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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    Will charged actions have the desired outcome?

    they’re adding these charged actions so we’ll be able to use these moves when we need them rather than using them on CD so we aren’t wasting dps.

    But with certain moves, is this not just going to end with us holding off for the second charge before doing things?

    E.G. will PLDs not just use both intervenes during FoF? Leading to the same issue of PLDs holding off using intervene outside of the FoF window?
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    Quote Originally Posted by Gilthas View Post
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    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Wonder if they could fiddle with weird safety nets, if a job needs it.. Maybe a different style for each tank (that ensure using them gives you damage but not to make you use them too strictly).

    Simple change might be just to remove interaction with FoF and Intervene (such that it doesn't increase damage of Intervene, although Intervene clearly looks physical so the spell visual would have to change or something lol). Then holding onto one and using the other on cooldown would mean you're not greatly lagging behind (since they dont both recharge on the timer cycle). That is only a 5 second extra breather though (30 second window without considering FoF, 25 second window every 60 seconds to use both when considering FoF).

    Alternatively another concept to recoup those 5 seconds lol, say for example on Paladin whenever you use your charge it gives you a NON-stacking buff and no longer does damage. This buff will be consumed by another spell, let's say Spirits Within, doing some new effect like a bonus 200 potency (can be less plain with like also 5% current HP healed to self and nearby allies).

    Now for optimal DPS you should have done at least one intervene every spirits within (both abilities are on 30 second cooldowns), meaning you will always be at the peak of your game if you're using at least one intervene and you are at zero DPS loss to hold one for utility (even when finishing the fight with one charged up). Might make it a bit easier to use (spamming the charge while you already have the buff always means nothing but utility) and also interestingly lets you load the cannon up per say (on trash mid phase or before the boss, load up the buff fire when back).

    Rather than the concern as you present it which is with FoF (25% bonus damage, 25 second duration, 60 second cooldown), where you would want to double spam Intervene for peak damage. Technically you could immediately fire off one intervene and hold one during the 25 seconds, but you'd want to release it before FoF falls off (but restricts you to using the two in a 25 second window).
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    Last edited by Shougun; 05-30-2019 at 09:17 AM.

  3. #3
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Well since most of these actions have potency attached, missing out on a charge because you floated or finishing a fight with a charge available will be a DPS loss. Most likely they will be used off CD and just be less punishing for phases where you can't use your charge but have another getting ready for when you can.
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  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by AxlStream View Post
    Well since most of these actions have potency attached, missing out on a charge because you floated or finishing a fight with a charge available will be a DPS loss. Most likely they will be used off CD and just be less punishing for phases where you can't use your charge but have another getting ready for when you can.
    Edit: derp misread as "not using both is a DPS loss", what is actually said is "missing out on a CHARGE". You said what I was replying with already. 5/5 me... lol ' Sorry .

    Well since they recharge on cycle (every 30 seconds one comes back), you could hold onto one and fire it right before the other becomes available (if you didn't need it for utility sake) and then hold onto that new one. You'd not increasingly get behind then, at least not exceptionally so (breaks in monster combat could call for you using your last one before it goes into dodge the balls or whatever mechanics that the boss is gone for).

    Although the problem of course is here there is FoF which narrows the window down 5 more seconds lol. (Want to use both with the 25 second window). Which is why I suggested that perhaps its baked into spirits within buff or something where literally using the one on interval is peak performance and the other one is JUST useful in utility (doesn't increase damage if you used it).

    I don't think it'd be terrible without the change but it does seem like use both within FoF 25 seconds or slowly suffer (but they don't need to be used "on cooldown" as much as within a time frame).
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    Last edited by Shougun; 05-30-2019 at 09:12 AM.

  5. #5
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    It will be treated as another form of damage with the option to hold one in case you need it for something else. If you know for a fact that you don't need to hold it for a encounter you can just treat both charges as Ogcd damage and that It will be recharged by the time you'd need it for something else.
    (1)

  6. #6
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,323
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I'm of the opinion that mobility CDS should have no potency attached, there's a reason they took it off bards disengage.
    But i know not everyone agrees with that
    (0)