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  1. #1
    Player
    Atlantasia's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Atlantasia Azoria
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I enjoy DPSing in between healing in higher tier content. That's one aspect I really enjoy and frankly I do not want to heal like other games.

    What I'd like to see, is keeping the 2-3 DPS skills, but have them chain and you hit the same skill (chains to the next skill) to activate the next in the chain, this increases our skills without filling our bars and may make it a bit more interesting, even if it is the same 2-3 buttons. It still looks different and feels more substantial.

    But that's just my suggestion on that one aspect. The challenge between DPSing as hard as I can to help my party clear and keeping them alive is where I feel alive currently, but I do remember T6-T13. The challenge there for WHM was in keeping the party healed, shielded where you could/it was needed, while putting a few DoTs up and keeping your MP afloat with potions, etc. That wasn't bad either, there is a level of fun in that, but after being given ice cream for 4 years, I can't see people transitioning peacefully back into a non ice cream era of healing.
    (2)

  2. #2
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atlantasia View Post
    I enjoy DPSing in between healing in higher tier content. That's one aspect I really enjoy and frankly I do not want to heal like other games.

    What I'd like to see, is keeping the 2-3 DPS skills, but have them chain and you hit the same skill (chains to the next skill) to activate the next in the chain, this increases our skills without filling our bars and may make it a bit more interesting, even if it is the same 2-3 buttons. It still looks different and feels more substantial.

    But that's just my suggestion on that one aspect. The challenge between DPSing as hard as I can to help my party clear and keeping them alive is where I feel alive currently, but I do remember T6-T13. The challenge there for WHM was in keeping the party healed, shielded where you could/it was needed, while putting a few DoTs up and keeping your MP afloat with potions, etc. That wasn't bad either, there is a level of fun in that, but after being given ice cream for 4 years, I can't see people transitioning peacefully back into a non ice cream era of healing.
    Yeeeeeeesssssssssssssssss... adding that to my list
    (0)
    Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.

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  3. #3
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Atlantasia View Post
    I enjoy DPSing in between healing in higher tier content. That's one aspect I really enjoy and frankly I do not want to heal like other games.

    What I'd like to see, is keeping the 2-3 DPS skills, but have them chain and you hit the same skill (chains to the next skill) to activate the next in the chain, this increases our skills without filling our bars and may make it a bit more interesting, even if it is the same 2-3 buttons. It still looks different and feels more substantial.

    But that's just my suggestion on that one aspect. The challenge between DPSing as hard as I can to help my party clear and keeping them alive is where I feel alive currently, but I do remember T6-T13. The challenge there for WHM was in keeping the party healed, shielded where you could/it was needed, while putting a few DoTs up and keeping your MP afloat with potions, etc. That wasn't bad either, there is a level of fun in that, but after being given ice cream for 4 years, I can't see people transitioning peacefully back into a non ice cream era of healing.
    since you are WHM, i will tell you this. to be honest, what we going to do in shadowbringer is going to be no different from our current, since we dont change much.

    get in -> holy holy holy assize holy -> dot dot

    and later in shadowbringer we have one extra large aoe to weave in when we our blood lily is on

    as whm we are bound and cursed with this holy skill =P

    keeping the 2-3 DPS skills, but have them chain and you hit the same skill (chains to the next skill) to activate the next in the chain
    so you mean the usual 123 combo but with magic instead?
    (0)
    Last edited by gumas; 05-30-2019 at 01:39 PM.

  4. #4
    Player
    Atlantasia's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Atlantasia Azoria
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by gumas View Post
    since you are WHM, i will tell you this. to be honest, what we going to do in shadowbringer is going to be no different from our current, since we dont change much.

    get in -> holy holy holy assize holy -> dot dot

    and later in shadowbringer we have one extra large aoe to weave in when we our blood lily is on

    as whm we are bound and cursed with this holy skill =P



    so you mean the usual 123 combo but with magic instead?

    Have you ever played AION? There skills chain, and when I say chain, the same way Tank Aggro Combo or DRG's combo skills chain, BUT instead of needing to press different buttons, the skills chain so that the next skill in the chain becomes the icon of the first skill to trigger it, so while you press the same button, they're entirely different skills with entirely different animations/cast times/damage. That would make it easy enough to do, but also add some variety to the 2-3 spells we currently get.

    I've been playing WHM since the launch of ARR. I know we're headed into more of the same... still hoping we're not, but it's like SB all over again. *sigh*
    (1)