It's not customization. Having unique stats from one another is customization, simply seeing 10 Purple Black Mages, 10 white Black Mages and 10 Blue Black Mages isn't customization, especially since it can't be customization if even ONE other person looks like you, because that's not what customization is about. Customization is about looking and being different from one another.
Currently in FFXIV there's a set of armor that mimics the iconic Black Mage armor, which you can already dye different colors. What makes something iconic is not only the style but the color. Cowls are also heavily circulated and used by NPCs, isn't that the "hood" of the white mage? Dragoon never wore demonic armor, they wore armor that vaguely resembled a dragon, hence "Dragoon", also known as Dragon Knight. Dark Knight used demonic armor.Black mages wore blue and a straw hat. You recognized them for their hat. White mages, I recognized them for their hood and red stripes. Dragoons have always had demonic looking armor
The color choices wasn't due to palatte limitations because the Playstation and Playstation 2 weren't at all limited in colors, it's because that's exactly how they wanted to depict the jobs of Final Fantasy. So if you want customization, don't wear the JSE, wear the armor that already exists that you can dye and attach materia to that already mimics 2 of the job's iconic outfits.
Also I don't see anyone pissed off besides the ones who want to turn their JSE to any color, there's nothing wrong with that, yet it seems there's a problem if they choose to make ONE SET OF ARMOR not being able to be dyed. Out of all of the sets that exists and will exist, why is it such a problem that one armor can't be dyed? Even generic MMOs have armor sets that are exempt from dying.
Last edited by Elexia; 12-29-2011 at 01:42 AM.
If you want to set yourself apart from others so much, do it by performing your job well.
The JSE gear SHOULD be the optimal gear until a level cap raise. If the quests to obtain it are all level 50 then it wouldn't seem so bad for newer players, since they're going to have to go through the gear progression to get that far. It just sucks for us veterans because we're stagnated at 50 until a level cap raise and anything new that's released with a patch will almost always replace the gear before it. Right now the primal weapons are kind of the exception to that since they're somewhat comparative.
The main thing that worries me at this point is the materia system. Right now it renders most U/U gear worthless. It would be pretty backwards that materia gear could have the potential to beat out the JSE coming out. I think SE is going to have to design a system to slot U/U gear, because either materia or JSE is going to end up being worthless after 1.21. U/U gear should be more difficult to obtain, but it should also be allowed at least one materia socket to not make it totally useless compared to that of current socketable gear.
One thing that has to be considered is that a lot of the game mechanics are designed around starting the game from scratch. They have to take the max level players into consideration as well, but the game has to start somewhere. They're going to have to augment their view on the materia system else I feel it's going to become obsolete in the long run.
disclaimer: The below are my opinions - if you agree great!, if you don't we will be sworn enemies eternal.
I think the whole underlying issue of the color of armor is that for myself I relate the color of the armor to stats.
When I see a red cobalt cuirass I think diff stats from a blue cobalt cuirass, and I'm very comfortable with this.
For right or wrong when you are able to dye armor any color you want it starts to break that down.
Should you be able to identify the stat of an armor by its color?
Mechanics/game wise no, its not a necessity - you aren't breaking any coveted MMO rules
Would it be nice to standardize all the armor so its easy to identify so you know what other ppl are wearing? (and thus judge the player based on his/her gear for right or wrong)
I for one say yes!
I would much rather know that red cobalt gear is +str/atk and blue cobalt is +vit/def and green cobalt +mnd/mp
Though other people's gear color is their own business and really doesn't impact my playability of the game
I would prefer the standardization to make it easier on me to know the gear so that when I am selling/buying it also makes it easier.
I desire to se it dyeable. As far as I am concerned, I am aggitated that we can't dye every piece of gear, any color we want. AT this day in age, and especially in a game design with an armory system for diversity, I fail to understand the dev teams desire to offer so many restrictions when it comes to in general. The way I see it, every last item should be meldable and dyeable to any color.
dyeing should only apply to craftable gear!
It seems to me people try to force every fkn idea they have on SE. I like it that the devs consider our opinions and may think about integrating some of the communities ideas. But players should respect the ideas and opinions of the devs too.
I can understand it when people ask for better droprates on Ifrit, when they killed hm over 20 times and still got no weapon. But i dont understand why people ask when some job specific rare/ex gear cant be colored int 20000 colours.
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