The change to Dissipation is pointless since besides the added Aetherflow stacks, there is no benefit. And with nothing to use those stacks on besides heals, what's the point, since you need the fairy out for a good portion of your heals anyway. Not to mention, very few heals are effected by the healing buff Dissipation grants you. The only good use for Dissipation was for role playing when you wanted to eat the fairy and regain 6 hearts a la Zelda.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
This right here. It feels like we lost everything for...bigger heal numbers, when healing was never an issue anyway. That's fine though; lots of the DPS classes look fun.Bane ? Energy drain ? Shadowflare ? Miasma II? Rouse ? Cleric stance ? Protec ? Eye for an eye ? There are actual reasons to complain,
it is not because you like the 20 or less buttons gameplay, that everyone must be the same.
You can't see what is coming because.... you have no knowledge on it, the proof is you are talking on healing part where everyone complains on gameplay part.
This hurts, both as a SCH and as an individual. I know this is a game but I hope this isn't your way of thinking in the real world because if it is, it's kinda warped. We should want to raise up those weaker then us, not knock those with a stronger standing down and revel in their humiliation and misery.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
There might be another reason why they reduced the number of dots for healer. BA was a success kinda, having many players attack one mob though resulted in dot/debuff display issues. You could have a thunder proc as blm and it would show you "no effect" when you used it, because the limit was full, resulting in no dmg. I feel like they have troubles expanding that limit and rather limit healer dps/dots to ensure dps dmg hits the target more reliable. They also removed resistence downs which further reduces the display limit. So I don't think they were really planning it like this, it's just consequence because of 1.0 code and having other priorities
That mentality just means that instead of nerfing 1 overpowered class, we should make everybody overpowered to compensate. And then make the dungeons, bosses, etc ludicrously hard to compensate, yaaaay.This hurts, both as a SCH and as an individual. I know this is a game but I hope this isn't your way of thinking in the real world because if it is, it's kinda warped. We should want to raise up those weaker then us, not knock those with a stronger standing down and revel in their humiliation and misery.
Instead of, you know, knocking the outlier down a peg so that they are closer to the other two.
EDIT: I will admit that the general malice behind the poster you quoted is just... going a little over the top but I can't exactly disagree with the decision to nerf AST. It needed a nerf. It was just too good.
Last edited by Maeka; 05-31-2019 at 10:44 AM.
For AST, it's simple, open your Excel, do some math, assuming you can get everything done (draw a card, decide what to do with the seal, give it to a party member) in one GCD, How many GCDs do you need for the 20s 6% party dmg buff with 3min CD? I guess AST players will be really busy in battle.......
Last edited by xwr; 05-31-2019 at 11:09 AM.
Every AST I've talked to since the embargo lift is completely sympathetic and wouldn't wish their 1 dot, 1 filler spell dps rotation on anyone.That mentality just means that instead of nerfing 1 overpowered class, we should make everybody overpowered to compensate. And then make the dungeons, bosses, etc ludicrously hard to compensate, yaaaay.
Instead of, you know, knocking the outlier down a peg so that they are closer to the other two.
Yet here we are. Every healer has it.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I think you might of missed the context of my statement. A "neutral" example I can give, so as not to draw any backlash, is you don't try and show favoritism with your kids right? You try and show that they are loved equally.That mentality just means that instead of nerfing 1 overpowered class, we should make everybody overpowered to compensate. And then make the dungeons, bosses, etc ludicrously hard to compensate, yaaaay.
Instead of, you know, knocking the outlier down a peg so that they are closer to the other two.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
It wasn't a troll question. The last 2 days have been full of non-healer mains or casual players coming in here to troll the healer forums.I very nearly ignored your post because of the way you started it with an obvious troll question...I don't think they're a bad thing and they're still decent movement tools. I can only imagine how much easier HW2 would have been with those handy. If you are so skilled you can handle late stage Savage using only your oGCDs please teach us all but I really, really doubt it unless you're standing on the back of your cohealers head to do so. Also, while I'm not trying to sound sassy it's going to come off that way, don't try to talk down to me about "inexperience showing" when I can see that you're likely not displaying an alt and you also have room to improve. Your best final that I can find has 16 Medica casts... I think you can find a place to work in free, instant Medica casts without too much issue and shouldn't be turning them (or the dps ability you get on top of the mp saved and movement) away.
I'm really glad you mentioned my logs. I never claimed to be a world first progger. Since I don't see any for you, and you haven't mentioned that you have any raid experience, I'll explain I was healing with an AST and not a SCH. If you're so interested in my logs, you may also notice healer combined DPS orange across the board--because my cohealer and I worked together to maximize combined DPS regardless of personal DPS.
With an absolutely anemic kit, no fairy mitigation, and no ability to deploy, I won't deny I played it safe and went a little nuts during HW to get the clear. If you have time for 1 skill before the next wave hits, and you used your 1 oGCD tool...what do you do if you have to heal 2 people? You have to AoE. This is a huge part of why WHMs have been screaming for oGCD help for so long. It isn't just for dps, it's for efficient healing. An instant on-GCD just is not nearly as useful.
On each of the 5 occasions I used medica during Final, I used plenary after to heal the party up before ion. It would have been a easier with more instant casts, sure. It wouldn't have helped DPS, though. It would have been a LOT easier with a SCH or a better kit...maybe some oGCDs or some kind of mitigation? That would have been nice.
Now we did finally get some mitigation, but it's tied to our healing buff! Great for something like Almagest...not great for something like Charybdis.
These WHM changes are not what we asked for, and they are not good. If it weren't for SCH's absolutely bonkers kit, I would think they didn't want to overpower healers, but that is clearly not the issue. They wanted to bend us over a barrel and show us the 6 city-states, and that is exactly what happened.
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