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  1. #11
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    This concerns me a bit, I mean, how does Arcanist looks like now? It worries me if all their tools get moved to SMN and SCH and they are left with one button to press until they get to level 30.

    As for the concept of the branching: I liked it but not in a silo. I would had loved if every class had two branches: DPS and Healer/Tank. If this was going to be the only class with the branching, then just get rid of it.
    (0)

  2. #12
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Len View Post
    Yoshi P Interview w/ Larryzaur & Dungeon Preview | FFXIV Shadowbringers: @3:52

    They tied Summoner & Scholar to Arcanist to save development time so they could release the two jobs at launch and wouldn't have to create two separate classes for each. I mean, we knew this..right? Still, a disappointment.

    Three expansions on, and Summoner is finally just now starting to come into its own both thematically and gameplay-wise. As a SMN player, I'm thankful.

    Summoner and Scholar drift further apart with each new expansion, but I still can't help wonder how much better the job experience would be for both if they had unique, tailored abilities from Lv.1 on.

    Do you still support the separation of Scholar and Summoner from Arcanist?

    they were experimenting with a lot of things back then, they could easily have went branching jobs for every class back then, they just decided against it. Back then they were coming from a system where the base jobs were way more versatile, and most could easily go two directions. They still had cross action abilities, and jobs could be seen as the results of matching multiple disciplines.

    they evolved the game in a different direction, pruning jobs down to just their core elements for whatever job they would become.

    do they need to change scholar/summoner now? not really. I doubt it would give them any more depth or really any real difference in play
    (2)

  3. #13
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by loreleidiangelo View Post
    Yes, and my point is that thematically, I don't want a SMN's "focus" to be on placing DoTs - I want it to be on summoning mythological creatures to do my damage for me. I'm cool having a handful of non-summon spells for filler, I'm less cool with Bio, Miasma, and Ruin being the main focus of this class with cool summoner gameplay every minute or so when you get Bahamut/Phoenix.
    Well, thematically, it works since your burst should be on your summons, so the summoner can work with DoTs instead of having their own burst spells, which differentiates them from other casters. It's also why Ruin has such a weak potency compared to other starter spells.
    (0)

  4. #14
    Player
    Reeereee's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Rhoo Bajharat
    World
    Balmung
    Main Class
    Carpenter Lv 50
    It saves so much time leveling.

    What kind of masochist would want them separated?
    (5)

  5. #15
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Len View Post
    Do you still support the separation of Scholar and Summoner from Arcanist?
    During one Fanfest before Heavensward they annouced a rework of all Jobs for 4.0 and the removal of base classes for 5.0, whicht would include the removal of arcanist too.

    Now 2 years later it got very silent about this change.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  6. #16
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    I'm fine with leaving both jobs tied to Arcanist or separating Scholar to its own job not tied to any class and just have to have ANY class to level 30 before unlocking Scholar at level 30.
    (0)

  7. #17
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I'm actually a bit sad the the last couple expansions because while I get why people didn't like the ARR style of summoner, I liked the dot/tactics/mathmage type stuff from arcanist and wish that arcanist could have just gone on to be its own job, and those thigns being deemphasized for summoning things, while making for a fitting summoner, sadly reduces the aspects of the job that I liked in the first place.
    (1)

  8. #18
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KarstenS View Post
    During one Fanfest before Heavensward they annouced a rework of all Jobs for 4.0 and the removal of base classes for 5.0, whicht would include the removal of arcanist too.

    Now 2 years later it got very silent about this change.
    I suspect that removing base classes just isn't worth the time it would take.

    I mean many of the class quests have characters that pop up in the job quests, like the rogues showing up in some ninja quests, the SB Pld story being a sequel to the gladiator quests, the pugilists showing up in SB's monk quest. On top of some of the class quests like puglist and rogue just being good in their own right. Or good for world building in the cities they come from.

    And what would we gain in exchange? Making the job system slightly less confusing? IMO it's not worth it. So I hope they don't remove base classes.
    (3)

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