I like the Divination idea, but I think many people would not appreciate going back to the old card system.If we don't get back the ancient system, here my changes :
Royal Road and Spread removed, no changes.
Cards
Balance : 5% damage, grants 1 solar seal
Bole : 10% damage reduction, grants 1 solar seal
Arrow : 5% attack speed, grants 1 lunar seal
Ewer : 30 potency mana regen, grants 1 lunar seal
Spear : 5% critical rate, grants 1 celestial seal
Spire : 10% to all healing actions used, grants 1 celestial seal
Lord of Crown and Lady of Crown keep the same effect granted in Stormblood.
Divination
Activable at least with one seal.
You can cumulate 3 seals max of each type.
The old Card system is what i LIKED about Astro. It kept the class interesting, it kept my mind occupied, it kept playing a healer 'fun'. it gave me 'options' during the fight.
This new coin-flip with a 3-sided dice to roll next to it is just boring as all hell. Especially since, when its all said and done, it makes absolutely 0 difference 'what' you get as its all the exact same thing. The ONLY differences is if you can give the entire group that 1 single buff... or only 1 person.
War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.
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