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  1. #11
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Of course that's why I linked the thread, not the image. It's all up for grabs. There are differences in tooltip potency between JP and English and a million other issues. Nothing is set in stone, but it's looking promising for what we have available.

    All we can hope is se doesnt screw it up before release.
    (0)

  2. #12
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    yeah thats why I'm trying to keep my thoughts to gameplay elements at the moment. Final numbers are not final lol
    (1)

  3. #13
    Player
    ZaleraPraxis's Avatar
    Join Date
    Oct 2015
    Posts
    18
    Character
    Zalera Praxis
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Araxes View Post
    All of this looks much like personal opinions, not a general Feeling of the Community.
    General feeling of the community, sure. But anyone who cares enough about DRK to discern how it will play, and not just look at its animations, has realized that it's going to be dull and boring in ShB as things are now.
    (7)

  4. #14
    Player
    Nivarea's Avatar
    Join Date
    Dec 2015
    Posts
    73
    Character
    C'lhen Madder
    World
    Moogle
    Main Class
    Dark Knight Lv 100
    I had a bit of a kneejerk reaction those last two days about ShB Dark Knight, but I'm a bit over it now. Taking some time to actually think more about the changes made, how the kit works and synergize with itself, made me be mostly fine and actually curious to try the job.

    I actually like Edge/Flood being a less convoluted Dark Arts, basically our Shinten, and the concept of Darkside is good even if it seems almost impossible to drop it by the look of it. TBN is even stronger than what it was during stormblood and having our buff windows aligning more with other raid buffs feels better. The defensive kit is good, Living Dead is the usual suspect, but it's not like we were asking Square to change it/make it less punishing for 4 years by now. Dark Missionary is fine, it's a straight weaker Heart of Light, but the majority of raid AOEs being magic make it fine. The nerf to Dark Mind is a bit unnecessary tyo me, but the TBN buff is more than enough to make me go "Whatever...". Fray is basically a desguised DoT, but it's really flashy and really strong (apparently ~400 potency per hit, 7 hits, so ~2800 potency). Ressource management is still here, and that's something I always liked about DRK. It's playstyl should not change that much to what Stormblood has used us to, just... way less APM heavy.

    That's the real thing I'm still sad about, I liked being the highest tank APM (apparently this title should now goes to GNB) and I liked Blood Weapon having a haste effect. I don't really like Delirium being a IR-like button, I would prefer to have a more unique burst mechanic than simply "spam your heaviest hit 5 time" like IR and Requiescat already are (and at least Paladin got a finisher to it, a little thing but still something). I can accept it, but it's really the skill I'm the most "meh" about. The next thing I'm a bit sad is Fray having no interraction or synergy with us in any way. The last element I don't dig is the ressource generation being a bit too low to my taste, because mana gain is directly linked to our APm through Edge/Flood.

    So if I had to change a few things to the new kit, whitout talking about potencies and such:
    - Blood weapon : Make it so that all offensive actions (weapon skill, abilities, autos) count towards ressource gain. With this change, using Blood Weapon while invoking Fray would make it generate ressource, a welcome interaction with our kit.
    - Delirium : Make it unique. I would love it to be a GCD-haste thing, like a way more punchier old-Blood Weapon, reducing our GCD by 30% for exemple? It's just and idea, I don't really know if it would work well, if you would still put mana generation bonus to it, or give it something like a crit bonus? But, the idea is really to make it more unique.
    -Ressource gemanagement : Blood generation seems mostly fine, but I would love to have a bit more MP generation, it seems a bit undertune to me. Also, Darkside being a timer is a good idea on paper, but having each Edge/Flood add 30s to the timer seems to make it really easy to maintain. To compensate that we would have more mana, meaning more Edge, lower the timer bonus to 15sec for exemple.
    - Having a period of haste in our rotation : I've touched the topic a bit, but yeah, I really miss the haste effect of HW/SB Blood Wepon. If it's not on Delirium, it could be on another skill, Blood Weapon or Carve and Spit or whatever. Just... I like being a fastboye dammit ! ;^;

    It's just some rambling. I would love to have another combo finisher, but I don't really know how we could add it without copying PLD and it being a dot, or copying WAR and it being a bonus effect to maintain (Darkside is already that in a way). So I'm not proposing any change since I try to have the DRK keeping some identity.

