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  1. #1
    Player
    Rivers23's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Rivers Balduran
    World
    Omega
    Main Class
    Dark Knight Lv 70

    Am I wrong for thinking MCH just got more boring?

    Hear me out.
    You still have your 123, but: no ammo management, no heat management, no WF window proc management and prep. No overheat managemen tand yes, no keeping an eye on hot shot and making sure it doesn't run out in the middle of your WF window. During WF window you now press only 1 gcd button +some ogcds, compared to playing a sort of a button piano in WF which changed based on your pre WF proc prep. Doing WF during mechanics was what made the job feel fun and unique. Considering all the above, there's even less for you to do and while before you at least had some fun setting up your WF, now the 123 phase seems awfully boring.

    Also, correct me if I'm wrong and no offense to anyone, but it seems to me that people who claim that MCH is now 'fixed' and sing praises to the changes never played the class or have very limited experience with it. I mean, it has a new shiny coat of pain on, but I don't think the hype is justified.
    (2)
    Last edited by Rivers23; 05-30-2019 at 03:01 AM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Heat management got gutted when it was reduced to 5 per GCD.

    Ammo management generally relied on RNG for it to matter at all.

    You hot shot once per 60s. Not much management there.

    Wildfire Window won't be cemented until we can actually try it. The footage we get today is of a build older than what was shown in the live letter, and there are distinct differences even in that short duration. We need to see final iterations of the kit, whether overheat affects Wildfire itself, so on and so forth.
    (1)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    I don't know...

    Having to manage 5 oGCD's, 2 of which have 3 charges (Also get refreshed per 2 GCD's used during Overheat) plus having to manage 2 different Gauges and trying to manage Overheat to coincide with Wildfire should still be interesting.

    Especially now that you no longer have the clunk of RNG on the 123 combo outside of using ammo, awkard downtimes thanks to Gauss Barrel falling off after an Overheat, the annoyance that was trying to piano your way through your WF combo while all your oGCD actions had notable animation times that slowed the entire thing down as well as having a maintenance buff and heat maintentance skill that would eat your ammo for no good reason...

    I'm looking forward to trying the new MCH. It looks like it could be more fun to play than the current one, where most of my time playing it is spent getting annoyed at how clunky it is.

    Sure, you no longer have the satisfying "Piano Combo" for WF, but a lot of the time that was just annoyance, especially while trying to get it out during the same 10s that you're buffed by Overheat which starts ticking down immediately (That said, I actually macro'd the entire thing so it would just fire off with a single button press... It requires having enough SkS to get a 2.40s GCD though in order to get the final Clean Shot in before WF detonates due to macros only being able to do actions 0.5s apart)

    My only qualm is I'm a bit confused about the use of Flamethrower, it looks like it's still useless for actual damage? But now doesn't even build Heat?
    (3)

  4. #4
    Player
    Rivers23's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Rivers Balduran
    World
    Omega
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kabooa View Post
    Heat management got gutted when it was reduced to 5 per GCD.
    Ammo management generally relied on RNG for it to matter at all.
    You hot shot once per 60s. Not much management there.
    Wildfire Window won't be cemented until we can actually try it. The footage we get today is of a build older than what was shown in the live letter, and there are distinct differences even in that short duration. We need to see final iterations of the kit, whether overheat affects Wildfire itself, so on and so forth.
    Yes, heat management was gutted in SB, but now it's completely gone. Regarding ammo, regardless of rng, you had to keep track of it and properly manage it or you would lose significant amount of dps. The same with hotshot, it was at least there and you had to keep track of it, even if you didn't have to pay that much attention to it. Us who played MCH know that ammo management wasn't that hard, but it was there and you could not afford to screw it up. I certainly do not think the class is better off without it.
    The core toolkit is there regardless of potential potency changes or whatnot, the job will not change significantly at release. Now matter how you look at it, things got very simplified.

    [QUOTE=Kalise;4999221]I don't know...

    Having to manage 5 oGCD's, 2 of which have 3 charges (Also get refreshed per 2 GCD's used during Overheat) plus having to manage 2 different Gauges and trying to manage Overheat to coincide with Wildfire should still be interesting.

