I don't think this logic necessarily holds. It is entirely possible that once we have the full kit, one of the tanks openers will generate way more threat (still banking on war spamming fel cleave in tank stance).With the new changes to tank stance, now, every tank can generate constant enmity without an "enmity combo" so ALL tanks are equally viable to pull at the start. Just turn on tank stance and do your regular opener. You'll be the only one doing extreme enmity generation, and with ZERO penalty, you can keep it on, and the other tank will just turn it on to voke and take your place, and you'd turn yours off.
AMAZING.
Rejoice, PALADIN BROTHERS! You too, can be a main tank from the start of a fight!
"Who generates the most enmity matters under 2 situations.
1. You must sacrifice dps fo get enough enmity to keep hate. War sacrifices (almost) zero and therefore was the default puller. Drk could actually generate significantly more but at a higher dps cost so it was ignored. Pld paid a higher cost and for less enmity so it was bad.
2. Other jobs CAN pull hate off a tank pulling. A pld pulling in sword path with no halone needs help or they loose it. War can pull and not loose it.
The way the new stances work, #2 might not he relevant. There is no more threat combo so the enmity bonus MUST be enough on it's own to reasonably pull (with a bonus from lob/tomahawk etc). And then you just leave it on.
If the bonus enmity is enough to survive the spike openers when threat is most important, it will be overkill if you just leave it on the rest of the fight. If it is not enough for an opener, tanks will he broken as you wont function in a 4 man without an Ot shirking you and that would be retarded. So it has to be enough to pull all on own.
Long story short, #1 no longer matters because enmity costs 0 dps now. The idea that war can equal for a smidge more threat is also irrelevant because #2 is now irrelivant because the enmity toggle bonus MUST be enough on it's own because there is no other source of enmity to fall back on in a 4 man (enmity combos are gone).
So all tanks will generate more enmity than their party for 0 fps cost at all times. Who can generate more is irrelevant because all 4 will generate the requisite amount for free. Theres no point in mass stacking more enmity when it is free and always sufficient.
The only way it matters is if 1 or 2 isnt true, like a seriously undergeared tank with overheated party.
New plan guys, remove threat, no longer an issue who pulls and dps can go 102.3% right off the bat. I mean we could ditch tanks altogether and nerf the damage a enemy does, then we can have a who has bigger dmg numbers competition
Lol at that beard guy. Probably a 2k dps tank. Not even worth the effort honestly.
It is not a minor amount of dps lost. It is enormous.
Aurelious: Paladin "Loses Everything" if pulling and burst "RECEIVES NO RAID BUFFS EVER" due to rotation delay.
Truth: Loses at least one Royal Authority and delays overall rotation by exactly 1 GCD.
Gonna need some math regarding how that equates to "Everything", as well as how 2.4X seconds means that burst will somehow fail to line up with any buff.
They don't lose 'just' 1 GCD, they lose whole combo.
Instead of starting with Goring blade then go straight into Requiescat > Holy Spirit spam, they have to do Rage of Halone combo in Shield Oath first, THEN they have to switch to Sword Oath (Or just drop Shield Oath, which doesn't cost GCD but a damage lost in prolong period), only after that they can finally go into their DPS rotation, missing out the some DPS buffs in the window.
Last edited by mosaicex; 05-29-2019 at 02:04 PM.
Player
Well they can all MT and OT fine
But who does it better will be the real question when ShB is out
Im calling it now
Drk and Pld meta
Gnb will be underwhelming
And War will be a absolute mess again
Yeah. They lose at least one Royal Authority. Which of course means the combo. It's not like Fast Blade -> Riot Blade -> Rage of Halone is going to do anything for you. Furthermore, I say "overall rotation" when I mention a GCD delay because the swap to Sword Oath causes the first Requiescat to occur one GCD later than usual. Causing the rest of the rotation's milestones to happen one GCD later than usual. An overall rotation delay of... one GCD.They don't lose 'just' 1 GCD, they lose whole combo.
Instead of starting with Goring blade then go straight into Requiescat > Holy Spirit spam, they have to do Rage of Halone combo in Shield Oath first, THEN they have to switch to Sword Oath (Or just drop Shield Oath, which doesn't cost GCD but a damage lost in prolong period), only after that they can finally go into their DPS rotation, missing out the some DPS buffs in the window.
Are you really so desperate to pick a fight that you'll run wild with invalid conclusions instead of asking for clarification? All I'm doing here is criticizing someone for needless exaggeration. Honestly, if you aren't that someone, you shouldn't even be replying to me - especially if you aren't even going to make an effort at answering the question I posed in their stead.
War looks like it's coming out on top, Dark and pally need to play the MP game, warrior does not, no skill cost anything according to the videos. Lol just spam as hard as you can when something comes off CD. Poor pally and dark.
Of course WAR is coming out on top. Tanks are now going to just be blue DPS not by community perception but by design. And WAR is is the highest DPS tank, by design. The others never had a chance.
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