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  1. #11
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Shadygrove View Post
    I LIKE blowing materia up!
    They need to bring back the old failed meld animation, the one that locked you up for 37 seconds with your head lowered in shame.
    (1)

  2. #12
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Hasrat View Post
    Do you not understand the wide scale of stats each of those covers? ARR alone, you want low level players getting the same stats out of materia as level 50s? Or do you just want 50s to just get +1s off of everything?
    You seemed to leave out the dynamic scaling part. For example, a Grade 1 materia would scale properly for the gear it is equipped to. So a level 20 piece of gear would get a small portion of the stats, while a level 50 piece would get the maximum. Similar to the aetheryte earring they give away for preordering shadowbringers. The system is already in the game, transferring it to another item should be completely possible.
    (0)

  3. #13
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,425
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by StouterTaru View Post
    They need to bring back the old failed meld animation, the one that locked you up for 37 seconds with your head lowered in shame.
    You can still see it if you fail a request meld.
    (0)

  4. #14
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Shadygrove View Post
    You can still see it if you fail a request meld.
    Is it the extended animation that takes twice as long as the success animation? I thought they did away with it completely when they added in the retry option.
    (0)

  5. #15
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by StouterTaru View Post
    Is it the extended animation that takes twice as long as the success animation? I thought they did away with it completely when they added in the retry option.
    If another player requests a meme from you, you’ll do it. There’s no retry since it’s using someone else’s stuff.
    (0)

    http://king.canadane.com

  6. #16
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Canadane View Post
    If another player requests a meme from you, you’ll do it. There’s no retry since it’s using someone else’s stuff.
    The fail animation is still there if you meld your own, my question was the length of the animation. In 2.0, the fail animation was twice the success animation (~6 seconds vs ~3 seconds), during which time you were animation locked.
    (0)

  7. #17
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    We will get 8 actually, a 7 with +60 and a 8 with +80 it seems...

    I just wished we could mix materia on our own... i got so many stacks of V & VI but IT. TAKES. SO. LOOOOOOONG at Mutamix....
    (1)

  8. #18
    Player
    CienFleur's Avatar
    Join Date
    Oct 2015
    Location
    Ul'Dah
    Posts
    234
    Character
    Malik Knight
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Doozer View Post
    Or maybe, having materia that levels with your gear or something? Like if you put it on something under ilevel X then you'd get the appropriate level of materia. Sort of like how they consolidated glamour prisms into just one kind per type (and then just one type for everything, of course).
    I Love this Idea, Saves Time & Costs
    Also... Make Materia assimilating and removal always Safe & at 100% Chance
    (0)

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