    Especially now that you no longer have the clunk of RNG on the 123 combo outside of using ammo, awkard downtimes thanks to Gauss Barrel falling off after an Overheat, the annoyance that was trying to piano your way through your WF combo while all your oGCD actions had notable animation times that slowed the entire thing down as well as having a maintenance buff and heat maintentance skill that would eat your ammo for no good reason...

    I'm looking forward to trying the new MCH. It looks like it could be more fun to play than the current one, where most of my time playing it is spent getting annoyed at how clunky it is.


    I don't really think ogcds count as management, it's really hard to lose dps when they go up to 3 charges. You've always had to adjust overheat for WF but now you have an instant overheat button so it's not really an issue anymore. Imo, the rng kept you occupied during downtime. You had to press ogcds on cooldown. I mean sure, if you considered it clunky you'll welcome the changes. I considered rng, ammo, heat, overheat and the WF window unique and it kept you occupied and it was not easy to do during serious mechanics. So from my perspective, I'll have less to do in SHB. And yes, flamethrower is pretty much useless now.
    (0)
    Last edited by Rivers23; 05-30-2019 at 03:45 AM.

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Tbh the worst jobs are the healers rn, as it seems like they are the same jobs over and over with little distinction. It’s fine to find MCH boring there’s like 10 other DPS lol
    (0)

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    MCH's burst phase seems a lot more simple as spamming Heat Blast is probably optimal due to it allowing more Gauss Round/Ricochet usage and ramping up Wildfire's damage faster then anything else.

    Their standard phase seems more complex due to all the new OGCDs they have to use and also not needing to save them for Overheat anymore.
    (0)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Ammo management wasn't a good thing.
    It was basically a Dark Arts analogue that merely allowed you to carry out your basic combo, and when it wasn't available, you basic combo had a 50% chance of failing.
    No other job had that drawback.

    If ammo simply increased potency then it might have had some merit, but it would still have been a clunky feature like Dark Arts.

    Overheat was personally a nightmare for me. I realise sone people liked it, for some reason, and maybe if I played it enough at 70 I'd get used to it, but nothing felt less in control than having your burst phase trigger seemingly randomly (unless you did some mental gymnastics to preplan your heat gain fir the next 15 or so attacks) out of sync of all your other cooldowns, followed by a nerf.
    It produced the most unintuitive rotation in the game.
    Figuring out 121323 for ammo was a walk in the park compared to holding the exact heat gauge progression of an entire minutes rotation in your head.
    (0)

  8. #8
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    Mch 5.0 is the new WOW job, very dead brain extremecasual 123 rotation!!!
    (0)

  9. #9
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kalise View Post
    My only qualm is I'm a bit confused about the use of Flamethrower, it looks like it's still useless for actual damage? But now doesn't even build Heat?
    Flamethrower is a cone aoe that tic 100 potency every second with no falloff damages. it's basically 1000 potency on every enemy over 10 seconds, it's a decent aoe on top of the dot from bioblaster.
    Also looking at how every jobs got a full aoe kit that allow them to keep their self buff, I'd be really surprised if the coming raid fights didn't feature more adds heavy phases.
    (1)

  10. #10
    Player
    Levy9's Avatar
    Join Date
    Nov 2015
    Posts
    114
    Character
    Papaneja Zazaneja
    World
    Famfrit
    Main Class
    Machinist Lv 73
    I'll try to reserve judgement until launch, but I understand where OP is coming from. The satisfying 'Piano Combo' burst phase was the job. If you weren't playing MCH for that, you probably weren't playing it, sans aesthetic reasons. 4.0 MCH was a burst phase management job. It wasn't supposed to deliver it's damage in a smooth, steady manner and that doesn't make it 'clunky' either.

    That peak-and-valley burst style archetype isn't really represented anywhere else in the game if not on MCH. It's satisfying to just go berserk for a short duration and practically use every ability you have until all of your hotbars are grayed out. That's basically what overheat was - a berserk mode of sorts. There is no other job to switch to if you are a fan of that playstyle and 5.0 MCH waters it down, at first glance. =/

    I'd play a new job that had an actual berserk mode as a job mechanic. I hope SE doesn't do away with that playstyle concept because some people think it's clunky to manage.
    (1)