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  1. #1
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,459
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    Actually, it's part of something that upsets me but I get why they did it: the removal of job quests in 5.0, to be replaced by role quests. On the one hand, I love the job quests because they bring so much lore to our jobs and the world (WHM and the elementals, BLM and Mhach/the Void, SCH and Nym, MNK and Ala Mhigo...), but I can recognize that a lot of the quests introduced a job skill which may be removed (Leeches) or be entirely different going forward (Cards), so they're protecting themselves from leaving gaping plot-holes in the job quests.

    On the topic of AST changes, I think it's little about changing the Lore and more it leaves me a "Ugh, well, whatever, gonna have to relearn my cards"
    (2)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,152
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by WhiteArchmage View Post
    Actually, it's part of something that upsets me but I get why they did it: the removal of job quests in 5.0, to be replaced by role quests. On the one hand, I love the job quests because they bring so much lore to our jobs and the world (WHM and the elementals, BLM and Mhach/the Void, SCH and Nym, MNK and Ala Mhigo...), but I can recognize that a lot of the quests introduced a job skill which may be removed (Leeches) or be entirely different going forward (Cards), so they're protecting themselves from leaving gaping plot-holes in the job quests.
    While "less job quests" sounds like a bad thing, I think one substantial quest at the end will actually be better for story pacing.

    Having just gone through Stormblood with an alt, it feels like there's no good time to run job quests. You have to step away from the continuous main plot to possibly go halfway across the continent for a fragment of a different story - or you can put it all off until Lv70 (at which point you must detour into this other story right as MSQ is reaching its climax, so you'll have your Lv70 skill and armour for the finale) and go through them all in one shot. This feels like about the right pace for the amount of story in the quest chain, but then you're overpowered for early battles and the story is broken up by the would-be gaps between leveling. "Thanks X, we'll let you know if anything comes up. ... Oh hello X, good to see you again. Let me fill you in on what's happened since I last saw you."

    One continuous quest designed to be taken after completing the MSQ sounds like a wonderful idea.

    Additionally, it sounds like the role quests will be MSQ-linked and help drive the story, rather than pulling you away from it.
    (8)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Iscah View Post
    ---
    Don't forget this also means now they may dedicate the story to be a bit longer as well since they don't have to scatter resources for multiple Job's stories.

    Also this can mean the Job/Class NPCs from the same Job roles storylines can now be in a storyline where they all interact with each other rather than exclusively within their own Job/Class.
    (4)