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  1. #11
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aurelius2625 View Post
    With the new changes to tank stance, now, every tank can generate constant enmity without an "enmity combo" so ALL tanks are equally viable to pull at the start. Just turn on tank stance and do your regular opener. You'll be the only one doing extreme enmity generation, and with ZERO penalty, you can keep it on, and the other tank will just turn it on to voke and take your place, and you'd turn yours off.

    AMAZING.

    Rejoice, PALADIN BROTHERS! You too, can be a main tank from the start of a fight!
    I don't think this logic necessarily holds. It is entirely possible that once we have the full kit, one of the tanks openers will generate way more threat (still banking on war spamming fel cleave in tank stance).
    (0)

  2. #12
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    "Who generates the most enmity matters under 2 situations.

    1. You must sacrifice dps fo get enough enmity to keep hate. War sacrifices (almost) zero and therefore was the default puller. Drk could actually generate significantly more but at a higher dps cost so it was ignored. Pld paid a higher cost and for less enmity so it was bad.

    2. Other jobs CAN pull hate off a tank pulling. A pld pulling in sword path with no halone needs help or they loose it. War can pull and not loose it.

    The way the new stances work, #2 might not he relevant. There is no more threat combo so the enmity bonus MUST be enough on it's own to reasonably pull (with a bonus from lob/tomahawk etc). And then you just leave it on.

    If the bonus enmity is enough to survive the spike openers when threat is most important, it will be overkill if you just leave it on the rest of the fight. If it is not enough for an opener, tanks will he broken as you wont function in a 4 man without an Ot shirking you and that would be retarded. So it has to be enough to pull all on own.

    Long story short, #1 no longer matters because enmity costs 0 dps now. The idea that war can equal for a smidge more threat is also irrelevant because #2 is now irrelivant because the enmity toggle bonus MUST be enough on it's own because there is no other source of enmity to fall back on in a 4 man (enmity combos are gone).

    So all tanks will generate more enmity than their party for 0 fps cost at all times. Who can generate more is irrelevant because all 4 will generate the requisite amount for free. Theres no point in mass stacking more enmity when it is free and always sufficient.

    The only way it matters is if 1 or 2 isnt true, like a seriously undergeared tank with overheated party.
    (1)

  3. #13
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    New plan guys, remove threat, no longer an issue who pulls and dps can go 102.3% right off the bat. I mean we could ditch tanks altogether and nerf the damage a enemy does, then we can have a who has bigger dmg numbers competition
    (0)

  4. #14
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Lol at that beard guy. Probably a 2k dps tank. Not even worth the effort honestly.

    It is not a minor amount of dps lost. It is enormous.
    (2)

  5. #15
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Aurelious: Paladin "Loses Everything" if pulling and burst "RECEIVES NO RAID BUFFS EVER" due to rotation delay.

    Truth: Loses at least one Royal Authority and delays overall rotation by exactly 1 GCD.

    Gonna need some math regarding how that equates to "Everything", as well as how 2.4X seconds means that burst will somehow fail to line up with any buff.
    (0)

  6. #16
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Donjo View Post
    Truth: Loses at least one Royal Authority and delays overall rotation by exactly 1 GCD.
    They don't lose 'just' 1 GCD, they lose whole combo.
    Instead of starting with Goring blade then go straight into Requiescat > Holy Spirit spam, they have to do Rage of Halone combo in Shield Oath first, THEN they have to switch to Sword Oath (Or just drop Shield Oath, which doesn't cost GCD but a damage lost in prolong period), only after that they can finally go into their DPS rotation, missing out the some DPS buffs in the window.
    (3)
    Last edited by mosaicex; 05-29-2019 at 02:04 PM.

  7. 05-29-2019 04:11 PM

  8. #17
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Well they can all MT and OT fine
    But who does it better will be the real question when ShB is out
    Im calling it now
    Drk and Pld meta
    Gnb will be underwhelming
    And War will be a absolute mess again
    (0)

  9. #18
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by mosaicex View Post
    They don't lose 'just' 1 GCD, they lose whole combo.
    Instead of starting with Goring blade then go straight into Requiescat > Holy Spirit spam, they have to do Rage of Halone combo in Shield Oath first, THEN they have to switch to Sword Oath (Or just drop Shield Oath, which doesn't cost GCD but a damage lost in prolong period), only after that they can finally go into their DPS rotation, missing out the some DPS buffs in the window.
    Yeah. They lose at least one Royal Authority. Which of course means the combo. It's not like Fast Blade -> Riot Blade -> Rage of Halone is going to do anything for you. Furthermore, I say "overall rotation" when I mention a GCD delay because the swap to Sword Oath causes the first Requiescat to occur one GCD later than usual. Causing the rest of the rotation's milestones to happen one GCD later than usual. An overall rotation delay of... one GCD.

    Are you really so desperate to pick a fight that you'll run wild with invalid conclusions instead of asking for clarification? All I'm doing here is criticizing someone for needless exaggeration. Honestly, if you aren't that someone, you shouldn't even be replying to me - especially if you aren't even going to make an effort at answering the question I posed in their stead.
    (0)

  10. #19
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    War looks like it's coming out on top, Dark and pally need to play the MP game, warrior does not, no skill cost anything according to the videos. Lol just spam as hard as you can when something comes off CD. Poor pally and dark.
    (1)

  11. #20
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Of course WAR is coming out on top. Tanks are now going to just be blue DPS not by community perception but by design. And WAR is is the highest DPS tank, by design. The others never had a chance.
    (1)

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