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  1. #1
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RenewalXVII View Post
    If we get two new jobs again in 6.0, there'll be a full 30 classes in the game. Assuming quests would still be at 80/83/85/88/90 for 6.0, the old model would mean 150 quests of work. The bloat is very, very real.
    Yeah. I'm really not surprised they're cutting back. Though given that they're ALSO cutting back by consolidating crafting/gathering quests into subcategoriers maybe I'm wrong, but I'll be surprised if 6.0 gives us full length job stories again.

    I even worry about artifact sets every expansion, but at least that's one form of overhead that's just once per expansion. But every new job does mean new artifact sets, new weapon models, new quests, new abilities, more balancing etc every expansion, so I won't be shocked if 6.0 gives just one new job either.
    (2)

  2. #2
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Divination and the new Sleeve Draw actually brings AST gameplay closer to their lore. Astral Divinations are readings made of 3 Major Arcanas as said by the Encyclopdia. And that's exactly what you'll be doing to buff your party in Shadowbringers.

    Plus, more real life Astrology named skill! Yay.
    (5)

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bright-Flower View Post
    Yeah. I'm really not surprised they're cutting back. Though given that they're ALSO cutting back by consolidating crafting/gathering quests into subcategoriers maybe I'm wrong, but I'll be surprised if 6.0 gives us full length job stories again.
    To be honest, I'm not that disappointed to hear that the Crafting/Gathering quests were being condensed in this way. The Gathering quests were already not particularly riveting, and nearly half of the last batch of crafting quests boiled down to the same moral: Always remember to take the customer's needs into consideration. (Seriously, SO many crafts had a bumbling NPC crafting something they wanted to craft, while you would show them the light by crafting something the customer actually wants/needs.) Yeah, there were a few gems; I loved the last batch of Weaver crafts, and Alchemist was a lore goldmine. Even so, I'm content to allow the writers to focus on several classes at a time.

    I"m definitely a little more leery about the same thing being applied to the DoM and DoW jobs, however. We don't really need more reminders about how similar these jobs are to one another, and giving them wildly different backstories was a way to accomplish that. Still, I'm willing to wait and see. It might be fine.
    (0)

  4. #4
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LineageRazor View Post
    To be honest, I'm not that disappointed to hear that the Crafting/Gathering quests were being condensed in this way. The Gathering quests were already not particularly riveting, and nearly half of the last batch of crafting quests boiled down to the same moral: Always remember to take the customer's needs into consideration. (Seriously, SO many crafts had a bumbling NPC crafting something they wanted to craft, while you would show them the light by crafting something the customer actually wants/needs.) Yeah, there were a few gems; I loved the last batch of Weaver crafts, and Alchemist was a lore goldmine. Even so, I'm content to allow the writers to focus on several classes at a time.

    I"m definitely a little more leery about the same thing being applied to the DoM and DoW jobs, however. We don't really need more reminders about how similar these jobs are to one another, and giving them wildly different backstories was a way to accomplish that. Still, I'm willing to wait and see. It might be fine.
    I get it to an extent, ARR jobs have had three different storylines now, four if you count the base class storylines. Maybe it gets harder to come up with ideas for them, on top of dealing with new jobs adding to the workload. But I was really hoping for a good palaidn story for once. HW was a convoluted mess and SB was more a gladiator sequel than a paladin story. So I'm a bit sad that we're only getting level 80 quests for jobs which probably won't be super involved.
    (0)