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  1. #1
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EaMett View Post
    snip
    ...in your theoretical opener why do you have Art of War spamming? If it's meant to be representing an add phase fine I'll accept that notion. But without that context that just looks misleading. AoW is only a gain over both your single target nukes at 2+ adds. Not to mention the possibility of needing to move at any point in the sequence, wherein Ruin II would be the better skill to you.

    Art of War is definitely a downgrade from the old sch aoe rotation. But I would argue its probably the best of the reworked aoes because of its potency being the best of the three and the additional weaving space and mobility it provides.
    (1)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Brandedblade View Post
    ...in your theoretical opener why do you have Art of War spamming?
    I'm a bit rusty on UWU, but I think the Miasma II/AoW spam lines up with the movement involved in repositioning for the bubble and cleanses?
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Brandedblade View Post
    ...in your theoretical opener why do you have Art of War spamming?
    It's to dps the plumes + boss (5-6 targets? I forget). Basically. The number of spams will depend on random crits etc.. from the entire party though.
    (3)

  4. #4
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    About WHM:

    Asylum having better hp regeneration inside it is a little redundant on it. It should have been something else.

    Also Plenary/Confessions did not work on 10 seconds before. And they will not work now.
    AST has a similar skill like confessions will work, but on demand, like a healing nuke on demand on anybody who has aspected helios on them. That doesn't sound too bad.
    But it having a 10 second timer is bad. Will not work that well since planing around it on 10 seconds was a hassle.

    The wings ALSO increase healing output + the 10% defensive buff. Which is nice, but makes the other 2 skills that buff healing even more useless. HOW much more healing could you possibly need?

    I don't care if i do more dps than the other healers basically, even if i love dpsing as a whm, but JUST having "hue now you heal EVEN MORE, isn't that nice!" kind of is lame since asylum has potential to buff anything else.

    So do the confessions. I take anything over a "largesse" on everything.


    That is my main gripe with WHM. The 2 new INSTANT heals being on global cooldown don't bother me. If i can't heal because tetra/assize/bene are on cooldown and i have to move, i don't care if it's on global cooldown since i need to move and i need to heal now.


    Also celestial opposition seems really weak for the cooldown it has.

    AND sch needs a little too much mp, which it really shouldn't
    It needs an "non heal" aetherflow dump, too.
    (1)
    Last edited by Cheremia; 05-31-2019 at 07:44 AM.