Looks like it's going that way, all of schs abilities according to what I've seen are now under job abilities, with none under class.
Looks like it's going that way, all of schs abilities according to what I've seen are now under job abilities, with none under class.
Tbh I wish SCH had kept the ACN junk and let SMN have new, SMN-themed abilities. DoTs definitely seem to fit the "tactician" gameplay style of SCH, whereas they basically have derp-all to do with SMN who are typically about big flashy summon explosions and burst damage. I can't believe it's been like 3 expansions and SMN are still casting crap like Bio/Miasma as their primary method of dealing damage. : puke :
Yes, but now they made an emphasis on placing DoTs now on SMN as Ruin gets a boost of DPS if the target is inflicted with said DoTs. So if you want stronger Ruin spells, place DoTs. I'm enjoying the new changes personally as a SMN DPS-main and SCH Healer-main.Tbh I wish SCH had kept the ACN junk and let SMN have new, SMN-themed abilities. DoTs definitely seem to fit the "tactician" gameplay style of SCH, whereas they basically have derp-all to do with SMN who are typically about big flashy summon explosions and burst damage. I can't believe it's been like 3 expansions and SMN are still casting crap like Bio/Miasma as their primary method of dealing damage. : puke :
Feel free to hit me up at my discord: Fuji#9732
Yes, and my point is that thematically, I don't want a SMN's "focus" to be on placing DoTs - I want it to be on summoning mythological creatures to do my damage for me. I'm cool having a handful of non-summon spells for filler, I'm less cool with Bio, Miasma, and Ruin being the main focus of this class with cool summoner gameplay every minute or so when you get Bahamut/Phoenix.
Well, thematically, it works since your burst should be on your summons, so the summoner can work with DoTs instead of having their own burst spells, which differentiates them from other casters. It's also why Ruin has such a weak potency compared to other starter spells.Yes, and my point is that thematically, I don't want a SMN's "focus" to be on placing DoTs - I want it to be on summoning mythological creatures to do my damage for me. I'm cool having a handful of non-summon spells for filler, I'm less cool with Bio, Miasma, and Ruin being the main focus of this class with cool summoner gameplay every minute or so when you get Bahamut/Phoenix.
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