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  1. #11
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Yulja View Post
    These changes now are totally insane in a personal and watcher perspective. They do not help WHM problems because Chainstrategam is still being there.
    For the sake of god, just stop the rDPS cooldown garbage-talk. From a numerical standpoint, chain stratagem is extremely weak. It's at about 0.75% rDPS gain. That's roughly what using Assize on cooldown deals in personal damage, which with the streamlined/homogenized DPS toolkit off healers, does offset each other. rDPS utilities only problem is DPS players parse rankings - from an overall rDPS standpoint, they are not.

    There are vastly more important topics, primarily the over simplified DPS gameplay, and the general even worse homogenization between healers.
    (2)

  2. #12
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hustensaft View Post
    For the sake of god, just stop the rDPS cooldown garbage-talk. From a numerical standpoint, chain stratagem is extremely weak. It's at about 0.75% rDPS gain. That's roughly what using Assize on cooldown deals in personal damage, which with the streamlined/homogenized DPS toolkit off healers, does offset each other. rDPS utilities only problem is DPS players parse rankings - from an overall rDPS standpoint, they are not.

    There are vastly more important topics, primarily the over simplified DPS gameplay, and the general even worse homogenization between healers.
    And what, exactly, does having the highest pDPS do for WHM when we have to move, and therefore cannot cast at all? Since a lot of what we can do damage-wise comes from our nuke, meaning our pDPS will tank in movement-heavy fights (which are rather common). In situations like that, rDPS shines, and even a weak increase is a significant one compared to no increase at all.
    (4)

  3. #13
    Player
    Yulja's Avatar
    Join Date
    May 2019
    Posts
    39
    Character
    Yulja Soneli
    World
    Phoenix
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Hustensaft View Post
    For the sake of god, just stop the rDPS cooldown garbage-talk. From a numerical standpoint, chain stratagem is extremely weak. It's at about 0.75% rDPS gain. That's roughly what using Assize on cooldown deals in personal damage, which with the streamlined/homogenized DPS toolkit off healers, does offset each other. rDPS utilities only problem is DPS players parse rankings - from an overall rDPS standpoint, they are not.

    There are vastly more important topics, primarily the over simplified DPS gameplay, and the general even worse homogenization between healers.
    You are correct. I was just pointing out that these changes didn't even help the complaints of the WHMs and that SE didn't achieve any kind of "balance" with it. So all these changes only hurt and dumped down SCH nothing else.
    (3)

  4. #14
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Yuyuka3 View Post
    And what, exactly, does having the highest pDPS do for WHM when we have to move, and therefore cannot cast at all? Since a lot of what we can do damage-wise comes from our nuke, meaning our pDPS will tank in movement-heavy fights (which are rather common). In situations like that, rDPS shines, and even a weak increase is a significant one compared to no increase at all.
    We're talking about oGCD pDPS abilities vs. oGCD raid DPS support - what's your point? You've been crying in whatever thread about WHMs lack of rDPS utility, which i've said several times, is not required because an oGCD assize provides a similar rDPS gain as pDPS as Chain Stratagem provides as pure rDPS.
    (0)

  5. #15
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hustensaft View Post
    We're talking about oGCD pDPS abilities vs. oGCD raid DPS support - what's your point? You've been crying in whatever thread about WHMs lack of rDPS utility, which i've said several times, is not required because an oGCD assize provides a similar rDPS gain as pDPS as Chain Stratagem provides as pure rDPS.
    Fyce's math puts WHM at less then 3k potency ahead of SCH over a 3 minutes fight in the best of situations, namely, a training dummy. That is with Assize, but without any buffs like PoM or Stratagem. PoM is useless in movement situations since it only reduces, not eliminates, cast time. Stratagem still increases DPS by being a buff that's applied to everyone, and many jobs can damage while move, including 2/3 of healers. I'm pretty much f*cked as soon as I have to move for longer than one GCD, like during O11S. What am I supposed to do after I used Swiftcast Glare and Assize, spam Dia? SCH still got Ruin II, which has a higher potency than Dia's initial hit, so SCH will do better in such situations than WHM. As soon as I move, what slim advantage I have starts to melt away, and the longer I have to move, the bigger the effect. While Stratagem, aka the rDPS, stays useful basically always, even if to varying degrees.
    AST potentially looses even less pDPS in the same situation, btw, thanks to Lightspeed. And AST also has rDPS...

    PS: Also of note is potencies of the spamable options of WHM and SCH. WHM only has Dia, which is a 120 potency initial hit and 60 pot/tick. However, GCD is 2.5 seconds, and server tick is 3 seconds, so you won't get those 60 potency consistently. But even if you do, you only get 180 potency/GCD, while SCH gets 200 from Ruin II and then another 60 from Biolysis, putting them at 260 potency/GCD during movement situations. That is a difference of 80 to 100 potency in favor of SCH, on top of Stratagem. And this is still charitable since I assume WHM has that Swiftcast and Assize up in the first place at this point in the fight, which might not always be the case, so this already examines WHM's best damage scenario during movement.

