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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Diminishing AoE serves a purpose on AoE actions that are also included in the single target rotation. It allows them to have a potency worthy of the time/effort it takes to put them into a single target rotation, without making them overpowered when they're actually being used on groups.

    However, I feel that AoE that is strictly for AoE should just be a flat potency across all targets, since it doesn't need to take single target vs AoE balance into account.
    (11)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rongway View Post
    Diminishing AoE serves a purpose on AoE actions that are also included in the single target rotation. It allows them to have a potency worthy of the time/effort it takes to put them into a single target rotation, without making them overpowered when they're actually being used on groups.

    However, I feel that AoE that is strictly for AoE should just be a flat potency across all targets, since it doesn't need to take single target vs AoE balance into account.
    Ah. That makes sense. Thanks for the info
    (0)

  3. #3
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Rongway View Post
    Diminishing AoE serves a purpose on AoE actions that are also included in the single target rotation. It allows them to have a potency worthy of the time/effort it takes to put them into a single target rotation, without making them overpowered when they're actually being used on groups.

    However, I feel that AoE that is strictly for AoE should just be a flat potency across all targets, since it doesn't need to take single target vs AoE balance into account.
    partly correct, but mostly incorrect.
    as the 2 posters above me stated, its to prevent mass pulling in 2.0, when most jobs lacked good AoE options. (and speed run Wanders Palace in a few minutes, instead of 20-30minutes)
    The more enemies you pull, the less damage you deal.

    (and originally, only the jobs who actually were solely picked for the purpose of mass pulling were effected. WHM doesnt use, nor never used Holy in single target)

    If they wanted to do this to Flare, which was a spell incorporated into single target uses, it could have a smaller potency on hitting every target after the 1st, but it didnt need to continue to get lower after the 2nd, then 3rd, then 4th, etc.
    It could do the same damage to every target, except the primary target, and be fine.

    (But in all honesty, having a PLD super pull, hallowed ground, BLMs Flare, WHMs Holy, BRDs refreshed MP, while AoEing, and you couldnt do this with other DPS, nor WAR/SCH. Part of the reason WAR gained more -x% of the enemies damage style mitigations in 2.1)
    (0)
    Last edited by MaraD_; 05-31-2019 at 09:58 PM.

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MaraD_ View Post
    partly correct, but mostly incorrect.
    Sorry, I might have been unclear with the first part. I didn't mean to say this is how it works. I meant that this is how I think it should work.

    I know it's really for discouraging mass pulls; I just don't think that's a particularly good reason. We're going to mass pull anyway. If an AoE skill is too powerful, they should lower the flat potency rather than adding a sharp decrease in damage to additional targets.
    (2)
    Error 3102 Club, Order of the 52nd Hour