    All in all, after my initial kneejerk reaction of it not being the same and not going into the direction I would have loved the job to go, I must repeat that I'm curious to try this new DRK. It is slower, it is less APM heavy, but there are some good ideas. It's really not all Doom and gloom at all. If the numbers are tuned well when ShB release, I can see DRK being fun in its own "new" way. I will have feedback after playing it for sure. o/
    (3)
    Last edited by Nivarea; 06-01-2019 at 03:09 AM.

  5. #15
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Unfortunately it isn’t new. It’s copy and paste of 4.x warrior IR without the crit buff and with a DOT, as has been mentioned. I want to be excited after all this time but SE is either too scared to do something that challenges the supremacy of WAR (as demonstrated by with the unwillingness to address invul abilities in interview) or after all the post on the topic of DRK reworks simply doesn’t care and in fact is NOT listening. WOW has, in part, gone down hill because of this. It’s disappointing as of yet even without having played the class but comparing what we have so far to other tanks. I’m hopeful but not overly optimistic based on recent history of this job after HW.
    (5)

  6. #16
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Well, I don't think DRK lost his identity, I think in this expansion we have more job identity than StB.

    DRK, since HW, was a Magic user tanker, we rely on MP a lot, and with ShB will be no different, and the living Shadow is a big identity for the job (if you pay attention to DRK lore, you know what I mean).

    EoS and FoS are abilities with recast of 2 seconds, no other tank have that.

    We are going to still be a fast playable tanker, because we are going to use EoS/FoS to do between weaponskills, we are going to do some real damage instead of buffing the next one.

    I agree in the case of Living Dead, I think it's still need to be revised.

    But i's my opinion, and I am really exited to try the new DRK.
    (0)

  7. #17
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by AngelyLowell View Post
    EoS and FoS are abilities with recast of 2 seconds, no other tank have that.
    Not exactly, there are other abilities that are equivalents. GNB has Burst Strike and Fated Circle which are basically the same as Edge and Flood in that they are resource gated, instant use with basically no recast single-target and AoE abilities.

    Quote Originally Posted by AngelyLowell View Post
    We are going to still be a fast playable tanker
    From what I have seen from the tank dps calculations going around it does seem that DRK will be faster, based on calculated APM, than most of the other tanks with only GNB being slightly faster.
    Off the top of my head I don't know how that will compare to the current DRK though.
    (0)
    Last edited by TouchandFeel; 06-01-2019 at 04:44 AM.

  8. #18
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TouchandFeel View Post
    Not exactly, there are other abilities that are equivalents. GNB has Burst Strike and Fated Circle which are basically the same as Edge and Flood in that they are resource gated, instant use with basically no recast single-target and AoE abilities.
    Oh! Thanks! I didn't check GNB skills yet, thanks for the info.
    (0)

  9. #19
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by AngelyLowell View Post
    Oh! Thanks! I didn't check GNB skills yet, thanks for the info.
    PLD also has Atonement.
    (0)
    Last edited by TouchandFeel; 06-01-2019 at 05:41 AM.

  10. #20
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    DRK looking pretty cool. Replacing Dark Arts with Flood of Darkness instead was a good way to repurpose the MP spending's core concept, instead of empowering weaponskills your MP is directly turned into OGCD potency, very good change without running away from what DRK had.

    Not a fan of Delirium really? Could've been something else but I guess it's fine. Dark Missionary needs something extra instead of just being a worse version of Heart of Light (from GNB) be it smaller cooldown, extra % or extra 5s of its duration.

    All and all but, did Dark Mind realy need a nerf when all other tanks got such amazing Self Mitigation? Guess it will even out at the end with TBN being more usable and Souleater healing being consistent now that old tank stances are gone.

    I'll miss Power Slash's animation. Altough rarely used since DRK's introduction into the game, it was by far their coolest looking combo for me.
    (1)
    Last edited by zuzu-bq; 06-01-2019 at 02:06 PM.

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