


The mobs became a lot harder to get by with patch 1.19 actually. For example the crabs would look at you for like 10 seconds before attacking pre1.19, but now they attack without any warning. But now they're easier to avoid.



Hmmm...that's odd. I'm going to be getting more Aetheryte gates in a bit, I'll test it too.
Side note:
The game suddenly feels exciting again, with all this secret news I was just informed of!![]()


Hello, fellow adventurer.
The topic title caught my attention for the word “explore”, being exploration something that not everyone can appreciate.
Before landing in Limsa Lominsa, I had decided that in Eorzea I would have been an Explorer, so I'd like to answer you sincerely.
First of all, no True Explorer ever say the word “impossible”.“Impossible is a word coined by the weak.”, so says a certain Chief Admiral.
I spent one month in La Noscea before taking the ferry and reaching Thanalan for the first time, and I did it because I liked that region so much. I never particularly cared about the copy and past areas: focusing only on exploration and immersing myself in Eorzea, I didn't notice it (I know not everyone can understand this).
Yes, I got all the Aetheryte Crystals and Aetherial Gates of La Noscea in my first month in Eorzea, and I still remember how hard it was to reach Moraby Bay (now a piece of cake...). I did it because I wanted to, and it was very fun and rewarding.
After moving to Thanalan and later in the other regions, I purposedly “saved up” some Aetherial Gates, so that I could explore little by little.
And every Exploration was an Adventure for me.
I reached all the Aetheryte Crystals and Aetherial Gates before patch 1.19 all by myself: I wanted to do it with my own strengths, be it Explorer's skills and strategies (like Sleeping Potions in a few occasions), at my low level, no Quickstride, no Stealth and no chocobo's aid.
Personally, that was my big Achievement.
Exploring to me also means stopping and admire a beautiful panorama.
Also, reaching places like the Gelmorra Ruins and Proud Creek (WHY did they remove Grade 5+ nodes, sigh...), as an adventurer interested in the story of Eorzea, made me wonder what their history might be. In patch 1.20, Millith Ironheart in Buscarron's Fold gave me some tidbits on the first place, and that's the type of stuff I like.
Thinking that “It's impossible” or “You need other companions to commit suicide” or “You can't do it without cheating” (and I assure you that I tried to “cheat” on a Doomsvoid Guivre showing my Subligar and I got Caudal Spined nonetheless!), is not a good Spirit to start.
If you really want to explore Eorzea you need passion and patience.If you feel like, I can suggest you pay a look at this journal entry of mine, that sums up my exploring endeavors:
- An Explorer's Journey
Turning Leaf, the hardest Aetherial Gate to reach for me, that took me a total of 10 hours (not straight, of course), is now reachable in 10 minutes. That is not what a True Explorer would like. I want the challenge. And that's why I requested more contents for explorers in this Topic here.
In my opinion, more difficult challenges is what we explorers should aim to, not easy stuff (Yoshida-san, hear me!).
So /cheer, adventurer, and don't give up on exploration yet.![]()
An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
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Interested in Lore? Support the Great Library/A library in Ishgard with outdoor balcony. Let's have a true library in Eorzea! => http://goo.gl/Hkp2AQ
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The 7th Umbral Era – All the Events from my Journey in the old Eorzea => http://goo.gl/pGkhn
I remember solo running to Mor Dhana via Coerthas on my level 15 class during beta without any problems... and people complaining about level 70 mobs? Pfft.
I've been able to run behind hogs and not get any aggro(though could just be very hard of hearing xD). I even did it just yesterday when me and a friend went to Snakemolt. After I got the crystal we went again cause he had died and we got to it without taking any aggro from mobs taking the southern path to the crystal. Afaik all mobs can be avoided if you just have patience and move around them carefully. I've gotten many harder crystals since 1.19 all it takes is patience&perseverance. Things like chocobo/protect/stoneskin/sentinel can help but sometimes won't matter it's far better to avoid aggro then rely on them.
My biggest problem with exploring isnt that the mobs are higher level
its that they are so high the areas arent meant to be naturaly accessed because of it
we dont need mobs above level 65 in the game! hell even 65 is high at that, we wont have content for those ranges for who knows how many years so really what is the point of stuff being that high right now.
My XIVPad: http://xivpads.com?2031148
It was 1.18, not 1.19 where Efts and Crabs started to agro instantly instead of sitting and "watching" you.
This made Turning Leaf the most difficult node to get in the entire game, where Pre-1.18 it was rather something of a walk in the park.
Oakwood, South Bloodshore, and Last Hold were the other 3 difficult ones (honestly every other node besides these 4 was a cake walk in 1.18)
I remember getting South Bloodshore with a train of 11-15 L70 crabs on me. I was abusing Deflection/Aegis Boon to basically run through them as there is roughly 40-50 of these crabs you must make it through for that node... If I knew the walk trick it probably woulda been a lot easier X.x;
Oh I got every node solo in 1.18 (check my lodestone history, I get 40ish nodes within a week's time). But almost all of them are infinitely easier 1.19 and currently with the addition of chocobo's as many times you can just ride past mobs and they won't attack you since you are so far past.
Please don't change mob levels, getting nodes is one of the most fun activities in the game.



Testing it a bit more, it seems the aggro radius of the true sound mobs, like the boars, is a bit less than sound mobs. It is possible to sneak past them if they are all the way to one side. Also I should add that if you do aggro boars, you may be able to escape them since they don't have a ranged attack anymore.
tried walking? some mobs don't detect/aggro while you walk, and most have narrow vision.



Some of the nodes need to be harder. We do need the easy ones so that people can get used to avoiding the mobs and stuff, but some are pathetically easy. Five Hangs, 'nuff said.
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If you feel like, I can suggest you pay a look at this journal entry of mine, that sums up my exploring endeavors:


My XIVPad: 



