP, NOONE would want a bole as a tank either, and with the changes to mana and buffs to the skills needed who's gonna ask for that card? Plus DNC. When you look at those changes you'll see " OOOH THATS WHY IT'S CHANGED" I'm not saying you have to like it.. but people NEED to look at the over all changes instead of just " MY CARDS!!"
Honestly I can tell some people have never gambled in their life.
Last edited by Dyvid; 06-01-2019 at 05:20 AM.
Newsflash... no one CARES why the change was made. We just don't like it. Nothing you do to DEVSPLAIN it, will make the situation better.Again I feel like noone is REALLY listening. They could NOT have kept those cards the same with the upcoming battle changes. It'll been impossible, all those cards come in june 29th would've been dead as heck. Spire has no use with no TP, NOONE would want a bole as a tank either, and with the changes to mana and buffs to the skills needed who's gonna ask for that card? Plus DNC. When you look at those changes you'll see " OOOH THATS WHY IT'S CHANGED" I'm not saying you have to like it.. but people NEED to look at the over all changes instead of just " MY CARDS!!"
It's not devsplaining it. If you come out of the -WAAH- bubble you'll see why it WAS changed. You want it fixed? Tell them to kill DNC and to bring BACK TP then. Cause that's the ONLY way you'll get it back. And to the other person, changing it to those stats doesn't fix the problem. People will just fish for Crit or whatever stat the devs make important. That wouldn't be a good change.
Again... I DO NO CARE WHY it was changed. I am in a petition thread to express my disapproval of a design decision made by Square. NOTHING you say, will change this.It's not devsplaining it. If you come out of the -WAAH- bubble you'll see why it WAS changed. You want it fixed? Tell them to kill DNC and to bring BACK TP then. Cause that's the ONLY way you'll get it back. And to the other person, changing it to those stats doesn't fix the problem. People will just fish for Crit or whatever stat the devs make important. That wouldn't be a good change.
Also no need to kill DNC for AST. They killed every healer for ""Balance""
The devs are moving away from alot of those stats or changing how they work to some degree. This is why I said we REALLY should wait cause none of us have context. You can't compare the changes to what we only have now cause everything fro mthe background is different in 5.0. This isn't HW to SB, as now things that were build on top of are being removed. I can tell you right now Direct Hit is being changed based on a few interviews. They didn't go into detail but just that alone makes your idea not really workable. But hey, at least out of all the complaining you're TRYING to come up with a system instead of just saying - WHY- so cool on you there.The problem isn't why the changed the cards, it's how they changed the cards. There are a dozen why it could have those cards too. "Well everyone just wants Balance." Fine, pull balance out of the deck and make it Divination. We have Crit, Direct hit, Det, Attack P, Attack Magic P, Skill and Spell Speed, Healing Pot, Piety, Tenacity, MND, STR, DEX, INT, VIT, DEF, MDEF, Parry..... The could have made some card a target Debuff.
Honestly I can tell some people have never gambled in their life.
But that just shows you really don't know what you're talking about. Tell me then. Why have a TP card, a mana card and a tank card you WILL NOT NEED cause of the changes you care so not about then? I'll wait.
YOU'RE RIGHT. I'M CERTAINLY NOT QUALIFIED TO TALK ABOUT MY OPINION. YOU ARE MUCH BETTER SUITED TO SPEAK FOR ME.
I....DON'T....LIKE...THE...NEW...SYSTEM FULL STOP
I... BELIEVE THAT THEY COULD HAVE DONE BETTER
Edit: But sure, shout down the people saying they don't like something. After all criticism isn't ever helpful to a company... no sir. Only sunshine and daisies allowed. Must drink the koolaid before posting at all times.
Last edited by WaterShield; 06-01-2019 at 05:41 AM.
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