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  1. #1
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Yes, people need to stop spreading the "most damage" misquote. They simply said war will still have the hardest hitting attack of the tanks. Not the most damage. Very different things.

    Other things I noticed.

    * infuriate was used 65 seconds apart. Doesnt mean anything for sure, but lower timer for using gauge "might" be gone. Or they just didnt take advantage of it in the trailer.

    * IB costs 50 gauge. FC was only used under IR (locked? Or just unknown cost) Steel cyclone and decimate both were shown to cost 50.

    I'm really concerned they backed themselves into a corner with gauge skills. If decimate and cyclone both cost 50, then you want to use the one with the most damage (probably decimate). If they are the same potency you want to heal/enmity from cyclone for free. If cyclone doesnt have the heal and they do the same damage why do we have 2 skills at all?

    Same deal with IB and FC. Fc was only demo under IR. But assuming it has 50 gauge cost like the other 3 did, same conundrum. If damage is the same you want mitigation from ib free. If damage is higher we avoid IB and slot ourselves as "OT" because we loose dps mitigating. If they are the same damage with no mitigation, why have 2 skills?

    I'm legit concerned about the gauge skills all being 50 gauge because it backs SE into a corner with making both skills viable at the same time without the defensive ones being lower dps making wars not want to use them. Hello 2 years if OT only if so.
    (0)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Izsha View Post
    Yes, people need to stop spreading the "most damage" misquote. They simply said war will still have the hardest hitting attack of the tanks. Not the most damage. Very different things.
    I also wonder will that be actually true?

    Like, I'd class PLD's Goring Blade as the current "Hardest Hitting" Tank skill which deals 670 potency (837 with FoF)

    It's gonna be interesting to see if they'll give WAR a skill that hits harder...
    Quote Originally Posted by Izsha View Post
    * infuriate was used 65 seconds apart.
    No it wasn't.

    The entire WAR clip doesn't even last 60 seconds.

    It starts at 5:16 and ends at 6:01.

    Infuriate is used at 5:17 and 5:56 - 39 seconds apart.

    Given that Infuriate has a base CD of 60 seconds, this suggests that the CDR trait still exists. Either that, or it has a lower base CD.

    Quote Originally Posted by Izsha View Post
    I'm legit concerned about the gauge skills all being 50 gauge because it backs SE into a corner with making both skills viable at the same time without the defensive ones being lower dps making wars not want to use them. Hello 2 years if OT only if so.
    Yeah... It's very concerning about how they have shown the skills. I don't think it'll mean WAR being OT only if we don't use IB/SC, unless they are nerfing out defensive CD's to the point where we'd have to rely on them. But it will suck being essentially 2 skills less than other jobs because we're designed with defunct skills...

    Anyway, on another topic, I wanted to double check the skills that were used in the trailer:

    Infuriate
    Inner Beast (Costing 50 Gauge)
    Defiance
    Heavy Swing
    Maim (Generating 10 Gauge)
    Storm's Path (Generating 20 Gauge)
    New "Buff" skill
    Overpower
    New AoE skill (Generating 20 Gauge)
    Decimate
    Inner Release
    Fell Cleave
    Fell Cleave
    Fell Cleave
    Fell Cleave
    Infuriate
    Steel Cyclone


    So yeah, all of... 2 new skills...

    As far as they go, Storm's Path continues to have a health return animation.

    The "Buff" skill gives little fireballs that float around the WAR for 5 seconds (Which is when the buff fades)

    Inner Beast doesn't appear to give a buff at all, there's no animation of one being given and unless it lasts 30+ seconds now, there's no sign of it falling off.

    Steel Cyclone doesn't appear to restore health, as there's no animation for it doing so at all.

    So...

    At the moment, it kind of looks like they haven't done a sodding thing to WAR's except stick in those 2 new skills and nerf the only useful aspects of IB and SC...

    It will be really useful to know about the actual skill changes, because it's really looking like WAR's are being given the short end of the stick.
    (0)

  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kalise View Post
    Snip
    I doubt it, it looks like a few of the animations were revised. I think it is way too early to know what has happened to any of these skills until the 29th. Warrior's didn't have a lot shown, but that isn't a reason to panic. Warrior has always been in a great spot, and Yoshi P went out of his way to mention the strength of warrior. There are a few other sources floating around that suggest this: having the least number of skills removed as well as having some fairly had hitting skills added.

    The only weakness warrior has had, which was minor and it's aoe kit, seems to have been addressed. And it looks like both Thrill and Equilibrium made the cut, meaning you still have access to a free heal which you don't even need to think about using.

    With so much positive addressed it should be hard to be negative. Warrior's Kit is no more in question than dark knights.

    What is happening with all of the dark arts effects we use to have on things like abyssal drain? Quietus appears to only be a guage spender with no effect on mp now from what we can hear, what effect does that have. Blood weapon appears to have been reworked along with delirium, has blood price been touched too? Other people are saying that sole survivor has been removed, are we getting something that replaces that self heal or are we relying only on soul eater to do this? Dark Knight got some flashy skills, but the animation locks on that shadow looks intense, it takes 6 seconds of 24 to summon a shade even when our character begins acting at 21 seconds of the cooldown?

    We all have questions about our kits I think it is a bit early to be concerned about things which didn't appear in the trailer.
    (3)