if as WHM, you need to spam cure 3 to heal your party, then there is something wrong with your co-healer. It's the same with a party of 2 SCH. no need to spam succor to heal everyone if both healer know what to do
I agree with all of your points.
Before the changes were made I barely had any expectations, but since we didn't get a new healer, I thought they might make the healers we already have more interesting, but the opposite happened, they simplified them.
I have been a healer main, especially Ast, for the last years and this made me change to being a DD main again, probably Blm or Dnc.
I already got a bit bored spamming malefic, but as Ast i at least had fun playing cards and using all kinds of different tools to help my party.
But now all cards are the same, that is kind of boring, no reason to pray for the hearts of the cards now. And on top of that they deleted time diletion and got rid of the celestial opposition effect that increased the time on my buffs. These were parts that I really liked about Ast. Ast was not as unlucky as Whm and especially Sch when it comes to the changes, but this won't make me stick to the healer role. To make use of all the great healing spells the healers have, they need to increase the incoming damage in raids a lot, and I honestly can't see them doing this. And even if they did, healing dungeons or solo content would still be super boring.
It was nice knowing you Ast, I'm gonna miss your style, but it's time for me to switch.
Last edited by supaiku; 05-30-2019 at 03:45 PM.
My point is going over your head. "If both healer know what to do" isn't always the case and people can be, and often are, undergeared in this game. As a WHM or AST, even if you were healing a tough heal check with low ilvl or maybe you just haven't upgraded your weapon yet, the game lets you go through content by spamming your aoe. You don't always have communication with your co healer so you can't time your Indom/ Emergency Tactics usage and might end up in a situation where your only aoe heal left is Succor. My complaint isn't "Why isn't SCH more braindead", it's that SCH is implemented in a way that is so different from other healers that they can't guarantee a similar experience while going through the same content as SCH vs. other healers. Succor isn't comparable to Medica and Helios, because the player is discouraged from using it twice in a row. You have to press an additional button in E.T. for it to behave like a normal aoe heal, which you can only do every 20 seconds.

Speak for yourself, SCH is the only healer that drew my attention at all compared to WHM and AST.
Removing it (or both for your analogy) causes a LOT of extended queue times for those who don't play AST and just makes the game even less engaging than anything a developer could do in an "Early Preview" state like we have now with ShB.
Wait till the expansion drops in full before crying doomsday, this happens everywhere and 9/10 times it's never as bad as was doomsayers proclaimed off a preview.
Well, at least I'm trying...
Have you been around for Stormblood launch? Because it was every bit as bad as predicted, and this is going in exactly the same direction, with stupid choices all around.Speak for yourself, SCH is the only healer that drew my attention at all compared to WHM and AST.
Removing it (or both for your analogy) causes a LOT of extended queue times for those who don't play AST and just makes the game even less engaging than anything a developer could do in an "Early Preview" state like we have now with ShB.
Wait till the expansion drops in full before crying doomsday, this happens everywhere and 9/10 times it's never as bad as was doomsayers proclaimed off a preview.
As a scholar main since Heavensward, here's my two cents. You're all bitching over nothing, genuinely.
Scholar has always been the strongest healer, period. Shields are just overpowered in a game with little utility options. Damage prevention > damage healed. And they aren't weak healers at all (really confused me when they said that on the livestream) Swiftcast, ETactics, Succor, Indom can easily full heal a party in one global with healthy crit.
Who cares bane is gone? If you're complaining about your dps, you don't understand the healer role. Broil is a filler spell, DoT's give us something to track to increase the complexity. I couldn't care less if we can't bane trash mobs anymore because the boss fights are what matter.
And the loss of energy drain is curious, I'll grant you. However, they are reworking mana use for the ENTIRE game. We have no idea yet how that factors in. Energy drain has probably become redundant.
Now for observations, there have been big boosts across the board. If you hadn't noticed, galvanise has been BUFFED and now doesn't interact as harshly with astro. Big thumbs up here. Sacred soil has been BUFFED. We can use these spells in ways we couldn't before, they have higher priority.
With the way things are looking, potency's increasing and what not, I'm hoping there'll be more focus on healing so healers can do their job more consistently. I want to be focusing on mechanics, I want to be prepping spells for big hits, I don't want to be stood there watching Bio run out and hitting broil until a tank buster.
TL;DR: You're all getting in a twist over nothing, Scholar's looking the best it's ever been.


SE you've stated over and over that these changes are in development and subject to change... so change them. This is ridiculous. 1000MP Adlo, 2400MP Raise, all with a 10k MP pool? And no energy drain? I weep.
None of the complaints are about the healing skills, though. Sure some people whine about no more spreadable critlo, but the vast majority of complaints are about the gutted damage skills. Also IDK if you've actually looked at all the skill help but there doesn't seem to be any significant MP regen skills for SCH with a 1000MP main healing skill... 1/10 of our total MP.Now for observations, there have been big boosts across the board. If you hadn't noticed, galvanise has been BUFFED and now doesn't interact as harshly with astro. Big thumbs up here. Sacred soil has been BUFFED. We can use these spells in ways we couldn't before, they have higher priority.
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Last edited by Endeleon; 05-31-2019 at 01:01 AM.
Player
You're acting like you're gonna go oom in 10 casts. While sure, there's not much information about how this will work, and while sure, Square are generally doing the right things but they can make mistakes. Do you really think that they'll release the game with healers that can't do anything after 20 seconds? Or do you think you haven't played the game yet and have no idea what it's going to be like.
The majority of complaints I have been seeing regarding SB2 have been from this closed mindset of evaluating the changes within the framework we've been playing for the past few years. There seems to be a big shake up in the way the combat system works and we just don't know everything we need to know yet. So just hold fire for a month and actually give it a try before throwing shade at a company that wants their game to be as enjoyable as we want it to be.




~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~



I cannot imagine how borring it will be to play healer in lv15-70 content with all those modifications.
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