Page 6 of 39 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 388
  1. #51
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Removing DPS stance and adding enmity to tank stance actually allows them to make Tank GCDs more meaningful, this could mean adding mitigation combos that flow into dps combos or like GNB just completely bonkers looking rotations. I for one welcome this change as 100% of the time tanks stayed in DPS stance barring the start of the fight.
    (17)

  2. #52
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by linay View Post
    In which part of the live letter did they say that? During the job actions video, they only mentioned allowing bard to use their abilities while moving (which is strange to say as I feel that's already the case aside from maybe foe requiem). During the DPS role changes, they only mentioned about decreasing synergy and removing critical hit from bard songs.
    They said it during that same part.

    Quote Originally Posted by linay View Post
    So they decreased the gap. They didn't close it. Those who wanted to optimize will still benefit from doing the job right.
    Why decrease it at all though? Why not teach players to just apply Heavy Thrust?

    I feel like you’re arguing semantics here, though. Your argument was that they weren’t dumbing things down—the nerf to Heavy Thrust is literally dumbing things down. It punishes people that won’t put up Heavy Thrust less because they, what? Won’t hit one button every 30 seconds?
    (10)

  3. #53
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by ScarboroughFairy View Post
    Could it be, perhaps, that in the case of your example, it's the devs listening to the fans? PLD mains have been asking for a gap closer long before Warrior even got one, iirc. Also, "exactly the same" is a bit of hyperbole. With the exception of a few skills, I think it's safe to say that each class still plays very differently. What exactly have they dumbed by the way? The way tank stance works now?
    from what the live letter suggested, tanking is now done with a stance, and enmity gain is basically removed. The difference between tanks is now their dps rotation, and how well they can execute it.

    Quote Originally Posted by Deceptus View Post
    Because many of the systems have been dumbed down

    > 15 battle separate job quests down to 4 types role quests

    > 13 DoH/DoL separate job quests down to 3 types of role quests

    > Role Actions reduced for every role type (down to 4 ?! for magic dps)

    > Jobs simplified (Tanks losing emnity chains)

    I could be wrong, but I never saw a single post of feedback asking for any of the above. If anything, players wanted more job identity and more complexity.
    i dont think role quests are job quests, i think they are quests where you take on the role of one of the warriors of lighg
    (1)
    Last edited by Physic; 05-25-2019 at 11:02 PM.

  4. #54
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by MrKimper View Post
    Removing DPS stance and adding enmity to tank stance actually allows them to make Tank GCDs more meaningful, this could mean adding mitigation combos that flow into dps combos or like GNB just completely bonkers looking rotations. I for one welcome this change as 100% of the time tanks stayed in DPS stance barring the start of the fight.
    So happy they did that. Got really old seeing tanks do nothing but dps stance for everything. Was hoping they would and they did! YAY!
    (8)

  5. #55
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Deceptus View Post
    > 15 battle separate job quests down to 4 types role quests
    This is wrong.
    The role type questlines are the retelling of the WoD and not the job quests.
    The Job Qest will be condensed into a single quest at level 80 instead of spreading the story over multiple quests at different levels.
    Quote Originally Posted by Deceptus View Post
    > 13 DoH/DoL separate job quests down to 3 types of role quests
    Also wrong.
    The DoH/Dol system is a kind of costum deliveries and has nothing to do with the job/class quests.
    Quote Originally Posted by Deceptus View Post
    > Role Actions reduced for every role type (down to 4 ?! for tanks)
    Because most role actions were niche for specific situations ore just plain stupid, so they reduced them to the "needed" amount.
    (Tanks: 7; Healers: 6; Meele: 6; physical Ranged: 6; magical Ranged: 4)
    Quote Originally Posted by Deceptus View Post
    > Jobs simplified (Tanks losing emnity chains)
    Skills that were so situational and mostly unused and avoided.
    Quote Originally Posted by Deceptus View Post
    I could be wrong, but I never saw a single post of feedback asking for any of the above. If anything, players wanted more job identity and more complexity.
    So yes, in the one or the other way this things were requested.
    1)+2) Not directly requested but: Less divided story of job quests with aditional content for the lore and background with the side effect of potential additional leveling content is always a good change.
    3) It was often requested to rework the role actions so "usless" or "extremly situational" skills would get purged or reworked.
    4) It was more a silent request by neglecting the enmity skills and avoiding tank stances as much as possible and so they just followed the current highlevel gameplay and made the tank role more aproachable.

