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  1. #41
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Shalan View Post
    Because making all six cards do nothing but give a straight up boost to melee or ranged DPS is braindead and boring compared to the old card system. There's no variety, nothing to think about between casts, nothing I can use in them to react to different party setups or situations. I can't prop up an ailing player or give a hefty boost to a good one.
    All I can do is a flat 3-6% DPS boost to melee or ranged with all my cards, and that's boring.

    Sure, TP is going away, so you can take Spear and make it do something else. But that still leaves me with four other cards for different situations that didn't need to be changed.
    I get that, I really do. My thing - sides light hearted memes- Is simply this, What could they do when dancer is pretty much the buffer now? Astro would've been useless if it stayed the same with dancer now bringing most of the buffs. Hell Bards should be mad as dancer in one move took it's spot out of no where. Tanks also made alot of the cards worthless with their buff to all their hate and defense stuff. Bole is useless with the new tank buffs, half of the cards old purpose is also useless thanks to Dancer and TP being gone. I'm not saying you shouldn't be mad, but it does feel like people are only looking at Astro and not looking at anything else, astro I think would've been in a worst spot if they didn't change anything. Everyone would just take a WHM over Ast cause dancer can do ast's buff job now. Why risk RNG buffs when you can take a dancer for safer buffs? Because we have Dancer what could the other cards even do? That dancer can't, the only thing I can think of is heal.. and thats what an astro is already.
    (1)

  2. #42
    Player
    Kaylessa's Avatar
    Join Date
    May 2019
    Posts
    151
    Character
    Kaylessa Sylverlur
    World
    Coeurl
    Main Class
    Paladin Lv 63
    Quote Originally Posted by Dyvid View Post
    You can create new effects. The charm of AST was the gamble of the draw and deciding how best to spend it. It could have been a healing potency buff or they could have just made each card a main stat buff.
    There's nothing gamble...y about AST's gameplay. A gamble would be if a drawn card could (depending on chance) buff an ally, or nerf an ally, like if you threw a Bole on a tank and you had bad luck so the tank takes increased damage for the next so many seconds instead of reduced damage. At the moment the AST has a choice between 6 immensely powerful buffs and quite powerful healing making them fairly overpowered.

    I am sad to see the cards go, though . I wonder if AST would have been more interesting as a ranged DPS who could buff, and dancer as a healer?
    (1)

  3. #43
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    I don't even play AST (on any real level) and these changes are just confusing. The skill ceiling has been lowered to levels I never thought possible.
    (4)

  4. #44
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I've seen a lot of people freak out about this and I think it's all incredibly reactionary and overblown.

    AST right now is fun and my favorite healer for anything that isn't a dungeon but it isn't as if it's cards are some kind of incredibly nuanced system in their current iteration. Everything is predetermined. In full party content you're fishing for AoE Balance and will Minor Arcana most other cards unless something happens to fit a niche (tank issues and you have a Bole, cohealer died with no mp tools ready and you have a Ewer, etc) which really isn't some incredibly varied system. 90% of the time it's Balance fishing or begrudgingly popping a Spear instead.

    In terms of the power of the buffs themselves they're less impactful than AoE Balance is now for sure but the amount of time you'll have buffs on people who are doing big damage is still up to you and your ability to manage that and gamble.

    Lord and Lady aren't just your improved Undraw now, they're actually the goal in the short term. When you don't need seals you should be trying to maximize the uptime of those on your strongest dps.

    How many Draws can you burn that way before you need to start planning your Seals? Well, how long is left on your CD? Do you have Sleeve Draw up before it? How lucky do you feel?

    This seems like a lot more interesting decision making than "AoE Balance fishing - The Class" and I'm glad for it.

    They've retained the shortened Malefic cast times, we still have Earthly Star, we still Lightspeed and ED... the core of AST and the best parts of it are very much present. All this whining is just that in my book - crying about nothing.
    (7)

  5. #45
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I used to joke that I was bad at AST because I dropped the cars on the floor, but I'm well aware that the aspects of the job I found difficult were the very same ones that other people found interesting and fun.

