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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    But you can spam shield bash. It's very handy stun locking certain enemies. I don't think it needs changing.
    I did mention that, but I also think it's a bit boring and not very useful compared to just "killing them". Like in an AoE context I could stun lock them.. orrrr I could just use proper damage reduction and aoe them instead making the clean up faster lol. There are some cases that everything has gone so south that stun locking a single target might be dandy but I still feel the 25 second cooldown is well enough for low blow stuns and if you needed some extra survivability we could bake that in a more interesting way, they're just too similar for shield bash to be interesting as it could be imo.

    Maybe if we kept it exactly the same but removed the combo killing part of it, but I still just am not in love with the effect since Low Blow.
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    Last edited by Shougun; 06-01-2019 at 06:21 AM.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shougun View Post
    I did mention that, but I also think it's a bit boring and not very useful compared to just "killing them" (I could stun lock them.. orrrr I could just use proper damage reduction and aoe them instead making the clean up faster lol). There are some cases that everything has gone so south that stun locking a single target might be dandy but I still feel the 10 second cooldown is well enough for low blow, they're just to similar for shield bash to be bash interesting imo.
    There are certain mobs where it's useful tho, such as the add in Levi ex, certain enemies in potd, HoH, and such, where extra tank damage wouldn't help, but keeping it stunned let's the party burn it down before the evil can happen.

    Also the dread knight in t5 was stun locked to prevent it from murdering people.
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  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    There are certain mobs where it's useful tho, such as the add in Levi ex, certain enemies in potd, HoH, and such, where extra tank damage wouldn't help, but keeping it stunned let's the party burn it down before the evil can happen.

    Also the dread knight in t5 was stun locked to prevent it from murdering people.
    That just brings up other problems were you need to bring a Paladin because of shield stun spam (or consider needing, some days you don't get a choice lol). Still am not sold on keeping it as it is, but I guess we know that .

    That'd be the bottom line, I don't really care for shield bash- even though I know it "can" be useful in very specific scenarios. I'd rather use my oGCD interrupts as fights were designed (in the mind of other tanks at least lol) and gain some new item to the rotation than have a GCD to use that does what the oGCD do but with the power of spam (that also destroys my combos, sending damage down the hill).
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    Last edited by Shougun; 06-01-2019 at 02:02 AM.