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  1. #41
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Zzzlol94 View Post
    *sigh* I meant 4.0, as the patch 4.0..
    #NeverForgetLaunchBlm
    (3)

  2. #42
    Player
    Avyiur's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    78
    Character
    Avyuir Sunstrike
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Zzzlol94 View Post
    snip
    I don't recall ever having DPS issues with my BLM at the launch of SB. The big outcry from BLM back then was the loss of Raging Strikes. But even looking back at parses from O1S-O4S BLM was ahead of summoner except on Halicarnassus and Exdeath. They were ahead of summoner on Neo-Exdeath.

    Individual rankings: https://www.fflogs.com/zone/rankings/17#metric=dps

    Granted logs are not always the best way to perceive dps as people do pad their numbers, but looking at the rankings for 4.0, BLM did just fine.

    If your group demands that you as a BLM, when they know you will do more DPS on BLM, require you to change because they have this pre-conceived notion that they absolutely need a caster res then you need to find a new raid group.

    When I raided as BLM for Delta/Sigma, I did so as BLM even during prog. If anything, it made our group learn mechanics faster because we did not have the liability to mess them up.
    (2)

  3. #43
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zzzlol94 View Post
    snip.
    Well regardless of what you think deserves what, you better get used to the status quo for even longer as Yoshi has no desire to take Rez from the other casters or give it to BLM.

    https://s.famitsu.com/news/201905/29176911.html

    "Q: Because the other ranged magical DPS, SMN and RDM, both have their own raise actions, right? I think there are some that want one for BLM, and some that don't...

    Yoshida: Just as an example, what if BLM's raise action was based on destructive power, and raised the target at 1 HP with the Walking Dead status? But in that case, healers would definitely complain... We thought of several ideas, including ones to increase the penalty for raising, but all of them resulted in "No one would use it then." And raising is supposed to be the healer's job in the first place, so this wouldn't be the right direction to go in. The same goes for synergy, so instead of adding those elements to BLM, we went for a simpler evolution of the job.

    Q: So there were also things that people wanted which, after discussing, you decided not to implement.

    Yoshida: Indeed. I think that the people who enjoy playing BLM do it because they like putting out high DPS, so even if we gave them Raise, they wouldn't proactively use it. If they try to hold Swiftcast for it, then it makes it hard to Swiftcast when they need to for movement. The final decision came down to me, but I felt that BLM doesn't need Raise."
    (3)

  4. #44
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Personally I'm at the point where I do agree, its "unfair" for RDM/SMN to have a raise and BLM not. Its also unfair that SMN and RDM lose so much DPS raising. As the caster role has lost most of its support role skills, they are moving away from support into raw Damage. Having a raise on the GCD fights this new ideal of caster.

    How classes are currently balanced are:

    PDPS + RDPS + PSUPPORT vs PDPS + RDPS + PSUPPORT


    [Complexity is also a part of balance, but with them making changes in 4.0 saying they want to remove complexity/skill ceiling as part of balance I'm just gonna ignore it right now (Yet say tanks have a large skill ceiling difference????!???)]

    How classes should be balanced is:

    PDPS + RDPS vs PDPS + RDPS

    and also

    PSUPPORT vs PSUPPORT


    You cannot balance a safety net against a glass cannon. That develops classes into niches. Prog vs Farm type of thing. Its why SMN was successful throughout SB because it had access to a raise and it was so close in DPS to BLM originally. Each role should have its own set threshold for DPS + RDPS and for Psupport. All classes within the role should be balanced to the same standard.

    I would say that each caster should get a raise on the OGCD with a long cool down (60+ seconds.) They are not support, its clear to see that with their role skills. They can all share the niche of raising with a long cool down and should all have balanced RDPS + PDPS. This way, every caster can raise and no caster will be losing DPS to do it. There will no longer be a safe choice or a true glass cannon. They will be 3 casters doing their role of "Do as much damage as you can do and maybe raise once in a while." This or offer an alternative where each caster provides something equivalent to raising (like BLM getting an OGCD buff that says the next raise/ressurection/Ascend has no cast time and costs no mana for example.]
    (2)
    Last edited by Zyneste; 05-31-2019 at 09:49 AM.

  5. #45
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kurando View Post
    Well regardless of what you think deserves what, you better get used to the status quo for even longer as Yoshi has no desire to take Rez from the other casters or give it to BLM.
    Every time Engagement gets brought up from Red Mages wanting something better, I'll be sure to let them know Yoshi P meant for them to have this and his decision can never change.
    (2)

  6. #46
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    Every time Engagement gets brought up from Red Mages wanting something better, I'll be sure to let them know Yoshi P meant for them to have this and his decision can never change.
    I never said anything can't change in future but for the time being that's how it's going to be so don't expect changes any time soon. Maybe 6.0 but I don't see anything happening next expac. Besides changes to Engagement probably wouldn't have much of an outcry as messing with Rez availability.
    (1)

  7. #47
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nalien View Post
    I'd really rather Red Mages identity not be dictated by people messing up, personally... "For prog then tossed aside for something stronger once we know the mechanics" ain't ideal either.
    Believe me, I'd be more than happy if RDM was more about dealing big damage and didn't have to worry about being defined purely by its raise. But RDM standing out for its raise is the vision the devs seem to have for the job so I'd prefer it not be diluted by allowing more classes to raise as well. Keeping RDM damage lower than BLM and SMN while simultaneously expanding the number of jobs that can raise is pretty much a worst-case scenario for RDM.
    (0)

  8. #48
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    I just remember one thing :
    " *Job effectiveness will vary depending on player skill "
    (2)

  9. #49
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Katie_Kitty View Post
    Believe me, I'd be more than happy if RDM was more about dealing big damage and didn't have to worry about being defined purely by its raise. But RDM standing out for its raise is the vision the devs seem to have for the job so I'd prefer it not be diluted by allowing more classes to raise as well. Keeping RDM damage lower than BLM and SMN while simultaneously expanding the number of jobs that can raise is pretty much a worst-case scenario for RDM.
    Why would they balance it like that though, if they gave everyone Raise? If they abandon the (silly) idea of Red Mage being a Raise Mage, and just make that a standard thing across Casters, they'd also have to rebalance the Jobs... That just goes without saying, surely? Either Red Mage would see a damage buff to bring it more in line with Black Mage and Summoner, or it would have some different form of utility added, which can hopefully be a tad more interesting than Raise.
    (1)

  10. #50
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    @ Zerathor

    Smn still has lots of utility, i kind of admit i did not look much at what 5.0 smn will get but it's total dmg should not equal to that of blm which does not have the utility.
    I do get what you are saying and agree in part, just not that smn should have equal dmg to blm is all
    (3)

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