    Still think Stratagem doesn't give you an edge because it's objectively weak?
    (4)
    Last edited by Yuyuka3; 05-30-2019 at 08:37 AM.

  6. #16
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    SCH isn't dead, they lose Quickened Aetherflow and Energy Drain's DPS contributions but Ruin II's potency is buffed to Miasma II's total to compensate. It and Art of War are inherently more spammable than what SCH had in Stormblood and the MP loss is covered by the Lucid and general MP cost buffs.

    Fey Union and Embrace needed the nerfs they got. Rouse is gone too but was only an Embrace buff anyways.

    Fairy cooldowns are a joke (though the shield versions all stack with other shields) and Recitation enable more healing spam so SCH is still the king of oGCD use, and can flex their resources to match what the other healer needs them to do still.

    Critlo cheese and Deploy Succor is gone but base Adlo got a buff to encourage its deploy use (Still laughably worse than Noct Shields, why Catalyze exists to keep Critlo around is beyond comprehension).

    The problem is the rotations are extremely simplified and all the new stuff is garbage compared to the changes on previous stuff they already had. The DPS numbers are exactly where they need to be to keep up with previous potency. The healing is still excessive, and they retain their niche of spamming DPS GCDs while healing almost entirely via oGCDs. They're still king, you just don't get to flex your extra resources into damage anymore.

    AST is close to being where it was before raid DPS wise and all of its healing cooldown nerfs are baffling. WHM feels like an absolute slap in the face.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  7. #17
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Grimoire-M View Post
    ...but Ruin II's potency is buffed to Miasma II's total to compensate.
    Ruin II hits one thing, making it do less damage than Miasma II for the random OCD clipping. For spamming AoE, Art of War isn't bad, it just feels kinda bland.
    (1)

  8. #18
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ilenya View Post
    Ruin II hits one thing, making it do less damage than Miasma II for the random OCD clipping. For spamming AoE, Art of War isn't bad, it just feels kinda bland.
    Miasma II on single target was 200 potency if allowed to tick fully, that's how people used it and Energy Drain together in Savage because of Quickened Aetherflow optimization. Ruin II is all of that upfront, making it more DPS for less micromanagement. On AoE it was 120ish per target if spammed, higher if not. Art of War needs to spammed to exceed it, but if you only cast a healing spell every 5 GCDs they're about equal.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  9. #19
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Yuyuka3 View Post
    Fyce's math puts WHM at less then 3k potency ahead of SCH over a 3 minutes fight in the best of situations, namely, a training dummy. That is with Assize, but without any buffs like PoM or Stratagem. PoM is useless in movement situations since it only reduces, not eliminates, cast time. Stratagem still increases DPS by being a buff that's applied to everyone, and many jobs can damage while move, including 2/3 of healers. I'm pretty much f*cked as soon as I have to move for longer than one GCD, like during O11S. What am I supposed to do after I used Swiftcast Glare and Assize, spam Dia? SCH still got Ruin II, which has a higher potency than Dia's initial hit, so SCH will do better in such situations than WHM. As soon as I move, what slim advantage I have starts to melt away, and the longer I have to move, the bigger the effect. While Stratagem, aka the rDPS, stays useful basically always, even if to varying degrees.
    AST potentially looses even less pDPS in the same situation, btw, thanks to Lightspeed. And AST also has rDPS...

    PS: Also of note is potencies of the spamable options of WHM and SCH. WHM only has Dia, which is a 120 potency initial hit and 60 pot/tick. However, GCD is 2.5 seconds, and server tick is 3 seconds, so you won't get those 60 potency consistently. But even if you do, you only get 180 potency/GCD, while SCH gets 200 from Ruin II and then another 60 from Biolysis, putting them at 260 potency/GCD during movement situations. That is a difference of 80 to 100 potency in favor of SCH, on top of Stratagem. And this is still charitable since I assume WHM has that Swiftcast and Assize up in the first place at this point in the fight, which might not always be the case, so this already examines WHM's best damage scenario during movement.

    Still think Stratagem doesn't give you an edge because it's objectively weak?
    You are still missing the point: Stratagem is effectively balanced against Assize. It does not need to be balanced against anything else..

    You balance GCD kit vs. GCD kit, and oGCD kit vs. oGCD kit. Once you mix and match, it gets a lot harder. That's the very simply reason why they decided to go the full homogenization road and give every healer one dot, one cast, and one AoE spell on GCD. t's much easier to balance. Afflatus exists for that reason. It adds DPS value to GCD heals, e.g. a SCH that goes Ruin II + excog will get 200 potency and a 800 potency heal. A WHM that Afflatus will get a 700 potency heal, and a 225 potency damage effect.
    (1)
    Last edited by Hustensaft; 05-30-2019 at 09:05 AM.

  10. #20
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    SCH seems basically worthless with how much it's been gutted. The fairy has been nerfed, they lost Shadow Flare and Energy Drain, Adloquium got nerfed especially with regards to Deployment Tactics. It's at best a mere shadow of its former self.
    (0)

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