...in your theoretical opener why do you have Art of War spamming? If it's meant to be representing an add phase fine I'll accept that notion. But without that context that just looks misleading. AoW is only a gain over both your single target nukes at 2+ adds. Not to mention the possibility of needing to move at any point in the sequence, wherein Ruin II would be the better skill to you.
Art of War is definitely a downgrade from the old sch aoe rotation. But I would argue its probably the best of the reworked aoes because of its potency being the best of the three and the additional weaving space and mobility it provides.



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