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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90

    QOL change for War for ShB - Onslaught - No not asking for removal of gauge cost

    Not asking for removal of rage cost... kinda...

    Issue. I think what really bothers me about onslaught costing rage is that it is a bit annoying that I can't just use it when I start a fight if I have no rage. As for the rage cost itself, I guess I have no issue with onslaught costing rage, especially in ShB since we can just save 1 charge of infuriate for emergencies when we need onslaught but haven't the rage for it.

    I get that onslaught needs a rage cost. I read the balance guide on wars, and I get that onslaught needs a rage cost because it helps with gauge management and GCD manipulation.

    Suggestion.So how about wars be given the following trait:

    Staying out of combat for 30 seconds gives the warrior XXXX buff which removes the beast gauge cost from the next onslaught. XXXX persists after logging out and logging back in.

    This way, Wars can use onslaught immediately when starting fights if they want to, but it doesn't screw with GCD manipulation and gauge management after the fight has begun. After they're in combat even once, Wars just need to remember to save some gauge or use infuriate to end with some gauge if they wanna onslaught in between pulling packs of monsters or whatever. It's just a QOL fix which makes onslaught easier and more fun to use. This doesn't really mess with balance so none of the other tanks should be upset since onslaught retains the cost once in combat.

    I get that it's not a big deal to most people. But it is to me. I love warriors and pretty much everything about the job I find fun. But this is an annoyance to me which I understand that perhaps many people couldn't care less about. But I'm sure there are some warriors out there that'd appreciate this little QOL change. I think this is a fair suggestion which balances the level of enjoyment and fun of an ability that all tanks share, but doesn't impact performance balance as it pertains to raids or progression or whatnot. I hope there's some support for this minor QOL change out there.
    (0)
    Last edited by NyneSwordz; 05-31-2019 at 01:20 PM.

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    onslaught have better range, better availability being 1/3 recast compared to the other 3 and helps to manage you gauge, if you do that onslaught will become the best gap closer of the tanks, if onslaught need to no cost gauge to used in a pull his recast should be increased to 30s and his range nerfed to 15y.
    (3)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I spent a couple hours last night working on my spreadsheet rotation. Xeno's comment and odd edits in that video around when he said the opening Onslaught was free had me curious. I think that one actually will be, I didn't use it in opening but if I got everything correct you end with 20 BG left after 2nd Trick Attack (assuming Trick is still where it is now, the only Onslaught I used was during IR and 2nd Trick window). I only got 90 sec in though and I want to at least go through the next IR to see how it all lines up, it may or may not be beneficial to zero out.

    Long story short, still may need to use Onslaught here and there to keep from overcapping before a IR/Raid buff window.

    I'll still be playing around with it in case I made any mistakes (likely)
    (0)
    Last edited by whiskeybravo; 06-01-2019 at 12:34 AM.

  4. #4
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Didnt know there was a range difference. And about the recast time, pretty sure they did it so it can line up with ir everytime now matter what.

    And with other tanks having 2 charges on their gap closer, the real cd time is more like 15 secs than 30. And they have twice the potency of onslaught.

    So, 5 sec faster cd with half the potency rage cost seems fair. Moreover, im not

    Even asking for rage cost removal completely. Just on the first one.

    Doesnt seem unfair at all. In fact it keeps the status quo but just adds some versatility and lessens some.annoyance

    So im not sure what ur reasons are for o jecting.
    (0)

  5. #5
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Didnt know there was a range difference. And about the recast time, pretty sure they did it so it can line up with ir everytime now matter what.

    And with other tanks having 2 charges on their gap closer, the real cd time is more like 15 secs than 30. And they have twice the potency of onslaught.

    So, 5 sec faster cd with half the potency rage cost seems fair. Moreover, im not

    Even asking for rage cost removal completely. Just on the first one.

    Doesnt seem unfair at all. In fact it keeps the status quo but just adds some versatility and lessens some.annoyance

    So im not sure what ur reasons are for o jecting.
    (0)

  6. #6
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    just use infuriate,which is oGCD and onslaught is too, so you can tomahawk>infuriate>onslaught (its almost the same as having it from the get go). yes its a 5y difference. does it stay this way in shb, didn't pay attention to tool tips regarding the range?

    so in my opinion your proposed skill change is not needed.
    (1)

  7. #7
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Maneesha View Post
    just use infuriate,which is oGCD and onslaught is too, so you can tomahawk>infuriate>onslaught (its almost the same as having it from the get go). yes its a 5y difference. does it stay this way in shb, didn't pay attention to tool tips regarding the range?

    so in my opinion your proposed skill change is not needed.
    Thanks to animation delays, in the time it takes to hit tomahawk > infuriate > onslaught, you can just as easily walk up to whatever you're trying to rush to.

    Quote Originally Posted by NyneSwordz View Post
    Staying out of combat for 30 seconds gives the warrior XXXX buff which removes the beast gauge cost from the next onslaught. XXXX persists after logging out and logging back in.
    Why make it so complex? Personally, I'd just change it to "Onslaught costs no rage when not in combat".
    (0)
    Last edited by Raldo; 06-01-2019 at 05:43 AM.

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    We don't "need" to use it on pull, we have Equilibrium and who knows how much threat generation from tank stance. Aside from that there is usually some positioning required depending on the fight, half the time we Tomahawk and meet it in the middle. It's probably fine just being a gauge spender/emergency gap closer if you're going to lose a GCD. Even if they did remove the gauge cost, potency is still appropriate since it's only 10 sec CD.

    Besides, it looks like using it soon after pull wouldn't effect anything later down the line anyways. Also, your melee will appreciate a normal pull
    (1)

  9. #9
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by whiskeybravo View Post
    We don't "need" to use it on pull, we have Equilibrium and who knows how much threat generation from tank stance. Aside from that there is usually some positioning required depending on the fight, half the time we Tomahawk and meet it in the middle. It's probably fine just being a gauge spender/emergency gap closer if you're going to lose a GCD. Even if they did remove the gauge cost, potency is still appropriate since it's only 10 sec CD.

    Besides, it looks like using it soon after pull wouldn't effect anything later down the line anyways. Also, your melee will appreciate a normal pull
    Yeah okay i agree. But still. Id rather it not cost gauge.

    I did some research and it seems like onslaught costing rage is needed in stormblood because (1) you want to keep your gauge high for the bonus crit and (2) this causes situations where you might overcap on rage, and to prevent overcapping its sometimes a net potency gain to use onslaught to save a gcd rather than delay finishing a combo and fell cleaving first.

    But in ShB it seems like theres not going to be any danger of overcapping on rage because youd want to keep your rage low by dumping it into fell cleaves for more infuriates which leads to more inner chaos or chaotic cyclone.

    Moreover there seems to be no bonus crit for keeping beast gauge high, and you dont need to reserve guage for onslaughf because you can always save 1 charge of infuriate.

    So, i dont really see a need to use onslaught outside of inner release. Or at least, not anywhere close to the 10 sec cd. And if this is so, onslaught is realistically free anyway bc its used pretty much only during ir.

    So why even have a rage cost to begin with?

    I dunno. Maybe im missing something, but Xeno and VeriMerri seems to agree that maybe onslaught rage cost isnt necessary in ShB.

    And the fact that its 20 yards when all other gap closers are 15 is weird.

    Imo they should just make gap closer a role action. 3/4 already identical, and the 4th warrior one might as well be too.
    (0)

  10. #10
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    i think xeno's video suggested that infuriate charges even while out of combat.. so if that remains true you technically have a free infuriate before you ever pull and have onslaught available to you. i could be mistaken though.
    (1)

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