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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteNightshade View Post
    The devs outright said the changes to Heavy Thrust were to account for the number of players who kept forgetting/not applying the buff, which impacted their damage. Furthermore, Heavy Thrust had no impact whatsoever on DRG's Skill Speed. It was entirely due to buff alignments from other jobs, it's own oGCDs and the fact it double weaves.
    That is indeed what they said... over a year and a half ago. Applying that reason in reducing it from 15% to 10% is not necessarily the same that would be relevant to removing it completely.

    Moreover, I never said Heavy Thrust had an impact on Skill Speed itself. (After all, since ARR, nothing can affect Skill Speed, only Attack Speed.)

    I said it affects which Skill Speeds are viable (or at least less punished for having in excess). Without Heavy Thrust, you can just keep throwing in more combos over the course of a fight, meaning that Skill Speed at least has some advantage. With Heavy Thrust, you can only benefit from Skill Speed when it is great enough to provide 3 to 5 (now 6) additional GCDs per 30 seconds, because you'd otherwise let Heavy Thrust fade during/over a vital GCD(s).

    何が「減らした」のかは、オーディオが悪すぎて聞こえなかったが、「Heavy Thrust」自体は、一回しか話さなかったので本音かどうかはまだ分からない。

    We've heard only a single line about Heavy Thrust. That's not exactly a large enough sample to say whether its content was meant as exemplar of general changes relevant to that bullet of the PPT or the sole or even primary reason for such a change. It's nothing new for them to go back to discuss changes met with any criticism and provide an entirely different reason... which itself may then be either a more detailed explanation or CYA re-spins. *Shrug* All I can say is that removing it now seems to fit now more than ever, and it certainly was not the only change they mentioned in making DRG "easier to use". Heck, they spent more time just talking about how the dives would be faster, as if that were a significant factor in ease of play (which... would better allows them to be single-weaved at higher speeds, but probably would do little for their double-weaving).
    (2)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That is indeed what they said... over a year and a half ago. Applying that reason in reducing it from 15% to 10% is not necessarily the same that would be relevant to removing it completely.

    Moreover, I never said Heavy Thrust had an impact on Skill Speed itself. (After all, since ARR, nothing can affect Skill Speed, only Attack Speed.)

    I said it affects which Skill Speeds are viable (or at least less punished for having in excess). Without Heavy Thrust, you can just keep throwing in more combos over the course of a fight, meaning that Skill Speed at least has some advantage. With Heavy Thrust, you can only benefit from Skill Speed when it is great enough to provide 3 to 5 (now 6) additional GCDs per 30 seconds, because you'd otherwise let Heavy Thrust fade during/over a vital GCD(s).

    何が「減らした」のかは、オーディオが悪すぎて聞こえなかったが、「Heavy Thrust」自体は、一回しか話さなかったので本音かどうかはまだ分からない。

    We've heard only a single line about Heavy Thrust. That's not exactly a large enough sample to say whether its content was meant as exemplar of general changes relevant to that bullet of the PPT or the sole or even primary reason for such a change. It's nothing new for them to go back to discuss changes met with any criticism and provide an entirely different reason... which itself may then be either a more detailed explanation or CYA re-spins. *Shrug* All I can say is that removing it now seems to fit now more than ever, and it certainly was not the only change they mentioned in making DRG "easier to use". Heck, they spent more time just talking about how the dives would be faster, as if that were a significant factor in ease of play (which... would better allows them to be single-weaved at higher speeds, but probably would do little for their double-weaving).
    ... literally none of this has anything to do with the initial argument. We weren't discussing Heavy Thrust's possible removal in Shadowbringers but the nerf to its original 15% buff in Stormblood being a direct example of catering towards players who can't be bothered to learn how the job works. No one said removing Heavy Thrust as a whole makes Dragoon easier. I have no idea where you're getting this from.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteNightshade View Post
    ... literally none of this has anything to do with the initial argument. We weren't discussing Heavy Thrust's possible removal in Shadowbringers but the nerf to its original 15% buff in Stormblood being a direct example of catering towards players who can't be bothered to learn how the job works. No one said removing Heavy Thrust as a whole makes Dragoon easier. I have no idea where you're getting this from.
    Ahh, my mistake. I jumped-to-quote one too few times.
    (1)