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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Looks like it's going that way, all of schs abilities according to what I've seen are now under job abilities, with none under class.
    (3)

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Looks like it's going that way, all of schs abilities according to what I've seen are now under job abilities, with none under class.
    Tbh I wish SCH had kept the ACN junk and let SMN have new, SMN-themed abilities. DoTs definitely seem to fit the "tactician" gameplay style of SCH, whereas they basically have derp-all to do with SMN who are typically about big flashy summon explosions and burst damage. I can't believe it's been like 3 expansions and SMN are still casting crap like Bio/Miasma as their primary method of dealing damage. : puke :
    (8)

  3. #3
    Player
    disturbedcobra's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    298
    Character
    Radimir Amira
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    Tbh I wish SCH had kept the ACN junk and let SMN have new, SMN-themed abilities. DoTs definitely seem to fit the "tactician" gameplay style of SCH, whereas they basically have derp-all to do with SMN who are typically about big flashy summon explosions and burst damage. I can't believe it's been like 3 expansions and SMN are still casting crap like Bio/Miasma as their primary method of dealing damage. : puke :
    Yes, but now they made an emphasis on placing DoTs now on SMN as Ruin gets a boost of DPS if the target is inflicted with said DoTs. So if you want stronger Ruin spells, place DoTs. I'm enjoying the new changes personally as a SMN DPS-main and SCH Healer-main.
    (1)

    Feel free to hit me up at my discord: Fuji#9732

  4. #4
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by disturbedcobra View Post
    Yes, but now they made an emphasis on placing DoTs now on SMN as Ruin gets a boost of DPS if the target is inflicted with said DoTs. So if you want stronger Ruin spells, place DoTs. I'm enjoying the new changes personally as a SMN DPS-main and SCH Healer-main.
    Yes, and my point is that thematically, I don't want a SMN's "focus" to be on placing DoTs - I want it to be on summoning mythological creatures to do my damage for me. I'm cool having a handful of non-summon spells for filler, I'm less cool with Bio, Miasma, and Ruin being the main focus of this class with cool summoner gameplay every minute or so when you get Bahamut/Phoenix.
    (2)

  5. #5
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by loreleidiangelo View Post
    Yes, and my point is that thematically, I don't want a SMN's "focus" to be on placing DoTs - I want it to be on summoning mythological creatures to do my damage for me. I'm cool having a handful of non-summon spells for filler, I'm less cool with Bio, Miasma, and Ruin being the main focus of this class with cool summoner gameplay every minute or so when you get Bahamut/Phoenix.
    Well, thematically, it works since your burst should be on your summons, so the summoner can work with DoTs instead of having their own burst spells, which differentiates them from other casters. It's also why Ruin has such a weak potency compared to other starter spells.
    (0)