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  1. #1
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    about the combo, this was always the case, 70-80% of the time drk spammed hard slash>syphon strike>souleater.
    about blood price/weapon its kinda the same(?) instead of blood price you will use delirium i guess or simply blood weapon, since it works in deff stance too. the resource management kinda changed since every class now has 10k mp, its new and i couldn't test, so i don't want to speculate on that.
    the "magic tank" thingy they wanna keep and the way they design some skills.. i don't fully agree with the devs on that. dark mind nerf was weird, i could see they want to streamline the numbers, but it only works on magic so they could have let it as it was, dark missionary : there comes the "magic tanks" stuff and the skill is simply the weakest of the 4 tank support skills imo. so yeah i agree with you, i hoped it would have been a tbn for the raid (like shake it off) with some perk for the drk maybe, but a 15% magic dmg reduction is weak ( not that it cant be used in the raid for the aoe dmg if its magical,what it usually is, but still...) compared to the other tank skills which all involve magical and phys dmg.
    (1)

  2. #2
    Player
    UnitedWeSTand's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Ruha Kiba
    World
    Goblin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Maneesha View Post
    about the combo, this was always the case, 70-80% of the time drk spammed hard slash>syphon strike>souleater.
    about blood price/weapon its kinda the same(?) instead of blood price you will use delirium i guess or simply blood weapon, since it works in deff stance too. the resource management kinda changed since every class now has 10k mp, its new and i couldn't test, so i don't want to speculate on that.
    the "magic tank" thingy they wanna keep and the way they design some skills.. i don't fully agree with the devs on that. dark mind nerf was weird, i could see they want to streamline the numbers, but it only works on magic so they could have let it as it was, dark missionary : there comes the "magic tanks" stuff and the skill is simply the weakest of the 4 tank support skills imo. so yeah i agree with you, i hoped it would have been a tbn for the raid (like shake it off) with some perk for the drk maybe, but a 15% magic dmg reduction is weak ( not that it cant be used in the raid for the aoe dmg if its magical,what it usually is, but still...) compared to the other tank skills which all involve magical and phys dmg.
    Sure, in SB we still did the same combo rotation, but we could at LEAST weave in Dark Arts here and there to break the monotony of 1,2,3, 1,2,3. Now, we don't generate enough resource to allow us to do anything other then the same three skills over and over again. That's my main complaint about that. I don't really mind not having a large number of GCD skills, but for god's sake give me something else to play with to keep me from falling asleep at my keyboard >.>
    (4)