    Sources:
    - PLL 51, "Role Quests" (00:58:40) and "Removal of Role Actions customization" (01:21:40)
    - common sense
    (10)
    Last edited by Legion88; 05-25-2019 at 11:06 PM.

  6. #56
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    Because many of the systems have been dumbed down

    > 15 battle separate job quests down to 4 types role quests
    Better a real quest than obligatory trifles every couple levels, though perhaps worse than well-done job-based chains. I just hope its a more direct sum of development time otherwise less efficiently or effectively spent. If the quests are far better than previously, I'll applaud the decision. If not, I won't. I suspect per-job quests would have still been superior, even if I wasn't quite satisfied with how they were being done before.

    > Role Actions reduced for every role type (down to 4 ?! for tanks)
    7 for tanks. Only Casters have as low as 4.

    To be honest, I would be fine with Tanks retaining only Provoke and a Low Blow/Interject hybrid, as that's all they actually need, and anything further homogenizes would-be opportunities for distinction. Heck, you can even diversify those two as well.

    I'd happily see the Role Actions removed entirely and unique versions of necessary skills returned to native kits, further diversified.

    > Jobs simplified (Tanks losing emnity chains)
    Almost any other example and you'd have me, but enmity chains all too often saw use at most once per fight against a given mob or boss unless badly undergeared relative to your DPS players.

    I could be wrong, but I never saw a single post of feedback asking for any of the above. If anything, players wanted more job identity and more complexity.
    I've seen the tank stance changes, enmity skills trimming, and role actions trimming all asked for.

    I'd seen some complaints about certain 'half-***ed' job quests/chains, but no suggestion for their consolidation by roles.
    (9)

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linay View Post
    In which part of the live letter did they say that? During the job actions video, they only mentioned allowing bard to use their abilities while moving (which is strange to say as I feel that's already the case aside from maybe foe requiem). During the DPS role changes, they only mentioned about decreasing synergy and removing critical hit from bard songs. So they decreased the gap. They didn't close it. Those who wanted to optimize will still benefit from doing the job right.
    It's during the replay of the job actions video, iirc, during the Bard section.

    The live English translations also miss some of the details in regards to other jobs as well...
    (3)

  8. #58
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    bad part about losing enmity combo is butchers block looked cool
    but RoH and power slash will not be missed
    (1)

  9. #59
    Player
    Camiie's Avatar
    Join Date
    Apr 2012
    Posts
    214
    Character
    Camille Blythe
    World
    Ultros
    Main Class
    Samurai Lv 80
    Quote Originally Posted by gman1311 View Post
    Can anyone tell me why some people calling the game casual after shadowbringers skill showcase. Also people are comparing this to what WOW did, any context for that?
    Because they want to play a Massively Multiplayer Online game yet want it to be an exclusive experience tailored just for them.
    (12)

  10. #60
    Player
    Akor's Avatar
    Join Date
    Oct 2017
    Posts
    144
    Character
    Akor Draconic
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Hash_Browns View Post
    Everyone knows that if you're a hardcore FFXIV pro player you use your feet to play the game, anything less is just silly.
    Totally agree with this. https://www.youtube.com/watch?v=ogCRNvghbiw&t=1s If this guy can do it, than any normal person should have 0 reason to be playing lazy, and not learning they jobs.
    (6)

Page 6 of 39 FirstFirst ... 4 5 6 7 8 16 ... LastLast