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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Penthea View Post
    Obviously I can't speak for ShB, but currently it's so they can't spam their heals and resses endlessly.
    If that's it then we might be able to change that even :3.

    Red Mage raise:
    After casting raise you have a 7 second window to cast raise again as an instant spell. Very long cooldown. May use dual cast to make the first raise instant, and then the second instant raise can also trigger another dual cast (so vercure -> instant raise -> instant raise -> instant verwhatever).

    Summoner raise:
    Has multiple charges that restore on a successful Bahamut & Phoenix rotation. (Same cast time as before). Or something else, could always bind it into a neat demi-summon (long cooldown support summon with one of it's actions being a raise).
    (0)
    Last edited by Shougun; 05-30-2019 at 06:44 AM.

  2. #12
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by NorthernLadMSP View Post
    Good point OP. I was just wondering the exact same thing this morning. Also, BRD/MCH Refresh has been removed as well.
    Maybe I just have horrible luck with people, but to be fair... I rarely see BRDs or MCH use those skills anyway.
    (1)

  3. #13
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Well for tanks it changes pretty much nothing.
    Since they were TP lacking only on lower lvls when they had to spam one AOE TP hungry skill.
    (0)

  4. #14
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    A lot of jobs have other things to track, like gauges to build and spend on abilities. MP isn't the only resource, just the only one everyone still shares. And really from my experience, TP's only real purpose has been to limit the aoe of DOW jobs.
    (4)

  5. #15
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Raldo View Post
    Assuming you still lose all your MP when you die, that means death is still a big kick in the nuts to mages
    Well, except for BLM. Doesn't take much to get back into Umbral and we're back in the game. I'll usually even wait a tick and throw a Mana Shift to pay back the raise cost.

    I kinda even wish Mana Shift had a shorter cooldown, just so I could play mana battery as needed.
    (4)

  6. #16
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    And don't forget, healers will have increased mp regen from piety.
    (1)

  7. #17
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    It's for balance and class gameplay.

    Believe it or not, there are people who enjoy managing resources in order to get the most out of them. It's what I found fun in Dark Knight, prior to Stormblood.

    It's not "unfair" or whatever, it's a gameplay mechanic some players enjoy having access to as it creates another dimension to their role, and it also gates classes from spamming their strongest abilities without proper management.
    (2)

  8. #18
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    i mean, mana/mp is like the staple energy source for spellcaster. we are talking a resources that has been exist since D&D era here.

    if you get rid of it, then where is the fun of that? all class can just spam their skill with cooldown being their downtime, no management, no worry, just spam wherever you like it, thats sound boring as hell.

    aside from spamming aoe attack, i never seen someone lost their TP completely. i can spam 123 combo for hours and my TP probably still at half, and either us or the boss should be dead by that point, so yeah there is no point.
    (1)

  9. #19
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Alaray View Post
    It's for balance and class gameplay.
    So, the solution to create balanced class gameplay is to remove the resource (TP) for tanks and physical DPS while forcing healers and casters to be stuck with it (MP)?
    (1)

  10. #20
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    So, the solution to create balanced class gameplay is to remove the resource (TP) for tanks and physical DPS while forcing healers and casters to be stuck with it (MP)?
    PLD/DRK manage and use MP.
    (2)

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