I enjoy DPSing in between healing in higher tier content. That's one aspect I really enjoy and frankly I do not want to heal like other games.
What I'd like to see, is keeping the 2-3 DPS skills, but have them chain and you hit the same skill (chains to the next skill) to activate the next in the chain, this increases our skills without filling our bars and may make it a bit more interesting, even if it is the same 2-3 buttons. It still looks different and feels more substantial.
But that's just my suggestion on that one aspect. The challenge between DPSing as hard as I can to help my party clear and keeping them alive is where I feel alive currently, but I do remember T6-T13. The challenge there for WHM was in keeping the party healed, shielded where you could/it was needed, while putting a few DoTs up and keeping your MP afloat with potions, etc. That wasn't bad either, there is a level of fun in that, but after being given ice cream for 4 years, I can't see people transitioning peacefully back into a non ice cream era of healing.


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