    I wish they had not taken the joy out of AST (and SCH, which was my preferred healer.) People who played those classes liked the complexity. We liked having split second decisions, we liked being forced to choose between Option A and Option B in any given situation.
    (3)

  6. #46
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Catwho View Post
    I used to joke that I was bad at AST because I dropped the cars on the floor, but I'm well aware that the aspects of the job I found difficult were the very same ones that other people found interesting and fun.

    I wish they had not taken the joy out of AST (and SCH, which was my preferred healer.) People who played those classes liked the complexity. We liked having split second decisions, we liked being forced to choose between Option A and Option B in any given situation.

    When you actually have a choice sure. But RNG was most of the cards you gotten. Can we stop actting like we had 100% control when 90% of it was RNG? And again, Dancer stole Bards AND Ast's buffs. Astro couldn't stay the same because of dancer. It had to change.
    (4)

  7. #47
    Player
    Crasherino's Avatar
    Join Date
    Mar 2018
    Posts
    58
    Character
    Renza Everest
    World
    Odin
    Main Class
    Astrologian Lv 90
    I love playing my Ast in dungeons and fiddling about with the cards, I've got very used to the class and it honestly feels very satisfying when getting your cards and then deciding what to do with them, I seriously hope that they don't put in this new system because it's absolutely dreadful, it just looks like they're completely gutting the class just for the top % of players that want to speed run the ever living hell out of a raid and want nothing more than an AoE balance cast on them, I mean I get it that 10% damage increase for the entire raid is something any raid group will want when available, but why force this to be their ONLY play style because all 6 cards are now an incredibly boring 6% damage boost at best which basically makes it a worse balance in every way possible, no longer will I be able to give people 20 or even 30% casting increase which I thought was always a great buff to have on an individual, especially on casters.

    I understand that they want all 3 healers to basically be as useful as each other, but gutting the hell out of one class doesn't solve that problem, I don't see any reason for me to touch my Ast when it will be as boring as that to play, when I could actually just play my whm and simply fully focus on healing instead, I mean christ we can't even increase the time the buffs are on our allies anymore because even that's been gutted...what even is this patch.
    (1)

  8. #48
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    460
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    The one thing I can say is that the changes to the cards are really really bland they might as well have just gotten rid of the things nearly as they're practically semi identical. What they have done wouldn't be as bad if there was an ADDIDTIONAL bonus besides just 6%/3% ie each pair will give either a boost to Critical/Direct Hit/Determination. That would at least make it a little better.
    (2)

  9. #49
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Veis_Alveare View Post
    I've seen a lot of people freak out about this and I think it's all incredibly reactionary and overblown.

    AST right now is fun and my favorite healer for anything that isn't a dungeon but it isn't as if it's cards are some kind of incredibly nuanced system in their current iteration. Everything is predetermined. In full party content you're fishing for AoE Balance and will Minor Arcana most other cards unless something happens to fit a niche (tank issues and you have a Bole, cohealer died with no mp tools ready and you have a Ewer, etc) which really isn't some incredibly varied system. 90% of the time it's Balance fishing or begrudgingly popping a Spear instead.

    In terms of the power of the buffs themselves they're less impactful than AoE Balance is now for sure but the amount of time you'll have buffs on people who are doing big damage is still up to you and your ability to manage that and gamble.

    Lord and Lady aren't just your improved Undraw now, they're actually the goal in the short term. When you don't need seals you should be trying to maximize the uptime of those on your strongest dps.

    How many Draws can you burn that way before you need to start planning your Seals? Well, how long is left on your CD? Do you have Sleeve Draw up before it? How lucky do you feel?

    This seems like a lot more interesting decision making than "AoE Balance fishing - The Class" and I'm glad for it.

    They've retained the shortened Malefic cast times, we still have Earthly Star, we still Lightspeed and ED... the core of AST and the best parts of it are very much present. All this whining is just that in my book - crying about nothing.

    All of this^. Now instead of wasting time on terrible rng draw's fishing for that balance, your time will be spent on how good is your uptime on increasing your entire groups damage.
    (7)

  10. #50
    Player
    jadan2000's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Jhayden Cofield
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80
    I understand the sentiment SE, but this is oversimplification.
    (2)

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